Poll |
Best Post Apocalyptic flop? |
Waterworld |
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33% |
[ 66 ] |
Salute of the Jugger (called The Blood of heroes in some regions) |
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15% |
[ 31 ] |
The Postman |
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14% |
[ 28 ] |
Dredd (not the sly stallone one) |
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24% |
[ 48 ] |
Deathrace 2000 |
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6% |
[ 13 ] |
Deathsport |
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1% |
[ 2 ] |
Cyborg |
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3% |
[ 7 ] |
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Total Votes : 195 |
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Nicouf
Joined: Jul 21, 2015
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  Posted:
Aug 05, 2020 - 20:22 |
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ClayInfinity wrote: |
I dont think the definition is flawed. Its quite clear.
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It is clear but it does not take into account all forms of stalling, like the loophole I mentioned, or just stalling one gfi away from the endzone. To me stalling refers to not scoring when you can easily do it, and the definition used here covers only part of the stalling possibilities, the fact that it remains possible to stall without fulfilling those conditions proves it. In this way it is flawed.
ClayInfinity wrote: |
However what you're proposing is a loophole on how to avoid "the penalty" (whatever that is).
Technically you are correct... if you have all your players blocking enough squares to mean you have to go around them and GFI into the endzone, then yeah, sure you can play on.
But if all your players are doing that, then who is marking the other team chasing you? I would counter that your scenario would never happen save a near pitch clearing drive. |
Well if you place your ball carrier at the sideline you need only two players in front of him to make it one square more away, two if you use 3 players. So it is not that difficult to use, although obviously you need to already have the upper hand on your opponent to afford that strategy. |
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Mingoose
Joined: Jul 28, 2016
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  Posted:
Aug 05, 2020 - 20:43 |
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They should have just made a “red zoneâ€, an arbitrary number of squares from the end zone that triggers the rule. 4 squares makes sense as that is the lowest MA. |
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Garion
Joined: Aug 19, 2009
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  Posted:
Aug 05, 2020 - 20:54 |
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Garion wrote: | BIG NEWS JUST IN.
new rosters
Black Orc Team
0-16 Goblins Bruiser linemen 45k 6 2 3+ 4+ 8+ Dodge, Right Stuff, Stunty, Thick Skull A GPS
0-6 Black Orcs 90k 4 4 4+ 5+ 10+ Brawler, Grab GS AP
0-1 Trained Troll 115k 4 5 5+ 5+ 10+ always hungry, loner (3+), Mighty Blow (+1), Projectile Vomit, Really Stupid, Regen, TTM
RR 60k
tier 2
Special - Badlands Brawl, Bribery and corruption
Humans
Yes they are still a roster
0-16 Linemen 50k 6 3 3+ 4+ 9+ G As
0-2 Thrower 80k 6 3 3+ 2+ 9+ sure hands Pass GP AS
0-4 Catcher 60k 8 2 3+ 5+ 8+ Catch Dodge AG SP
0-4 Blitzer 85k 7 3 3+ 4+ 9+ Block GS AP
0-3 Halflings - standard stuff
0-1 Ogre 5 5 4+ 5+ 10+ Bone Head, Loner (4+), Mighty Blow (+1), THick SKull, TTM
RR 50k
tier 1
special - Old World Classic
Imperial Noble teams
0-16 Impereal Retainer Linemen 50k 6 3 3+ 4+ 8+ Fend G AS
0-2 Impereal Thrower 75k 6 3 3+ 3+ 9+ Pass, Running Pass GP AS
0-2 Noble Blitzer 105k 7 3 3+ 4+ 9+ Block, Catch GA SP
0-4 Bodyguards 90k 6 3 3+ 5+ 9+ Stand Firm Wrestle
0-1 Ogre 5 5 4+ 5+ 10+ Bone Head, Loner (4+), Mighty Blow (+1), THick SKull, TTM
RR 70k
tier 2
special - Old World Classic |
Surprised this isn't causing more chat ^ |
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Last edited by Garion on %b %06, %2020 - %08:%Aug; edited 1 time in total |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
Aug 05, 2020 - 20:57 |
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Mingoose wrote: | They should have just made a “red zoneâ€, an arbitrary number of squares from the end zone that triggers the rule. 4 squares makes sense as that is the lowest MA. |
The lowest MA (assuming no Injury malus) is 2. |
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Garion
Joined: Aug 19, 2009
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  Posted:
Aug 05, 2020 - 21:03 |
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Strange they say black orcs are tier 2 and human tier 1. Looking at them black orc is the superior team.
Unless brawler is a negatrait? |
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SquirrelDude
Joined: Mar 22, 2015
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  Posted:
Aug 05, 2020 - 21:16 |
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Black Orcs look like bad Lizards
Imperial Humans look like worse Blood Bowl 2 Bretonnians with an Ogre.
Make whichever comparison you prefer for the Imperial positionals, it's a little underwhelming for gaining two players with a skill to negate both down.
