Mr-Klipp
Joined: Aug 02, 2003
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  Posted:
Apr 10, 2003 - 21:36 |
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Yeah. I think I have seen that bug as well. Sometimes it looks as if the TTM pass scatters from the origon square instead of the destination square. I think there is a bug in there somewhere, but unless we can figure out when it happens and duplicate it, it's will be more or less impossible for skijunkie to find. |
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The Finishing Touch |
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AlphaX
Joined: Aug 02, 2003
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  Posted:
Apr 13, 2003 - 00:12 |
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-- hum --
if you want to hit the other guy, you need to be able to use pro to reroll passes which are "accurate" (ie, you WANT to miss throw and not fumble.) Scatter only happens in a missed throw. (There is no bounce with a bad landing.) |
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cjohnsto
Joined: Aug 02, 2003
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  Posted:
Apr 13, 2003 - 03:33 |
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Since we are on the subject exactly what skills help throwing a team mate. Pro obviously, Pass?, Accurate?, etc. |
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Mnemon
Joined: Aug 02, 2003
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  Posted:
Apr 13, 2003 - 03:43 |
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Pro & Pass. Nothing else, sadly :/. Edit: +ag helps too, of course.
-Mnemon |
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Dragoonkin
Joined: Aug 02, 2003
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  Posted:
Apr 13, 2003 - 10:07 |
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+AG doesn't really do much for a TTM because throwing a Long Bomb you're still only accurate on a 6 with AG1, AG2, and AG3. AG4 drops it to a 5.
Unless you throw short TMMs (which seems sort of silly to me, unless you just need to lob past a small line of defenders) +AG doesn't really do anything for you. |
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Mnemon
Joined: Aug 02, 2003
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  Posted:
Apr 13, 2003 - 13:53 |
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You don't need to be accurate for ttms!
-Mnemon |
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Mr-Klipp
Joined: Aug 02, 2003
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  Posted:
Apr 13, 2003 - 16:11 |
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Helps the poor little bugger land tho... apart from on 'is head I mean. |
_________________ Looking to get your minis painted? Look no further.
The Finishing Touch |
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BizarroBen
Joined: Aug 02, 2003
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  Posted:
Apr 17, 2003 - 19:10 |
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Dan wrote: | If the gobbo doesn't have the ball thaen it's not a turnover if he doesn't land on his feet, or if he gets fumbled. |
Every time I fumble a player (even if he doesn't have the ball) it counts as a turnover. |
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cjohnsto
Joined: Aug 02, 2003
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  Posted:
Apr 18, 2003 - 04:15 |
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The rules have been changed. (I should say reinterpreted). |
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Stoner
Joined: Aug 02, 2003
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  Posted:
May 29, 2003 - 18:41 |
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TTM is the ONLY way to play against dwarves.
When my halflings' Ogres roll doubles they always get pass. |
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psikobunny
Joined: Aug 02, 2003
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  Posted:
May 29, 2003 - 18:51 |
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I have had two games where my Ogre threw 3 passing tds... at least one of them was before he got Pass. Its not as impossible as everyone likes to make out. |
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Sinner
Joined: Aug 02, 2003
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  Posted:
May 29, 2003 - 19:42 |
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I managed a draw by making one td in my last turn 2nd half and one in the following blitz .
TTM is sometimes not needed but it´s so much fun!
TTM just rules! |
_________________ Sinner
Darkie's Dreams - successfully cherrypicking any race, any coach, any rating, any number of DP since 20/09/2003 ... and still winning! |
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Callo
Joined: Aug 02, 2003
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  Posted:
Jun 29, 2003 - 12:06 |
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[quote="Khaan"]Unless you have a +agi stunty and a BG with pass the tactic of throwing a team mate to score is highly unlikely to succeed.
I did get sleep last night and counted the change of making td with throw team-mate and it was suprisigly big. Here are the need rolls for a easy case no dodges or gfis.
Pick up the ball, hand-off, bone-head, throw and landing.
and the matchs
4/6*4/6*5/6*3/6*4/6= 960/7776 = 12,34 % its about every eight try is succees.
Whit one rr and thrower to pick-up the ball the probability is much bigger:
about 21,94 %. Sound a worth of try to me if it can get me a last round td.
If i am wrong whit the maths or the needed rolls well free to correct me, I´m not offendet Of course it is much more diffucult if your stunty need´s to make dodges and gfi. Whit two dodge and one gfi about 10 % and this is counted whit rr and thrower to pick up the ball. But it´s fun and may be effective.
Callo |
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