CircularLogic
Joined: Aug 22, 2003
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  Posted:
May 16, 2005 - 16:46 |
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Hi folks,
I got quite a difficult choice to made soon. While rebuilding my favourite DE-team 'Midwinter', the emerging star of the team, Esralafar, hit the 16 SPP and gained a skill.
He is not a normal blitzer, he is a +ST blitzer, who was given 2 or the 3 pieces of magic gear, Midwinter recieved for winning the Ulthuan Invitational.
So he is now a DE-blitzer with 7449 block and leap, with the potential of another 6 skills. For the first skill I rolled double 5, which gives alot of options:
+MA: A very good option for DE-blitzers in general and in combination with leap and +ST even better. Lessens the opportunities to die on a failed GFI
Guard: Really good for DE in general. You can´t never have too much - and guard gets better on ST4+ players who can´t get knocked down so easy themselves and really good on leaping guys, to place assists where you need them.
JumpUp: The higher the AV, the better JumpUp. Besides Varag Ghoulchewer he would be the only AV9-JumpUP guy around.
Mighty Blow: Badass blitzer with ST4 and leap would hit extra hard - quite imagination.
Frenzy: ST4-frenzy is evil - it´s even more evil with AG4 and leap.
Have I missed any sensible option? So what would you do? Tell me! |
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Nordmark
Joined: Sep 09, 2004
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  Posted:
May 16, 2005 - 16:51 |
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Mighty Blow. Dark Elves need some hitting power and with Str4 Av9 It´s as good as it gets (not to mention the Leap to surprise a lot of people). Thats my suggestion.
Edit: Edited to strengthen my suggestion and since people started to show off. Trust me, Mighty Blow is an option you won´t regret. Sirinoch didn´t. He retires when he comes to Legend (if he does). |
_________________ ”The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is the fear of the unknown.” - H.P. Lovecraft
Last edited by Nordmark on May 16, 2005; edited 2 times in total |
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keggiemckill
Joined: Oct 07, 2004
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  Posted:
May 16, 2005 - 16:52 |
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I would take the MA because allthough guard is good, Id rather have a player such as yours used like a Wardancer. DEs with a wardancer would be a terrible thing to play. |
_________________ The Drunker I get, the more I spill
"Keggie is the guy with the bleach blond hair that gives answers nobody else would think of."
Jeffro |
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Slick
Joined: Jul 03, 2004
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  Posted:
May 16, 2005 - 16:55 |
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Given your type of team and my own experience it would be wise to give such a player jump up. On a str 4 leap guy you cant imagine the impact jump up will have. The other viable option is MB which will make him feared and avoided which will help you control opponent player positioning. Giving him jump up will result in him making more die rolls so keep that in mind. The +MA will be a waste since its only useful to take down GRs and WE catchers and you already have a blitzer for that name Tithrawiel. |
_________________ Some people get "it", and others don't. How about you? Do you get "it"? |
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Squaq
Joined: Aug 02, 2003
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  Posted:
May 16, 2005 - 16:55 |
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MA eventhough it raises the teamstrength too much on an allready "fast" team. Just emagine to be the first in fumbbl to make a +ALL player! |
_________________ Don't worry leaving your troubles behind - They will still be there when you come back. |
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PjPants
Joined: Jan 20, 2005
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  Posted:
May 16, 2005 - 17:00 |
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CircularLogic
Joined: Aug 22, 2003
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  Posted:
May 16, 2005 - 17:04 |
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PjPants:
So you suggest Mighty Blow?
btw: fancy a recovery game against midwinter?? I have lots of FF for cash |
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JackDaniels
Joined: May 03, 2004
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  Posted:
May 16, 2005 - 17:08 |
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i don´t think you would use jump up much. i voted for mb because with +st i guess he will be the player you use most times for your blitz and therefore mb will be the skill used most altough +ma would be nice too.... |
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keggiemckill
Joined: Oct 07, 2004
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  Posted:
May 16, 2005 - 17:13 |
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If we are showing War Dancers then I feel I should show mine, and because I like to show him off as much as possible.
http://fumbbl.com/FUMBBL.php?page=player&player_id=1485259 |
_________________ The Drunker I get, the more I spill
"Keggie is the guy with the bleach blond hair that gives answers nobody else would think of."
Jeffro |
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Cloggy
Joined: Sep 23, 2004
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  Posted:
May 16, 2005 - 17:15 |
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Voted Mighty Blow. The reason for this is that I think every elf team needs a guy who can either blitz the holes in opponent lines or take care of those pesky St4 MB Witch elfs on the opposition. |
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Arktoris
Joined: Feb 16, 2004
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  Posted:
May 16, 2005 - 17:27 |
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I suggested mighty blow. more cas = more FF |
_________________ Hail to Manowar! The latest charioteer to DIE for bloodbowl! - Slain, by Ghor Oggaz |
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Jinxed
Joined: Jul 04, 2004
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  Posted:
May 16, 2005 - 17:27 |
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1) +MA because it is as close as anyone will ever get to having an AV9 wardancer with ST4
2) Guard since you can never ever have enough of these, especially in elf teams combined with side-step later on.
3) Mighty blow. Distant third though... |
_________________ Nuffle sucks |
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JanMattys
Joined: Feb 29, 2004
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  Posted:
May 16, 2005 - 17:28 |
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Mighty Blow |
_________________
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slanter
Joined: Aug 02, 2004
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  Posted:
May 16, 2005 - 17:34 |
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I have to disagree with JD as I think this DE will be in the fray getting hit hard and often.
If he get's jump up and sidestep he will be horrible even when knocked down.
+MA is really good if you are planning to use him all over the field.
Why waist a double on mb with this guy? (unless you only play elves)
Get guard on normal players instead! |
_________________ Think you're Bashy?
Think you're Stupid?
Think again! |
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Macavity
Joined: Nov 23, 2004
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  Posted:
May 16, 2005 - 17:39 |
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Definitely JU. It is the most forgotten-about-by-the-opponent skill around! |
_________________ When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up. -C.S. Lewis |
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