Human Thrower: 0-2 63348 Pass Surehands GP/AS 80k
Imperial Thrower: 0-2 63338 Pass Running Pass GP/AS 75k
Human Blitzer: 0-4 73328 Block GS/AP 85k
Imperial Blitzer: 0-2 73328 Block Catch AG/PS 105k
Human Catcher: 0-4 82317 Dodge Catch AG/SP for 65k
Imperial Blitzer: 0-2 73328 Block Catch AG/SP for 105k
Human Blitzer: 0-4 73328 Block GS/AP 85k
Imperial Bodyguard: 0-4 63318 Wrestle Standfirm GS/A 90k
I guess for the many who don't know Blood Bowl 2 Bretonnians
Code: |
QTY Position Cost MA ST AG AV Skills Access
0-16 Peasant 40k 6 3 2 7 Fend G/APS
0-4 Blitzer 110k 7 3 3 8 Block, Catch, Dauntless AGP/S
0-4 Blocker 70k 6 3 3 8 Wrestle GS/AP
Reroll 70k
Apo Yes
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Garion
Joined: Aug 19, 2009
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  Posted:
Aug 05, 2020 - 21:44 |
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Brawler Skill -
May re-roll a single both down result on a block (not blitz) in your turn. Note this skill cannot be used more than once a turn, even if on multiple players. |
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AzraelEVA
Joined: Nov 14, 2015
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  Posted:
Aug 05, 2020 - 21:53 |
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MattDakka wrote: | Does rolling dice include Blood Lust tests, Bonehead tests etc. for the Time Wasting rule?
Because for a Vampire could be risky trying to score even without GFI/Dodges etc. if there is no Thrall to bite nearby. |
One of the definitions is:
The player can be activated without rolling a d6 to do so
so no you are excluded from time wasteing if you have Blood Lust and Bonehead. |
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WhatBall
Joined: Aug 21, 2008
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  Posted:
Aug 05, 2020 - 21:55 |
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Mingoose wrote: | They should have just made a “red zoneâ€, an arbitrary number of squares from the end zone that triggers the rule. 4 squares makes sense as that is the lowest MA. |
I'm thinking they should have stayed far away from trying to make a rule around stalling. Seems like a massive headache. |
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mister__joshua
Joined: Jun 20, 2007
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Garion wrote: | Strange they say black orcs are tier 2 and human tier 1. Looking at them black orc is the superior team.
Unless brawler is a negatrait? |
I guess it depends what the tiers are used for. Current Humans are quite popular in tournaments, and making their blitzers cheaper and adding in Halflings is a definite boost. The thrower getting better for increased cost is debatable, but being able to TTM gives them good options. The Black Orcs otoh are max move 6 and only the goblins can handle the ball with any reliability. Don’t get me wrong I like the team and want to give them a go, but I can see why you’d put them a tier below the humans.
If these tiers are intended for non-progression tourneys then personally I prefer the more granular system with 7 tiers. |
_________________ "Yeah, well, you know, that's just, like, your opinion, man." - The Dude
Mr. J's LRB7 / Forum |
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mister__joshua
Joined: Jun 20, 2007
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Garion wrote: | Brawler Skill -
May re-roll a single both down result on a block (not blitz) in your turn. Note this skill cannot be used more than once a turn, even if on multiple players. |
That sounds decent, but don’t really like the once a turn thing. It seems weird. No other skills (currently) work like that. Unless my multiple players it means with multi block? |
_________________ "Yeah, well, you know, that's just, like, your opinion, man." - The Dude
Mr. J's LRB7 / Forum |
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Garion
Joined: Aug 19, 2009
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  Posted:
Aug 05, 2020 - 22:16 |
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no, that's my wording, it means the skill can only be used once per a turn per team. |
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mister__joshua
Joined: Jun 20, 2007
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Not sure how I feel about that one. It’s a new way of skills working that could lead to losing track of things |
_________________ "Yeah, well, you know, that's just, like, your opinion, man." - The Dude
Mr. J's LRB7 / Forum |
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Nelphine
Joined: Apr 01, 2011
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  Posted:
Aug 05, 2020 - 22:18 |
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Kondor wrote: | Nelphine wrote: | Except you just reform the cage in the same formation, and you are no longer wasting time? |
No. If your turn starts with the ball carrier in range to score without rolling dice and you choose not to score, by this rule, you are wasting time. The check is made before you start moving any players. It does not matter what the situation is when the offense ends it's turn. You are wasting time if your turn starts with all the conditions met and then you do not score that turn.
If the defense leaves a clear path to the endzone for the ball carrier to score without rolling dice you have to take it or pay whatever the penalty may be for wasting time.
If you are able to stall with your ball carrier outside of scoring range, you are fine. |
Wait, when did it say that this was defined at the start of the turn before any of your players have taken any actions? That would certainly change it. |
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AzraelEVA
Joined: Nov 14, 2015
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  Posted:
Aug 05, 2020 - 22:20 |
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mister__joshua wrote: |
That sounds decent, but don’t really like the once a turn thing. It seems weird. No other skills (currently) work like that. Unless my multiple players it means with multi block? |
Horns work like that. Juggernaut works like that. Pass Block works like that. Kick-off return works like that. |
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