Chainsaw
Joined: Aug 31, 2005
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  Posted:
Mar 05, 2019 - 15:45 |
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Play at the beginning of your turn. A player has stuffed some smelling salts into their socks. This player may approach a stunned player on the pitch and use the smelling salts to revive them; that player can now act as if prone at the start of the turn. As it takes time to use the smelling salts to revive a player, this action ends the acting player's move. |
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kummo
Joined: Mar 29, 2016
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  Posted:
Mar 05, 2019 - 16:52 |
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So every player has some salt in their socks but only one can use it?
More fluffy way would be either to play card at beginning of the game or at least at setup phase so:
1) would make more sense to only one player carry the salt
2) opponent could do something about it (knows which player has that "skill" and either remove it or at least can count effective distances.. even luring the one out)
It could stay as "one use" thing but actually it could last for a drive or half... or even during whole game (too OP?) |
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charlie1331
Joined: Sep 16, 2012
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  Posted:
Mar 05, 2019 - 17:04 |
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For fluff's sake it should be 1 drive. After that drive the salts are ruined by the sweat/blood/gore that has seeped in during that drive. |
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Matthueycamo
Joined: May 16, 2014
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  Posted:
Mar 05, 2019 - 17:18 |
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Would make more sense if was used at the start of a drive and it revived a KO. |
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charlie1331
Joined: Sep 16, 2012
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  Posted:
Mar 05, 2019 - 17:39 |
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and then got to place that player back on the pitch? Anywhere? Or right next to where the KO box is on a Tabletop pitch? |
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Arktoris
Joined: Feb 16, 2004
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  Posted:
Mar 05, 2019 - 17:49 |
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I'd make it a "power potion", for one player at start of your turn, player is unstunned and has jump up this round. |
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harvestmouse
Joined: May 13, 2007
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  Posted:
Mar 05, 2019 - 18:20 |
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How about d6 roll. On a 1 while wafting his feet in the players face he accidentally dp kicks him in the face. |
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Antithesisoftime
Joined: Aug 20, 2014
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  Posted:
Mar 05, 2019 - 20:12 |
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I like the concept, but how about this
Smelling Salts
ONCE ONLY
If one of your players is KO'ed at any point during a drive, you may immediately activate this card. (decision must be made at the time of the KO) The player is returned to the field in the prone position, but is no longer KO'ed or even stunned, and may act as normal on his next turn.
That being said, I can totally see a player getting KO'ed, getting salted, then getting fouled to death for the lulz |
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DrDeath
Joined: Mar 27, 2011
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  Posted:
Mar 05, 2019 - 20:52 |
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Who needs the smelling salts, surely the socks would be enough? Hell if it's my ratogre you could roll another dice, 1 = Dead |
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Chainsaw
Joined: Aug 31, 2005
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  Posted:
Mar 06, 2019 - 00:00 |
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The whole point of a card (in general) is to do something a bit different to the standard rules, hence the getting a stunned player back to prone. |
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delusional
Joined: Jan 18, 2013
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  Posted:
Mar 06, 2019 - 02:37 |
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I like it and I like it a lot.
I think it should only apply for 1 half.
1 turn means you have one person make prone a turn faster... very limited.
1 game, Way too powerful.
If done for 1 half with 1 person carrying the "sniffing salts" and can only be used once per turn with the player moving next to the other player. |
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Amon242
Joined: Aug 02, 2003
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  Posted:
Mar 06, 2019 - 03:54 |
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Teams made up of zombies, lizardmen, demons, vampires = sounds legit to me!
Guy has some smelling salts in his socks = tell me how that is possible! |
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