Garion
Joined: Aug 19, 2009
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  Posted:
May 23, 2011 - 12:50 |
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So league has moved over to FFB, so now seems like a good idea to start thinking about Stunty (although it is probably still a long way off). I believe Shadow is in charge of this division and probably already has plans for it but there is no harm finding out what people would like to see in the future.
One of the big issues in Stunty Leeg is what do do about secret weapons. Should they just be allowed to stay on all the time. Should bribes be added to the rosters like re-rolls or should the secret weapon rolls be brought back like in LRB4?
Also I think it would be nice to have 6 star players per roster. Like in LRB6. Or maybe just 3 would suffice? So lets hear some suggestions for star players and which races you would like them to play for.
The rosters below show how the teams worked in LRB4 and their star players. So it would be interesting to see how people would adapt them for LRB 6.
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• Chaos Halfling
0-1 Head Carver 60000 5 2 3 6 Right Stuff, Dodge G, Ph
0-2 Minotaur 120000 5 5 2 8 Big Guy, Wild Animal, Frenzy, Horns, Mighty Blow, Thick Skull, Throw Team Mate, Always Hungry, Regenerate G, Ph
0-2 Carver 80000 5 2 3 6 Chainsaw, Dodge, Right Stuff A, Ph
0-16 Halfling 40000 5 2 3 6 Dodge, Stunty, Right Stuff A, Ph
Star Player
Logan 60000 5 3 3 8 Block, Dauntless, Dodge, Razor Sharp Claws
Note: A total of two Big Guys is allowed.
Re-roll counter: 60000 gold pieces each
Apothecary: Yes |
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• Eshin Adepts
0-1 Eshin Assassin 90000 8 2 4 6 Dodge, Pro G, A
0-2 Eshin Stalker 60000 6 2 3 6 Dodge, Stunty, Shadowing A
0-2 Night Runner 60000 7 1 2 6 Dodge, Poisoned Dagger A
0-12 Eshin Adept 40000 6 2 3 6 Dodge, Stunty A
Star Player – none
Re-roll counter: 60000 gold pieces each
Apothecary: Yes |
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• Fairies
0-3 Treeman 110000 2 6 1 10 Big Guy, Take Root, Throw Team Mate, Mighty Blow, Stand Firm, Thick Skull G, S
0-4 Pixie 50000 7 1 3 6 Dodge, Hypnotic Gaze, Stunty, Very Long Legs A
0-16 Brownie 30000 6 1 3 7 Dodge, Right Stuff, Stunty A
0-2 Leprechaun 40000 6 1 3 6 Dodge, Right Stuff, Strip Ball, Stunty A, G
Star Player
Wil-O the Wisp 80000 8 1 4 4 Dodge, Stunty, No Hands, Jump Up
Re-roll counter: 50000 gold pieces each
Apothecary: Yes |
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• Forest Goblin
0-2 Spider Rider 90000 7 3 2 7 Bone Head, Dodge, Tentacles, Shadowing, Two Heads A S
0-2 Shaman 70000 6 2 3 7 Dodge, Hypnotic Gaze, Foul Appearence, Stunty G A
0-4 Stikka 60000 6 2 3 7 Dodge, Stakes, Stunty A
0-16 Forest Goblin 40000 6 2 3 6 Dodge, Stunty A
Star Player
Fumlig da Venomuz Spida 50000 6 2 3 7 Dodge, Poisoned Dagger, Tentacles
Re-roll counter: 60000 gold pieces each
Apothecary: Yes |
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• Gnoblar
0-1 Ogre Maneater 130000 5 5 2 9 Mighty Blow, Bone Head, Throw Team Mate, Thick Skull S
0-1 Ogre Gorger 130000 6 5 1 8 Big Guy, Mighty Blow, Wild Animal, Frenzy, Throw Team Mate, Always Hungry, Thick Skull S
0-1 Ogre Iron Gut 130000 4 5 2 10 Big Guy, Mighty Blow, Bonehead, Stand Firm, Throw Team Mate, Thick Skull S
0-4 Trappers 60000 5 2 3 7 Dodge, Stunty, Right Stuff, Tentacles A
0-16 Gnoblar 30000 6 1 3 7 Dodge, Stunty, Right Stuff A
0-2 Gnoblar Hero 50000 6 1 3 7 Dodge, Stunty, Right Stuff G,A
Star Player - none
Note: A total of two Ogres is allowed.
