MattDakka
Joined: Oct 09, 2007
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  Posted:
May 24, 2024 - 20:45 |
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Garion wrote: | MattDakka wrote: | By the way, it would be nice to have two different Big Guy options for Chorfs, either a 0-1 Lammasu or a 0-1 Great Taurus, instead of the silly Enslaved Minotaur. | they're enormous!!!!! |
Treemen are far from being tiny, yet they are used on the pitch. |
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MerryZ
Joined: Nov 28, 2005
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  Posted:
May 24, 2024 - 21:14 |
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CDs should get troll back. |
_________________ Kaptain Awasoam, Dicer of All Men and Women and Children and Puppies. |
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Nelphine
Joined: Apr 01, 2011
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  Posted:
May 24, 2024 - 21:29 |
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trolls for everyone!!
(i mean it. everyone should get a new positional called 'free troll', which is identical for all teams, and is 0-1, and costs 0k because EVERYONE SHOULD HAVE TROLLS.) |
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BeanBelly
Joined: Nov 14, 2019
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  Posted:
May 24, 2024 - 21:48 |
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Yes to CD trolls ^^ I’ve already painted up a Chaos Troll that deliberately matches my Chorf team, don’t let it be in vain!
Happy for blockers to lose Tackle, certainly if Zons lose some if their Dodge.
It’d be a nice little boost for the stunties too. |
_________________ Painting myself into a corner |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
May 24, 2024 - 21:52 |
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Yes, Tackle spam removal from Dwarfs and Chaos Dwarfs would have that effect too. Tackle on the 2 Dwarf Blitzers could be ok. |
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awambawamb
Joined: Feb 17, 2008
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  Posted:
May 25, 2024 - 01:21 |
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Khemri losing decay... ah, the days... |
_________________ "la virtù sta nel cielo e nella terra, ma anche nelle nuvole e nelle stelle"
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Garion
Joined: Aug 19, 2009
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  Posted:
May 25, 2024 - 07:21 |
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MattDakka wrote: | Garion wrote: | MattDakka wrote: | By the way, it would be nice to have two different Big Guy options for Chorfs, either a 0-1 Lammasu or a 0-1 Great Taurus, instead of the silly Enslaved Minotaur. | they're enormous!!!!! |
Treemen are far from being tiny, yet they are used on the pitch. |
Yeah buy they're far bigger than treemen |
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The_Great_Gobbo
Joined: Aug 04, 2014
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  Posted:
May 25, 2024 - 09:16 |
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Total re-work of skills, there are far too many for any goblin to remember especially the star player specific ones.
There should be about 10 that all confer some kind of dice roll modifier and that's it. Then reduce the number of skills a player can get to a maximum of say three.
Secret weapons should only be avaliable to goblins and machineries of destruction to dwarves. All pie throwing hobbits and chainsaw wielding humans are to be taken out the back and shot.
The starter box teams to be goblins vs goblins. |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
May 25, 2024 - 11:08 |
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Garion wrote: |
Yeah buy they're far bigger than treemen |
Yes, but not as big as Dragons.
They were ridden by Chaos Dwarf characters in WHFB and didn't look so big in size, compared to the Chaos Dwarf miniatures.
They for sure would add way more character to the team than Trolls and Enslaved Minotaurs.
Many teams have Trolls and the Minotaurs are more commonly seen on Chaos teams. |
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Poglar
Joined: Aug 23, 2020
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  Posted:
May 25, 2024 - 11:15 |
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Add a Fish team.
If they play at home then they automatically win since its just a huge lake and the opponents team drown at kickoff.
If they play away then they cant move and expire on turn 3.
Its common sense GW, get on it.
Animosity for every player in the game too. If they already have animosity they have to roll twice. |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
May 25, 2024 - 12:05 |
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Goblins with 0-2 rostered Bribes and Halflings with rostered Master Chef.
Black Orcs with MA 5 and either Grab or Brawler removed.
Gnomes losing Wrestle and Jump Up, replacing them with Brawler and Dodge.
Brawler because it's the closest skill to Block (Gnomes are related to Dwarfs in the fluff) for a Stunty player and Dodge to improve their mobility and gives some protection (without default Tackle spam on Dwarfs and Chaos Dwarfs Dodge would be more effective). |
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ClayInfinity
Joined: Aug 15, 2003
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  Posted:
May 25, 2024 - 16:01 |
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My wish list:
- ST3 Human Catchers
- Wildly Innacurate on a modified 0 or worse
- Having the pass skill means Wildly Innacurate doesnt happen (fumble only)
- Elves get a +1 to their current PA score.
- Goblin trolls remove Loner
- Goblins get 0-2 rostered Secret Weapon positionals.
- Goblins can field 12 players freely (a lesser swarming) if they use a bribe
- Goblins can roster bribes at full 100k.(you may have gathered, I think Goblins need work)
- OWA to lose Loner but gain animosity in human to dwarf interactions
- OWA to get a Wood Elf lineman (0-1)
- Nurgle to gain free rotters for Plague Ridden (why do they need to pay when necromancers dont?)
