Notgivingname
Joined: Dec 29, 2016
|
  Posted:
Feb 14, 2017 - 09:10 |
|
Bedouins: 0-16 40K 6/3/3/7 G/SPA
Dervishes: 0-2 100K 7/3/3/8 Side Step, Frenzy GS/AP
Carpet Riders: 0-2 70K 7/3/4/7 Very Long Legs, Leap, Secret Weapon GAP/S
Desert Djinn: 0-2 110K 5/4/3/8 Disturbing Presence, Hypnotic Gaze, Decay GS/AP
Elephant: 0-1 180K 5/6/1/9 Loner, Really Stupid, Thick Skull, Mighty Blow, Prehensile Tail, Stand Firm, Sure Feet S/GAP
Apothcary: Yes
Rerolls: 70K
Background: South of the city states of Araby are nomads and tribes. They share the same tongue and at least in theory bow to the Sultans of the North, but these southern people effectively are independent whose only loyalty lies within their family and tribe.
From the merchants travelling hundreds of miles bringing trade goods on mighty beasts of burden to wandering magicians using their trapped djinn's on any who dare rob them to daring carpet riders flying as close to the border with the Land of the Dead as they dare, these sands bring about a different kind of people.
Yet, blood bowl slowly has come to the nomads, attracting these peoples north, bringing their own strange mix of Araby magic to the game.
Rational: Like nippon, Araby is filled to the brim with interesting lore, so this is my attempt to make a "northern nippon" team for Araby.
The Bedouins and Dervishes are taken straight from the current secret league Araby roster.
The flying carpet riders are a staple of Araby fluff, which is best represented by agility four, very long legs and leap. They have passing access as the carpet throwers in the army lists often were armed with projectile weapons, and a leaping passer does open up plenty of different options. However, flying a carpet is such an obvious violation of the rules that even the blood bowl blind/deaf/bribed/scared refs are going to notice.
Djinn's are unstable summoned elementals. There are Djinn's for water, fire, and a few other elements, however the desert Djinn's were the easiest to translate into the game. The hypnotic gaze and disturbing presence represent these djinn's ability to summon swirling sands to surround them, making it harder to see or even temporarily blinding anyone who comes too close. They are stronger than your average man, requiring 4 strength, and have at least average agility, so they still need agility 3. However, they are not long term or stable summons, so decay represents how the djinn can easily be forced back into it's bottle.
Finally we have the Elephant. A dozen Arabyians can ride these giant creatures into battle. It has Really Stupid over Wild Animal as these are trained creatures meant for war, but entirely require the guidance and direction of their trainers to do anything. Prehensile Tail represents their trunks. Sure Feet represents the elephant's four feet, although they don't have sprint like Bull Centaurs for balance reasons. They have stand firm because A. they are really heavy and B. they have four very sturdy legs. |
Last edited by Notgivingname on %b %15, %2017 - %06:%Feb; edited 4 times in total |
|
kummo
Joined: Mar 29, 2016
|
  Posted:
Feb 14, 2017 - 09:42 |
|
|
m0gw41
Joined: Jun 12, 2012
|
  Posted:
Feb 14, 2017 - 10:39 |
|
kummo wrote: | Why no Grab on elephant? |
Could also chuck in "extra arms" to represent the trunk. It should be good at interceptions! |
_________________
|
|
Notgivingname
Joined: Dec 29, 2016
|
  Posted:
Feb 14, 2017 - 17:04 |
|
m0gw41 wrote: | kummo wrote: | Why no Grab on elephant? |
Could also chuck in "extra arms" to represent the trunk. It should be good at interceptions! |
Fair suggestions, added them. |
|
|
ArthurWynne
Joined: Sep 23, 2015
|
  Posted:
Feb 14, 2017 - 17:26 |
|
Well, you now have an underpriced and overdescribed big guy, but other than that I like the team. No core skills, but fun rookies all the same, and lots of development potential. |
|
|
Notgivingname
Joined: Dec 29, 2016
|
  Posted:
Feb 14, 2017 - 20:59 |
|
ArthurWynne wrote: | Well, you now have an underpriced and overdescribed big guy, but other than that I like the team. No core skills, but fun rookies all the same, and lots of development potential. |
I changed the elephant again. |
|
|
Diddyboy
Joined: Dec 29, 2007
|
  Posted:
Feb 14, 2017 - 21:32 |
|
Without a doubt one of the best bigguysout there. Extreamly stong on defence and very mobile with the ability to lock players down. to bee able to move a s6 player 7 squares realibly is huge! |
|
|
LemonheadWallenstein
Joined: Dec 20, 2012
|
  Posted:
Feb 14, 2017 - 21:39 |
|
elephant don't live in the desert though |
|
|
xnoelx
Joined: Jun 05, 2012
|
  Posted:
Feb 15, 2017 - 02:29 |
|
wallenstein wrote: | elephant don't live in the desert though |
Some do, in the Namib and Sahara deserts. As for the BB/WFB world, who knows? |
_________________ Nerf Ball 2014 |
|
Notgivingname
Joined: Dec 29, 2016
|
  Posted:
Feb 15, 2017 - 03:03 |
|
|