Re-roll counter: 70000 gold pieces each
Apothecary: Yes |
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• Gnome
0-2 Daredevil 80000 5 2 2 8 Block, Dauntless, Frenzy, Right Stuff, Thick Skull G, S
0-2 Dwarven Cannon 80000 2 3 3 10 Always Hungry, Blunderbuss, Throw Team Mate S, P
0-4 Mad Bommaz 70000 4 2 3 8 Bomb, Dodge, Right Stuff, Thick Skull A, P
0-16 Gnome 50000 4 2 3 8 Dodge, Right Stuff, Stunty, Thick Skull A
0-2 Speed Freak 60000 6 2 3 7 Dodge, Stunty, Right Stuff, Thick Skull A
Star Players
Cusimano - Gentle Giant 125000 4 6 1 9 Thick Skull, Block
The Deathroller 80000 4 7 1 9 Deathroller, Mighty Blow, Stand Firm, Star, Multiple Block
Re-roll counter: 60000 gold pieces each
Apothecary: Yes |
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• Goblin Cheaters
0-2 Bomber 70000 6 2 3 7 Bomb, Dodge A, P
0-2 Chainsaw 70000 6 2 3 7 Chainsaw, Dodge, Right Stuff A
0-2 Kicker 60000 6 2 3 7 Dirty Player, Dodge, Stunty, Right Stuff A
0-2 Fanatic 50000 4 6 3 7 Ball & Chain A, S
0-2 Pogo Stick 50000 6 2 3 7 Pogo Stick, Dodge, Right Stuff G, A
0-12 Goblin 40000 6 2 3 7 Dodge, Stunty, Right Stuff A
Star Players
Fumlig da Venomuz Spida 50000 6 2 3 7 Poisoned Dagger, Dodge, Tentacles
Odster The Evil One 80000 4 2 2 7 Chainsaw, Stunty, Dirty Player
Re-roll counter: 60000 gold pieces each
Apothecary: Yes |
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• Horrors of Tzeentch
0-2 Firewyrm of Tzeentch 100000 4 5 4 8 Foul Appearence, Leader, Bomb, Pro, Regenerate, Safe Throw, No Hands. Wild Animal, Big Guy A S P Ph
0-2 Flamer of Tzeentch 80000 6 3 3 7 Bomb, No Hands, Pogo Stick, Regenerate, Safe Throw A P
0-2 Greater Horror of Tzeentch 70000 5 2 3 7 Dodge, Jump Up, Regenerate, Throw Team-mate G A Ph
0-16 Horror of Tzeentch 50000 4 2 3 7 Dodge, Jump Up, Regenerate, Right Stuff, Stunty, Throw Team-mate A Ph
Star Player- none
Re-roll counter: 50000 gold pieces each
Apothecary: No |
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• Nurglings
0-2 Beast of Nurgle 120000 4 5 1 9 Big Guy, Really Stupid, Infect, Foul Appearance, Mighty Blow, Tentacles, Regenerate G, S, Ph
0-16 Nurgling 50000 5 2 2 7 Dodge, Stunty, Regenerate A, Ph
0-2 Putrifier 60000 5 2 2 7 Dodge, Stunty, Bug Hand, Regenerate A, Ph
0-2 Plaguebearer 80000 5 2 2 7 Foul Appearance, Guard, Stunty, Regenerate G, Ph
Star Player
Smallpox the Flatulent 60000 5 2 2 7 Dodge, Stunty, Foul Appearance, Horns, Side Step, Sure Feet, Thick Skull, Regenerate
Re-roll counter: 70000 gold pieces each
Apothecary: No |
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• Pygmy
0-2 Kroxigor 130000 6 5 1 9 Big Guy, Bone Head, Mighty Blow, Prehensile Tail, Thick Skull S
0-2 Jaguar Warrior 70000 5 2 3 6 Claw, Right Stuff, Shadowing, Sprint, Stunty A
0-2 Alligator Warrior 70000 4 2 2 8 Right Stuff, Stunty, Thick Skull G, A
0-2 Eagle Warrior 50000 7 2 3 6 Leap, Right Stuff, Stunty A
0-16 Pygmy 40000 5 2 3 6 Dodge, Stunty, Shadowing, Stunty A
Star Player
Leeloo Lion Tamer 60000 4 2 2 7 Dodge, Dirty Player, Frenzy
Re-roll counter: 60000 gold pieces each
Apothecary: Yes |
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• Skink
0-1 Adept of Sotek 90000 8 2 3 7 Dodge, Poisoned Dagger, Stunty A
0-16 Skink 60000 7 2 3 7 Dodge, Stunty A