- Jaguar Blockers to be AG4+
- Amazon Rerolls to be +10k |
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daniel7582
Joined: Feb 01, 2020
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  Posted:
May 25, 2024 - 18:45 |
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Imperial nobility players reasonably prices. |
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moph
Joined: Sep 16, 2020
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  Posted:
May 25, 2024 - 20:43 |
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-No saving Spp for secondary skills or stat ups.
These should be random.
-MA+AV capped at 15. (Gutter runners 0-2 with MA 9
AV6, and 0-2 MA 8 AV 7)
-AG+S capped at 8
-Get rid of redraft, implement ageing rolls after
certain amount of games or after the season for
players above a certain amount of games.
- No special rules for starplayers.No race specific positional traits. etc. Stay away from adding rules bloat
If the edition is to be released this year,I would actually like to see that the planned rule changes are already decided on by now. So that they take enough time for playtesting and iteration,
and highest professional level of wording and editing of the rules. One can wish. |
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Jan-Erik
Joined: Apr 17, 2011
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  Posted:
May 25, 2024 - 23:10 |
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Core rules
-Remove multi re-rolling
-Remove prayers to Nuffle
-Skill up system reworked, random primary access skill for half SPP cost and full TV cost, regular level up roll for full SPP cost as per previous editions except +MA costs 40k now
-Implement minimum winnings of 40k per match
-Remove argue the call and bring back I got my eye on you
-Revert casualty table back to previous versions
-Blitz! kick-off result should count as a regular turn for skills and re-roll
-Remove officious ref kick-off result and replace it with Throw Rock
-Replace time-out kick-off result with Throw Rocks (d6 rocks instead of just 1)
-Replace prayers to nuffle kick-off result with barrage of rocks (d6 rocks to both teams)
-Each skill table is reduced to 6 skills, remove the garbage ones nobody ever uses
-Very long legs grants +1MA, Iron hard skin grants +1AV in addition to the previous effect
-Diving catch now works no matter what if the ball ends up in the players tackle zone
-Claw and Mighty Blow are allowed to stack again
-Frenzy and Grab are also allowed to stack
-Leap is an agility roll with -1 modifiers, no further modifiers apply except for VLL
-Star Players and inducements reworked completely and reduced in power across the board
-Rushing is renamed to GFI and works on 2+, 3+, 4+ (if sprint)
-If a foul armor roll exceeds 12 after modifiers, gain +1 to injury roll
-Sweltering Heat no longer has any effect on Khemri teams
Roster Changes
Amazon
-Blocker MA6 ST4 AG4+ PA- AV9+ Defensive GS A 105k
-Blitzer MA6 S access added
-Re-rolls 70k
Black Orc
-Black Orc MA5 same cost
-Goblin G access added same cost
Chaos
- 0-2 new positional MA7 ST3 AG3+ PA4+ AV8+ Foul Appearance GAM 80k
Chaos Dwarf
-Blockers remove tackle and reduce cost to 65k
-Add 0-2 Sneaky Git positional MA6 S3+ AG3+ PA5+ AV8+ Sneaky Git Stab GA S 60k
Pact
-M primary access on big guys
-S access on marauders
-Thrower loses safe pair of hands, 65k
Dark Elf
-Witch Elf gain animal savagery, current cost
-70k Re-rolls
Dwarf
-Blockers lose tackle with no cost reduction
-Blitzers gain tackle, 85k cost
Pro Elves
-Thrower 70k
Gnomes
-Nothing can be done to salvage this team without a complete rework, leave it as is for CBT enthusiasts
Goblin
-Rostered Bribes
-3 Trolls
-Swoop unnerfed
-P access on bomber
Halflings
-Rostered Chef
-3 Trees
-Hefty G access
High Elf
-Linemen PA3+
-Thrower has pass and older version of safe pass for 90k
-Catchers trade catch for pro
Human
-Catcher AV9+
Imperial Nobility
-All players except ogre 5k down in cost
-Thrower down further 5k as running pass is removed
Khorne
-Warriors cost 95k
-Linemen 45k
-Big guy gets animal savagery
Lizardmen
-Chameleons lose shadowing (removed from the game), gain P access on primary, cost 60k
Necromantic
-Flesh Golem 110k
-Werewolf 120k
Norse
-No Changes
Nurgle
-Warriors cost 100k
-Pestigors cost 70k
-Re-rolls 60k
-Nurgle's rot rotters are free (come on GW)
Ogre
-Ogre 0-7
Old World Alliance
-Remove Loner (except big guy)
-Dwarf Blockers same as Dwarf Blocker
-Thrower PA2+
Orc
-Blockers MA4, no cost decrease
-Blitzers remove block for brawler
-Re-rolls 80k because orcs are not organized or train together
Undead
-Mummy MA2
Skaven
-Thrower PA3+
-Gutter Runner lose dodge for sure feet
-60k re-rolls
Snotlings
-No changes
Khemri
-No changes
Underworld
-Lose Snotlings
-Gutter Runner loses dodge for sure feet, M access on doubles
Vampires
-No changes
Wood Elf
-Catchers gain sprint
-Thrower 85k
-70k re-rolls |
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