cowhead
Joined: Oct 22, 2006
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  Posted:
Feb 20, 2013 - 13:30 |
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Rolled a double 6 for my Squig Slayer on my Gnome Team. You might think it's a simple decision but I don't, what do you think I should pick? They start with dauntless and with the S access for Gnomes they are going to have plenty of Guard in the long run. |
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gjopie
Joined: Oct 27, 2009
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  Posted:
Feb 20, 2013 - 13:38 |
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I say take the +ST. Dauntless is handy for getting at big guys, but ST3 will help kill other stunties unassisted (especially with block + MB + Frenzy).
Plus +ST helps with Dauntless rolls too. |
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Dan-Da-Man
Joined: May 14, 2012
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  Posted:
Feb 20, 2013 - 13:41 |
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wow gnomes wasnt all that great as it was now know dodge WOW |
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cameronhawkins
Joined: Aug 19, 2011
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  Posted:
Feb 20, 2013 - 13:42 |
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Hitting other stunties unassisted is a very good deal, because gnomes are often slow or tied down and can't assist, and even if they can, Frenzy can mess you up. |
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baelnic
Joined: May 27, 2011
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  Posted:
Feb 20, 2013 - 15:01 |
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First skill? I think I'd take the +str then tackle or depending on what you already have. |
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WhatBall
Joined: Aug 21, 2008
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  Posted:
Feb 20, 2013 - 15:25 |
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+ST all the way. ST3 on a Stunty makes them dangerous and turning it down makes babies cry. |
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Hitonagashi
Joined: Apr 09, 2006
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  Posted:
Feb 20, 2013 - 15:38 |
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On a normal stunty, I'd consider block/tackle over +ST.
On your low ST killer? It's not even close. +ST all the way! |
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cowhead
Joined: Oct 22, 2006
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  Posted:
Feb 20, 2013 - 15:42 |
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+ST taken |
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WhatBall
Joined: Aug 21, 2008
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  Posted:
Feb 20, 2013 - 16:09 |
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...and Squig Slayers never had Dodge. |
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cowhead
Joined: Oct 22, 2006
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  Posted:
Feb 20, 2013 - 16:35 |
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Never said they did I just said Gnomes lack Dodge. |
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