m0gw41
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Joined: Jun 12, 2012
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  Posted:
May 20, 2014 - 13:01 |
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Hey Fae Players,
Anyone else had the conundrum of rolling double 5 with a fen beast with block? This guy has given me that very problem on this team.
I am weighing up the benefits of +MA or tackle as he would almost certainly be able to use either most of the time but open to other shouts.
I think I am leaning towards +MA as he is my main blitzer and it certainly helps with that as well as getting up after a fall but he shouldn't in theory be spending too much time on the floor as he has block and mostly he won't be getting hit. Tackle is so tempting though as he spends most of his games squashing stunty folks.
Thoughts welcome!
PS As a bonus stunty skill choice question: "Is there any doubles skill worth taking on a rookie Mad Bommaz?" |
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Garion
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Joined: Aug 19, 2009
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  Posted:
May 20, 2014 - 13:04 |
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Ma or tackle. I'd take ma though. |
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Badoek
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Joined: May 17, 2009
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  Posted:
May 20, 2014 - 13:33 |
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No experience with Fae here but:
Since he has Grab you're losing less by not taking Tackle. MA2 is quite bad, especially with no Take Root. So I vote +MA with some added salt |
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jarvis_pants
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Joined: Oct 30, 2008
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+ma
not having to roll to stand up is a life saver |
_________________ "May Nuffle have mercy on your rolls." - St.Basher |
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gjopie
Joined: Oct 27, 2009
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  Posted:
May 20, 2014 - 14:15 |
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I have some experience with Fae, and I voted +MA. You already have Block, which is great. MA3 is so much better than MA2. (MA4 is also quite a bit better than MA3, as you can blitz from prone safely, but not quite as big of a difference)
If you roll another doubles, obviously take Tackle. |
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cthol
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Joined: Nov 10, 2003
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  Posted:
May 20, 2014 - 14:30 |
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Can he take jump up on a double? |
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liquidorange
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Joined: Feb 08, 2005
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  Posted:
May 20, 2014 - 15:00 |
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KenThis
Joined: Jun 28, 2007
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  Posted:
May 20, 2014 - 15:15 |
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m0gw41
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Joined: Jun 12, 2012
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  Posted:
May 20, 2014 - 15:15 |
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I believe he can take jump up and I did think about it (I had a jump up gnome cannon which was fun) but given this guy hardly gets knocked down with S6 and block I would take +MA over jump up to help him get up if needed. |
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KenThis
Joined: Jun 28, 2007
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  Posted:
May 20, 2014 - 15:29 |
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you could get 16 turns of use per game out of the +ma
but you could get 32 turns of use per game out of the tackle.
go tackle. it's almost as useful defensively against stunties as it is offensively.
watch the blighters burn rerolls and die on dodges trying to run from your mighty fen beast. |
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Garion
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Joined: Aug 19, 2009
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  Posted:
May 20, 2014 - 15:38 |
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3 more chances for a double though, getting another ma is very unlikely. Ma is huge for an ma 2 players, and with the amount of bombs about he will go down. Also ma 3 break tackle opens up some nice new options. |
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gjopie
Joined: Oct 27, 2009
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  Posted:
May 20, 2014 - 15:49 |
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KenThis wrote: | you could get 16 turns of use per game out of the +ma
but you could get 32 turns of use per game out of the tackle. |
But you won't get 32 turns of use out of tackle if you can't stand up after falling over. |
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