Roland
Joined: May 12, 2004
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  Posted:
Sep 13, 2013 - 17:51 |
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Why not +st? He could get five more!
St 7 slave ftw! |
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Jeffro
Joined: Jan 22, 2009
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  Posted:
Sep 13, 2013 - 17:51 |
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ST3 gets a 3D block on a player with ST1. ST3 player needs TWO assists to get a 3D block on a ST2 player. Take the ST+ |
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garyt1
Joined: Mar 12, 2011
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  Posted:
Sep 13, 2013 - 17:57 |
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Roland wrote: | Why not +st? He could get five more!
St 7 slave ftw! |
No more than 2 st gains allowed but +2st, +2ag, +2ma would be cool.
I think s1 is a player you can be forgiven for if you didn't use the +1st as he is still weak. Though as people say in stunty it helps as a ball carrier and there should be less tv focus. |
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WhatBall
Joined: Aug 21, 2008
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  Posted:
Sep 13, 2013 - 18:02 |
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garyt1 wrote: | Roland wrote: | Why not +st? He could get five more!
St 7 slave ftw! |
No more than 2 st gains allowed but +2st, +2ag, +2ma would be cool.
I think s1 is a player you can be forgiven for if you didn't use the +1st as he is still weak. Though as people say in stunty it helps as a ball carrier and there should be less tv focus. |
This one makes me think a bit...
It may not be possible in the client or on the site-side of FUMBBL, ...but why should Stunty restrict itself to arbitrary stat increase limitations. I think opening it up would be awesome. It could always be added to the rule book if nothing else. |
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fangbanger
Joined: May 14, 2005
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  Posted:
Sep 13, 2013 - 18:09 |
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Always take a +1 St |
_________________ "Its not that Nuffle hates anyone, He just likes to see grown men cry" |
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cameronhawkins
Joined: Aug 19, 2011
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  Posted:
Sep 13, 2013 - 18:19 |
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However, I think it's a little different here.
First of all, +ST is cool, but most of us are looking at through the eyes of +ST in Ranked/League/BlackBox. A Human Linemen or a Saurus with +ST is really snazzy because he can pick up Block or Break Tackle, and because he has higher armor to stick around. That +ST means that that Lineman can get a 2-die blitz on most players in the game.
Now, I don't know the stats, but I would guess that on average, a slave spends about 6-8 turns on the pitch per game. That's a lot fewer turns to actually make use out of that +ST. And since Slaves already have a strength disadvantage, that +ST isn't giving him an edge over much of anybody.
So... it's mostly gonna end up being something cool to look at on the roster page. But in the mean time, he's gonna either be eliminated, forgotten, or out of position to make use of his gifts. And my point here is that that's simply not as fun as skills like Kick or DP, which actually let your team do cool things that it might not be able to do otherwise, and which have a much greater assurance of actually going off and cashing in on that fun.
I'm not saying +ST is bad, or bad in Stunty Leeg, or bad on Stunties. I have taken +ST on Squigs, Herders, Adepts, Gnomes. But I think that it's sub-par on this very particular, very vulnerable St1 stunty whose default job largely consists of marking more dangerous players.
The other aspect is that TV is important to some degree in Stunty Leeg, simply because inducements aren't disabled. Because there so many stunties, many more players spend their time in the KO box, and most everyone's go-to inducement is Babes. This makes Babes better in stunty than in the mainline divisions. And while I can certainly appreciate that not everyone considers Stunty leeg strategically deep enough to be competitive*, I think most people will admit that it's not particularly fun to lose every game, no matter what or where you're playing. If you give your opponent 2 Babes in every stunty game, you will probably find yourself in that situation.
So from a strictly competitive angle–– +ST is suspect on an Av6 Stunty, and especially on a St1.
From a fun angle-- +ST is fun, but not as fun as the other things that are inherently available on the double roll.
(If doubles skills were not available on 6,6, I would likely not be making this argument.)
*I very much disagree, but that is, of course, a different discussion. |
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pythrr
Joined: Mar 07, 2006
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  Posted:
Sep 13, 2013 - 18:29 |
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less thinking
more fun
take the ST
it's stunty - if you think too long, the player dies and the issue goes away
it's playing with mayflies, for the love of nuffle |
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Hitonagashi
Joined: Apr 09, 2006
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  Posted:
Sep 13, 2013 - 20:22 |
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Cameron, I agree with your argument, but not with this specific case.
The thing is, he isn't just a ST 1 Stunty. He's a ST 1 stunty in a team where basically every player has Guard. When I played Skyre, a big problem I had was that it's relatively easy to start forcing the slaves away and break the guard chain that's locking your team down, because the corner is always a ST 1 dude who you can gang up on.
If you can put a ST 2 dude as your corners, other stunties find it a lot harder to escape a guard lock. In addition, it actually gives you a "dodge into cage" blitzing option, as well as someone who actually stands a chance at knocking a big guy away (standard big guy is ST 5, you can usually get 3 assists on them with all the guard, which is just enough for a regular Slave to do precisely nothing to them).
I think +ST on a Slave would work really well. On a Snotling however, I'd probably turn it down for Dirty Player. |
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WhatBall
Joined: Aug 21, 2008
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  Posted:
Sep 13, 2013 - 22:06 |
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Stunty rule of double sixes:
1. Take the +ST, or
2. Take another skill and don't tell anyone you passed up +ST. |
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CastleMan
Joined: Apr 26, 2013
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  Posted:
Sep 13, 2013 - 22:48 |
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WhatBall wrote: | Stunty rule of double sixes:
1. Take the +ST, or
2. Take another skill and don't tell anyone you passed up +ST. |
+1 |
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Sigmar1
Joined: Aug 13, 2008
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  Posted:
Sep 14, 2013 - 00:20 |
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I passed up +ST on a Beast of Nurgle at the start of the SLAM and took Block instead. Feel da Nurg went on to win the inaugural SLAM, and that Beast now also has Tackle and Multiblock.
I guess Big Guys aren't subject to the stunty rule of double sixes. |
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WhatBall
Joined: Aug 21, 2008
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  Posted:
Sep 14, 2013 - 01:14 |
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Sigmar1 wrote: | I passed up +ST on a Beast of Nurgle at the start of the SLAM and took Block instead. Feel da Nurg went on to win the inaugural SLAM, and that Beast now also has Tackle and Multiblock.
I guess Big Guys aren't subject to the stunty rule of double sixes. |
They are, and you just broke the second part of the rule. |
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pythrr
Joined: Mar 07, 2006
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  Posted:
Sep 14, 2013 - 01:16 |
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\o/ |
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B_SIDE
Joined: Apr 24, 2008
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  Posted:
Sep 14, 2013 - 08:57 |
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Though I was very nearly swayed by arguments to the contrary, I have decided to keep the +ST, and hope for another stat or two.
6236 isn't all that impressive, but 7246 would be very good. And I can only get there if I take the ST now and feed the poor little bugger as often as possible.
So his journey to legend (or legendary bust) begins! |
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pythrr
Joined: Mar 07, 2006
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  Posted:
Sep 22, 2013 - 16:05 |
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Take it. It will die soon enough, so let it have some glory. And stop trying g to min max in stunt. Its pointless. |
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