vanGorn
Joined: Feb 24, 2004
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  Posted:
Jul 10, 2004 - 14:12 |
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Britnoth wrote: | A single +AG on a troll will not increase TTM success in the slightest. |
It reduces the danger of a fumble by 16.7%, though. |
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the_grey_ghost
Joined: Oct 22, 2003
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  Posted:
Jul 10, 2004 - 14:41 |
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On the skills, point taken. Most players would be lucky to get two skills. However I do not understand why everyone goes Bash bash bash.
The Dwarfs seem to be so effective with tackle as their opponents are motionless you must have a skill to counter the elves.
On a blitzer I would go block then tackle. Then shadowing and any ma increases after that I would definately take.
ON your blockers I would go your block then guard then tackle. Why so you can pone a coach with dodge. |
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Topper
Joined: Aug 03, 2003
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  Posted:
Jul 10, 2004 - 17:15 |
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U can allways use both AG, and MA.
Depends on how u play, if ur BO is allwys in the frontline donĀ“t give him AG or MA.
But if u like a slightly slower, but stronger Blitzer or mayby as a "lastman " in defence MA and Ag is great.
On doubles ALLWAYS give him a skill, that requieres such a roll. EG. Standfirm, Frenzy(really great for a BO), Dodge, and mayby even Sidestep to get inside opponents cages. |
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Britnoth
Joined: Aug 02, 2003
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  Posted:
Jul 10, 2004 - 17:24 |
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vanGorn wrote: | Britnoth wrote: | A single +AG on a troll will not increase TTM success in the slightest. |
It reduces the danger of a fumble by 16.7%, though. |
No it doesn't. Fumbles happen on a 1, the target for an accurate pass does not change the modifiers for tackle zones and range. An ag5 thrower will still fumble a long pass one third of the time without reroll.
Plus, as almost every TTM is at least a long pass, the -1 modifier would mean you need a 6 for an accurate throw whether you have ag1 or ag2. I'd never take +AG on an ag1 big guy - it is meaningless for TTM unless he rolls another. |
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Corneto25
Joined: Aug 02, 2003
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  Posted:
Jul 10, 2004 - 17:43 |
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dont take +ma or +ag on Black Orc Blockers, ever.
on blitzers i would reconsider... i have 2 with +ma and would probably be happier with a skill instead. |
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s3g
Joined: Aug 02, 2003
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  Posted:
Jul 10, 2004 - 18:22 |
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isn't a fumble "rolling 1 or less AFTER modifiers"? not just a natural 1?
so it does decrease the chance of a fumble |
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Aequitas
Joined: Aug 02, 2003
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  Posted:
Jul 10, 2004 - 18:26 |
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Depends on how you want to play your team. If you're thinking long-term development keep in mind not every elf team out there will be eager to play your 8-9MB power house. (4mb blitzers, 4 mb blockers, 1 troll). Taking +MA/+AG on blockers isn't a bad thing, those SPP's will come if you're patient. So I'd decide whether you intend to bash your way to stardom, or try a running/passing game with minimal MB/DP, or a combination of both.
If Bashing, for your blitzers I'd say it's a toss up between MB/Tackle/Guard or MB/Guard/Tackle for your first 3 skills. If not, drop MB altogether and opt for skills like Strip Ball and Shadowing. Your Blockers depend on your playing style. If you intend on challenging anything/everything, give them Block/MB/Guard/Tackle. Otherwise Block/Guard/Tackle/Break Tackle.
And for whoever said they'd ignore doubles on blitzers/blockers, are you mad? With skills like Frenzy/Dodge/Stand Firm to choose from, you can greatly improve your chances of having a team capable of dominating. |
_________________ The goggles, they do nothing! o_0 |
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G_u_s
Joined: Jun 16, 2004
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  Posted:
Jul 10, 2004 - 19:01 |
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s3g wrote: | isn't a fumble "rolling 1 or less AFTER modifiers"? not just a natural 1?
so it does decrease the chance of a fumble |
i fail to see where modifiers are influenced in any way by one's agility ?
edit: i made the maths for a long pass TTM (that is up to 7 squares away)...
AG 1 => TARGET 6. penalty = -1. success on a 6, fumble on a 1,2.
AG 2 => TARGET 5. penalty = -1. success on a 6, fumble on a 1,2.
AG 3 => TARGET 4. penalty = -1. success on a 5,6, fumble on a 1,2.
for long bomb (that is up to 10 squares):
AG 1 => TARGET 6. penalty = -2. success on a 6, fumble on a 1,2,3.
AG 2 => TARGET 5. penalty = -2. success on a 6, fumble on a 1,2,3.
AG 3 => TARGET 4. penalty = -2. success on a 6, fumble on a 1,2,3.
the conclusion being AG3 on TTM can be useful, but AG2 is the same as AG1, except when throwing up to 3 squares (which is nearly useless ^^) |
_________________ There's 10 different kinds of people on Earth: those who can understand binary, and those who cannot.
Last edited by G_u_s on %b %10, %2004 - %19:%Jul; edited 1 time in total |
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bigdog
Joined: Mar 06, 2004
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  Posted:
Jul 10, 2004 - 19:05 |
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If i rolled doubles I would take Frenzy on BOB in place of Standfirm. Both are good. Frenzy is just more fun. |
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vanGorn
Joined: Feb 24, 2004
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  Posted:
Jul 10, 2004 - 20:09 |
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G_u_s wrote: | the conclusion being AG3 on TTM can be useful, but AG2 is the same as AG1, except when throwing up to 3 squares (which is nearly useless ^^) |
Ouch! - That are bad news for my AG2 Troll in my snotling team. |
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G_u_s
Joined: Jun 16, 2004
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  Posted:
Jul 11, 2004 - 02:56 |
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you can always hope for a second 5+6 |
_________________ There's 10 different kinds of people on Earth: those who can understand binary, and those who cannot. |
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Pardus
Joined: Aug 02, 2003
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  Posted:
Jul 11, 2004 - 04:27 |
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just hope the strong arm in the vault gets in soon |
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the_grey_ghost
Joined: Oct 22, 2003
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  Posted:
Jul 11, 2004 - 07:10 |
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I personally think that ag2 is heaps better then ag1.
Your quick passes and smaller ranged throws are effected. You only have to chuck a guy four squares if he can run 6 or 8 then he is at the try line.
Plus on a double roll you could go for accurate with ag+ that then allows for an advantage.
If you are long bombing your Gobbos then your in trouble. |
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Squiggy
Joined: Apr 04, 2004
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  Posted:
Jul 11, 2004 - 08:15 |
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Except you can't use accurate on a TTM. only pass (which allows a reroll to a pass action) or pro (which gives you the chance to reroll anything 1/2 the time).
All other skills for throwing mention "the ball" and unfortunately, a goblin doesn't count as a ball. |
_________________ Cuius testicolos habes, habeas cardia et cerebellum.
When you have their full attention in your grip, their hearts and minds will follow.
-Terry Pratchett |
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stargzrrag
Joined: Jun 10, 2004
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  Posted:
Jul 12, 2004 - 00:29 |
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I higly disagree that TTM for relatively short passes is useless. I have stopped many boxes by throwing a gobo or fairy or whatever into a box and the scatter either taking out the ball carrier or a side of the box.
Did I miss something in the vault? Strong arm offers nothing new where I read it..
+MA or +AG on a blitzer...toatally worth it...
+MA or +AG on a BoB...total waste of a skill...
IMHO |
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