Sainthropee
Joined: Jan 27, 2013
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Posted:
Mar 03, 2015 - 22:59 |
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Hi,
I have a TT game tomorrow: my chaos pact team (tv 790, 3 MNG, Mino killed last game) vs another Chaos Pact team (1250)
I have 7 active players: DE with blodge, marauder with block, ogre with guard and troll with block
He has, some players with block and one marquder with guard, two BG with guard and Mino with JG.
So, with four players less and 460 to inducement, what you get?
I'm thinking 3 looners, Mino merc and Starplayer chainsaw player |
_________________
"Vice is a miscalculation in the pursuit of happiness"
(J. Bentham) |
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Smeat
Joined: Nov 19, 2006
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  Posted:
Mar 04, 2015 - 02:07 |
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First advice - ask sooner than 24 hours before the game. You might get a lot of opinions - always nice to see a full spectrum, and reactions [i]to[]/i] that advice, before making your decision.
Sainthropee wrote: | So, with four players less and 460 to inducement, what you get? |
Are you not playing CRP? No journeymen?
If not, you need mercs to get to (near) 11.
If so, since you have an Ag 4 DElf w/ Dodge, I'd go a Wizard - use it when you can blitz a path to the free ball and scoop for the defensive score, that could be worth 2 TD's (esp if you can stall a little) - 1 less for him, and 1 more for you.
'Saw is good too, if a bit random. Don't use for Blitz - take a normal Blitz for position, then use 'Saw for the end-of-turn Foul, and only on high(er)-value targets.
Merc Mino? hmmm... well, "Loner" doesn't matter. :/ But a big chunk of TV that can easily be marked and tied up. |
_________________ Let's go A.P.E.!
(...and what exactly do you think they do with all those dead players?...) |
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Sainthropee
Joined: Jan 27, 2013
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  Posted:
Mar 04, 2015 - 07:29 |
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