0-2 Raptor 100000 8 2 3 7 Dodge, Stunty, Dauntless, Frenzy, Sidestep, No Hands A, G
0-2 Whiptail 50000 8 1 3 6 Dodge, Stunty, Sidestep A
Star Player
Karazara the Relentless 80000 8 2 3 7 Dodge, Stunty, Block, Jump Up, Shadowing, Side Step
Re-roll counter: 60000 gold pieces each
Apothecary: Yes |
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• Skryre Slaves
0-1 Deathroller 120000 5 4 3 10 Deathroller, Foul Appearance G, A, S
0-2 Mechavermin 90000 4 3 3 10 Mighty Blow, Spikes, Stand Firm G, S, Ph
0-2 Sharpshooter 60000 4 2 3 6 Blunderbuss, Stunty A, P
0-1 Poisoned Wind Globadier 60000 5 1 3 6 Dodge, Bomb, Foul Appearance A
0-16 Slave 30000 6 1 3 6 Dodge, Guard, Stunty A
Star Player - none
Re-roll counter: 60000 gold pieces each
Apothecary: Yes |
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• Snotling
0-3 Troll 100000 4 5 1 9 Big Guy, Really Stupid, Regenerate, Throw Team-Mate, Always Hungry G, S
0-1 Pump Wagon 90000 5 6 1 5 Ball & Chain S
0-1 Deathroller 100000 5 4 3 10 Deathroller, Bonehead G, S
0-4 Snotling Hero 40000 5 1 3 5 Dodge, Pro, Regenerate, Right Stuff, Stunty, Thick Skull, Two Heads A, G
0-16 Snotling 20000 4 1 3 5 Dodge, Regenerate, Right Stuff, Stunty, Thick Skull, Two Heads A
Star Player
Doom Diver Catapult 50000 2 2 3 8 Hail Mary Pass, Pass, Really Stupid, Throw Team-Mate, Always Hungry
Re-roll counter: 60000 gold pieces each
Apothecary: No |
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• Squig Herders
0-2 Squig Hopper 100000 6 4 3 7 Leap, Off For a Bite, Razor Sharp Claws, Sprint, Pro A
0-4 Squig 70000 5 4 4 7 No Hands, Off For a Bite, Pogo Stick, Razor Sharp Claws, Really Stupid G, A
0-16 Squig Herder 40000 6 2 3 7 Dodge, Right Stuff, Stunty, Thrall A
Star Player
Fumlig da Venomuz Spida 50000 6 2 3 7 Poisoned Dagger, Dodge, Tentacles
Mad Gark The Tamer 35000 6 2 3 7 Dodge, Stunty, Right Stuff, Leader, Pro
Re-roll counter: 50000 gold pieces each
Apothecary: Yes |
Code: |
• Strigoyan
0-1 Strigoyan Lord 120000 6 5 2 8 Off For a Bite, Razor Sharp Claws, Regenerate, Throw Team Mate, Undead, Big Guy A, S
0-4 Vampling 60000 6 2 3 7 Dodge, Off For a Bite, Regenerate, Right Stuff, Stunty, Undead G, A, S
0-12 Thralling 30000 5 2 3 6 Dodge, Right Stuff, Stunty, Thrall A
Star Player
Name Cost MA ST AG AV Skills & Traits
Igor 50000 4 3 1 9 Dirty Player, Foul Appearance, Mighty Blow, Thick Skull
Tasty Tom 25000 5 2 3 7 Dodge, Stunty, Thick Skull, Regenerate
Re-roll counter: 70000 gold pieces each
Apothecary: Yes |
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Last edited by Garion on %b %23, %2011 - %12:%May; edited 1 time in total |
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DukeTyrion
Joined: Feb 18, 2004
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  Posted:
May 23, 2011 - 12:59 |
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From what I understand, at least for a while, the coding will not be changed just to assist division like Stunty.
I think the simplest way around it (and I am sure Shadow will be looking at it), will be to decide which Stunty player have 'Secret Weapon' and which do not. For instance, the assassin on the Dark Elf team has a dagger, but is not counted as a Secret Weapon.
