Grod
Joined: Sep 30, 2003
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  Posted:
Aug 16, 2014 - 03:22 |
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How does the fluff explain the new Claw rules? I would have thought that body armour would generally be protection from the claw and that low AV players should suffer worse? |
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pythrr
Joined: Mar 07, 2006
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  Posted:
Aug 16, 2014 - 03:32 |
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it doesn't. it is a pure cheese mechanic. |
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Beerox
Joined: Feb 14, 2008
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  Posted:
Aug 16, 2014 - 03:47 |
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It is based on Heisenberg's Uncertainty Principle. The player's claw exists on both sides of the tree bark simultaneously. This fills the tree with doubt and pain. |
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Kondor
Joined: Apr 04, 2008
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  Posted:
Aug 16, 2014 - 04:31 |
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Ok, I was away for a while and missed an update. I know there was extensive discussion about nerfing the claw in one way or another.
Has there been a final decision? If so, has there been a change? If so, what is the change? |
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xnoelx
Joined: Jun 05, 2012
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  Posted:
Aug 16, 2014 - 04:36 |
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There hasn't been any change, no. |
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Balle2000
Joined: Sep 25, 2008
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  Posted:
Aug 16, 2014 - 06:25 |
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Claw technology has developed rapidly since the days of LRB4.
All Claws allowed by the sport (i.e. not under the secret weapons rule) are to be fitted with ClawStopTM.
Here's how it works:
1. Monitor & Detect
- All claws naturally carries a small electrical warpstone signal.
- When skin contacts the claw, the signal changes because the skin is conductive.
- The change to the signal activates the safety system.
2. Activation
- A steel pin slips into the closing claw, stopping it.
- The claw’s momentum drives the pin in further, removing the risk of subsequent contact.
- All this happens in less than 5 milliseconds!
3. Reset
- Resetting the claw yourself is easy. Simply open the claw, and the pin will fall out, while another pin from the affordable pin cartridge will slide into place and your claw is operational.
- The entire reset process takes less than half a turn. |
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harvestmouse
Joined: May 13, 2007
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  Posted:
Aug 16, 2014 - 07:10 |
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Well the change is good, but for fluff it's terrible. I think this is something the old BBRC crew didn't care enough about.
However in this case, it's probably best to just swallow the bad fluff pill and accept it for what it is. Trying to make fluff to fit the rule would feel forced and just make it look worse (from a fluff perspective). |
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Catalyst32
Joined: Jul 14, 2008
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  Posted:
Aug 16, 2014 - 08:14 |
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What new Claw rules? What is this thread based on? Did something change this week or even year? |
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Jeffro
Joined: Jan 22, 2009
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  Posted:
Aug 16, 2014 - 08:16 |
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Beerox wrote: | It is based on Heisenberg's Uncertainty Principle. The player's claw exists on both sides of the tree bark simultaneously. This fills the tree with doubt and pain. |
+1 |
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Roland
Joined: May 12, 2004
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  Posted:
Aug 16, 2014 - 08:44 |
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Av7 is so small it fits in between the claws gap? |
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bghandras
Joined: Feb 06, 2011
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  Posted:
Aug 16, 2014 - 08:47 |
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Lets state the obvious: Claw works like any other weapon. But for some reason it is feared by armored teams, and it is the psychological damage, that does the trick. (sarcasm ends here) |
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NerdBird
Joined: Apr 08, 2014
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  Posted:
Aug 16, 2014 - 09:02 |
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Why can a heavy-handed Dwarf longbeard easily tackle a Halfling and an agile Elf can not? Answer that for me. |
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mrt1212
Joined: Feb 26, 2013
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  Posted:
Aug 16, 2014 - 09:05 |
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bghandras wrote: | Lets state the obvious: Claw works like any other weapon. But for some reason it is feared by armored teams, and it is the psychological damage, that does the trick. (sarcasm ends here) |
It's feared because it requires stepping out of standard play for those respective teams. Also, playing certain teams shorthanded is much more difficult inherently based on Movement and Agility but Clawpomb is high variance and usually those that can dish it out can't take it.
At the end of the day, who really cares, you can find another game in 45 minutes. |
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bghandras
Joined: Feb 06, 2011
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  Posted:
Aug 16, 2014 - 09:09 |
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Pomb against armor 7 is the problem, but that is a cpomb thread. I don't think claw alone, or with Mb is a real dealbreaker and matchupwinner. |
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harvestmouse
Joined: May 13, 2007
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  Posted:
Aug 16, 2014 - 09:18 |
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NerdBird wrote: | Why can a heavy-handed Dwarf longbeard easily tackle a Halfling and an agile Elf can not? Answer that for me. |
Yeah, but that's skill allocation, not how the skill works.
Also we all know what the OP meant, when he said 'new' it is new compared to the older version of claw. |
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