the_Sage
Joined: Jan 13, 2011
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  Posted:
May 18, 2016 - 21:33 |
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I've seen weird bugs with the timer running on during prompts, and with it suddenly running back (very frustrating vs 4 min turners). I haven't experienced this specific one, but seeing the clock erratic frequently makes it plausible imo. |
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mdd31
Joined: Oct 23, 2014
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  Posted:
May 18, 2016 - 22:19 |
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I seriously doubt this ever happened. |
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DustBunny
Joined: Oct 14, 2008
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  Posted:
May 18, 2016 - 22:56 |
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lol |
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Wreckage
Joined: Aug 15, 2004
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  Posted:
May 18, 2016 - 22:58 |
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*shrug* It's possible that there is a local clock running somewhere that can go out of sync with the server clock... The server clock is the one that matters tho and will display the state of the game accurately. |
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easilyamused
Joined: Jun 06, 2008
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  Posted:
May 18, 2016 - 23:10 |
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mdd31 wrote: | I seriously doubt this ever happened. |
Not in the least helpful. Good to see you keeping up to your usual high standards on the forum.
I have actually seen the clock continue to run while waiting for the apo but the timer reset once the result was chosen. This one is a new one on me. |
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harvestmouse
Joined: May 13, 2007
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  Posted:
May 19, 2016 - 00:35 |
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I think whatever it's connected to the clock continuing to run when there's a disco. I don't think it's actually classed as a 'bug' as when the client recognizes a disco it stops the clock.
The problem is that disconnections in some rare cases are not recognized for some reason Kalimar explained. Something to do with site/client interfacing.
Any situations like that just report as Kryten said. The loss you take is far less than the loss of site time the offender is likely to experience. |
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