It might come down to fluff (Bombadier can hide his bombs better than Nobbla can hide his chainsaw), but more likely it will come down to balance, but I think in the short term just dropping 'Secret Weapon' from 'some' positional should help. |
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Garion
Joined: Aug 19, 2009
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  Posted:
May 23, 2011 - 13:02 |
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Lakrillo said making bribes part of the roster would be doable. But Christer would need to do some work there. But I remeber him saying that it would be possible to code into the client and it wouldn't effect the main client. I dont think bringing back the dice rolls is an option though really. That would probably require a lot of work. |
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Purplegoo
Joined: Mar 23, 2006
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  Posted:
May 23, 2011 - 13:09 |
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I've no doubt Shadow is all over this like he is small animal torture and cheese. |
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Garion
Joined: Aug 19, 2009
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  Posted:
May 23, 2011 - 13:20 |
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Your probably right, but it would be nice to have more star players and to improve some of the rubbish ones. Will-o-wisp for example. Im sure people have have lots of nice ideas |
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jarvis_pants
Joined: Oct 30, 2008
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Not to mention stripping RSC i think giving them claw would be useless as most stunties are less than av7. Maybe swap out for mb? |
_________________ "May Nuffle have mercy on your rolls." - St.Basher |
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Garion
Joined: Aug 19, 2009
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  Posted:
May 23, 2011 - 13:51 |
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Or PO in the case of the squigs. It just seems to fit better
Maybe this for the new squig roster would be nice -
2 x Squig Hopper - 110k - 6 4 3 8 - Bloodlust, Leap, VLL, Pile On, - A, S
4 x Cave Squig - 110k - 5 4 1 8 - No hands, bloodlust, Claw (Teeth), - S
2 x Goblin Squig Hearders - 50k - 5 2 3 7 - Stab, Dodge, Stunty, Right Stuff, - A
16x Forest Goblin - 40k - 6 2 3 7 - Dodge, Stunty, Right Stuff, Thrall - A
RR 60k |
Last edited by Garion on %b %23, %2011 - %15:%May; edited 2 times in total |
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zakatan
Joined: May 17, 2008
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  Posted:
May 23, 2011 - 14:05 |
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Garion wrote: | Or PO in the case of the squigs. It just seems to fit better |
PO looks like a nice substitute for RSC. And prone squigs are juicy |
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Garion
Joined: Aug 19, 2009
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  Posted:
May 23, 2011 - 14:44 |
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There is also space for an undead stunty team -
Deadling -
16x Deadling Skeleton - 5/2/2/6, - Stunty, Right Stuff, Titchy, Regen, Foul Appearance, Thick Skull, - 30K
16x Deadling Zombie - 4/2/2/7, - Stunty, Right Stuff, Regen, Foul Appearance, Fend - 30K
I'm not sure where to do with them from here. But the are zombies and skeletons shouldnt have A acess or dodge because it just doesnt seem right. So they have FA and regen so they dont get killed to easily. The skeletons get titchy so they can make dodges on 3+, not because they are agile just because they are small. Not sure what skill access to give them though, (G) would be too good, (A) just seems wrong. Maybe (S)? or None at all, make them so they can't progress? Also what about other players. They need another 3 positionals I think. Or at least two. |
Last edited by Garion on %b %23, %2011 - %15:%May; edited 1 time in total |
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zakatan
Joined: May 17, 2008
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  Posted:
May 23, 2011 - 14:47 |
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Garion wrote: | There is also space for an undead stunty team -
Deadling -
16x Deadling Skeleton - 5/2/2/6, - Stunty, Right Stuff, Titchy, Regen, Foul Appearance, Thick Skull, - 40K
16x Deadling Zombie - 4/2/2/7, - Stunty, Right Stuff, Regen, Foul Appearance, Fend - 40K
I'm not sure where to do with them from here. But the are zombies and skeletons shouldnt have A acess or dodge because it just doesnt seem right. So they have FA and regen so they dont get killed to easily. The skeletons get titchy so they can make dodges on 3+, not because they are agile just because they are small. Not sure what skill access to give them though, (G) would be too good, (A) just seems wrong. Maybe (S)? or None at all, make them so they can't progress? Also what about other players. They need another 3 positionals I think. Or at least two. |
i think 40k is way too much for such useless players |
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jarvis_pants
Joined: Oct 30, 2008
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zakatan wrote: | Garion wrote: | Or PO in the case of the squigs. It just seems to fit better |
PO looks like a nice substitute for RSC. And prone squigs are juicy |
... give them po and jump up. |
_________________ "May Nuffle have mercy on your rolls." - St.Basher |
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zakatan
Joined: May 17, 2008
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  Posted:
May 23, 2011 - 14:52 |
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jarvis_pants wrote: | zakatan wrote: | Garion wrote: | Or PO in the case of the squigs. It just seems to fit better |
PO looks like a nice substitute for RSC. And prone squigs are juicy |
... give them po and jump up. |
would fit, but looks overpowered for a rookie player |
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pythrr
Joined: Mar 07, 2006
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  Posted:
May 23, 2011 - 15:05 |
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Purplegoo wrote: | I've no doubt Shadow is all over this like he is small animal torture and cheese. |
I have read such (FBI) reports too. |
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Timlagor
Joined: Feb 13, 2009
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  Posted:
May 23, 2011 - 15:07 |
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Sunties are more foulable than most making PO slightly less attractive |
_________________ Time for a new .sig |
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Garion
Joined: Aug 19, 2009
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  Posted:
May 23, 2011 - 15:11 |
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also with dodge everywhere and no G access for the player he will have to roll POWs to knock anyone over. They also have OFAB.
changed the deadlings to 30k, but what access should they get, S or none? and what other players should they get? |
Last edited by Garion on %b %23, %2011 - %15:%May; edited 1 time in total |
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