Sainthropee
Joined: Jan 27, 2013
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Posted:
May 26, 2016 - 12:22 |
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I have this team
4 x Zombie (2 with NI)
2 x Skeletons
2 x Mummies (2 x Guards)
2 x Whights(1x Guard/1xMighty Blow)
3 x Ghouls (2 Blodges, 1 rookie)
3 rr
1230 tv /140 mo
my next rival is:
3 x Hobos
6 x Chaos Dwarf (1 guard/ 1 mighty, 4 rookies)
2 x Centauros (uno dopao con block, dodge, Favorito del publico y Break Tackle y otro solo con Block )
1 x Mino
2 rr
1320 tv /120 mo
My question is:
I'll waste my money* in a Hack N Slash Chainsaw?
or use Inducements (90k) in Sinebad/Special Card/ Bloodweiser baby?
My first idea is taking chainshaw and foul with him or attack AV7 or BC/Minotaur if they are available, because he has only 12 players and I'll have 13+chainsaw.
What do you think?
Thanks in advance.
*(is a short league, so we have extra winnings after the match.) |
_________________
"Vice is a miscalculation in the pursuit of happiness"
(J. Bentham) |
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WhatBall
Joined: Aug 21, 2008
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  Posted:
May 26, 2016 - 12:33 |
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Step one, drop the niggled zombies. |
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Sainthropee
Joined: Jan 27, 2013
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  Posted:
May 26, 2016 - 12:37 |
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garyt1
Joined: Mar 12, 2011
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  Posted:
May 26, 2016 - 20:53 |
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Babe can be handy as along with the regen you are almost sure of outmanning your opponents in the 2nd half. Chainsaw could be fun though. |
_________________ “A wise man can learn more from a foolish question than a fool can learn from a wise answer.” |
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keggiemckill
Joined: Oct 07, 2004
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  Posted:
May 26, 2016 - 22:04 |
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WhatBall wrote: | Step one, drop the niggled zombies. |
If you drop the Zombies you will be down to a 11 man Roster. If you have the cash to replace, I'd replace them. If not, I'd keep them.
As for inducements, no need for extra players (stars) when you have 13 already.I'd go Babe's, or even Dirty Trick Cards |
_________________ The Drunker I get, the more I spill
"Keggie is the guy with the bleach blond hair that gives answers nobody else would think of."
Jeffro |
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DrDiscoStu
Joined: Feb 20, 2006
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  Posted:
May 27, 2016 - 03:50 |
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keggiemckill
Joined: Oct 07, 2004
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  Posted:
May 27, 2016 - 04:27 |
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Technically he will have to drop them at the end of this match. It's the post game, and not pregnant where you can drop or buy things. In he game dynamics you shouldn't be able to see what your opponent has, before changing your roster. Now we are accustomed for having more laxidaysical leagues and don't tend to push his part of the rules. |
_________________ The Drunker I get, the more I spill
"Keggie is the guy with the bleach blond hair that gives answers nobody else would think of."
Jeffro |
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DrDiscoStu
Joined: Feb 20, 2006
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  Posted:
May 27, 2016 - 04:59 |
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sann0638
Joined: Aug 09, 2010
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  Posted:
May 28, 2016 - 08:47 |
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It really depends on the league. I haven't seen many where the post game bit is strictly enforced. |
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Founder of SAWBBL, Wiltshire's BB League on Facebook and Discord |
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Sainthropee
Joined: Jan 27, 2013
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  Posted:
May 29, 2016 - 14:35 |
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Let's take that the post match is finished and these are the final roster before pre-match sequence (we have some time for the post match until we schedule a day to play, when we agreed to play in a date, the post sequence is finish, we can't make any changes to the roster) |
_________________
"Vice is a miscalculation in the pursuit of happiness"
(J. Bentham) |
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Sainthropee
Joined: Jan 27, 2013
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  Posted:
Jun 01, 2016 - 09:50 |
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Win! I'll take the Chainshaw (1 Cas and 3 stunned players by foul, before the Mino take him out), early casualties (3 CD badly Hurt in two turns) in my attack were clue to score the 1-0. At the second, with more players, I did stop the Centaur near the sideline and recover the ball to the 2-0.
Thanks for all the advice, I fire the Niggle Zombies now and Rebuy one. |
_________________
"Vice is a miscalculation in the pursuit of happiness"
(J. Bentham) |
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