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MattDakka



Joined: Oct 09, 2007

Post   Posted: Jun 04, 2025 - 13:43 Reply with quote Back to top

Here's the thread for the things we dislike of the current Blood Bowl edition.


Last edited by MattDakka on Jun 04, 2025; edited 1 time in total
Carthage



Joined: Mar 18, 2021

Post   Posted: Jun 04, 2025 - 14:57 Reply with quote Back to top

I think the "don't likes" are pretty consistently documented. I liked the positivity of the other post, more of that needed in the world.
MattDakka



Joined: Oct 09, 2007

Post   Posted: Jun 04, 2025 - 15:00 Reply with quote Back to top

Yes, but this thread's title gives greater freedom.
You can like something but that doesn't mean that it has no negative sides at all.
I like to talk about pros and cons of things, it makes for a more complete picture.
Garion



Joined: Aug 19, 2009

Post   Posted: Jun 04, 2025 - 15:11 Reply with quote Back to top

Not sure we need another thread about things we like. we already have one...

Here you go Matt ....

Things I dislike (not in order of dislike, and also note that despite this post of negativity I love this game!!!) :

Goblin Trolls still have loner: Can't believe they still have Loner... even though its a 3+. Just remove it please!!!!!

Cas table is a poor change because of how Apothecary changed from a 2+ roll to a re-roll on the cas table in LRB5, which has remained the case ever since. If Apo was a 2+ again, then fair enough. But in it's lrb5 incarnation this has made Apo significantly worse in Open and League environments.

Multiple Re-rolls a turn, purely because it makes OTT too reliable, otherwise not too fussed.

Stat increases: Now that they are automatic - every team just about has a 2x Ma runner and/or an OTT specialist. It is really cookie cutter and boring. If the new edition keeps automatic stat increases I hope that they are more appropriately costed (Ma is far too cheap), and that players can only have 1 stat increase of a kind.

Random skills costing a different TV: TV was designed to approximate a teams strength in line with inducements, so that lower TV teams could induce their way to reasonably even match ups. I like that they can be obtained at different SPP, but they should not be costed differently as it somewhat invalidates the TV formula, and gives the team that has played more games an advantage as they have had time to cycle through some randoms on their linemen. TV in line with inducements was meant to bring the lower TV up to 70% of the strength of the higher TV team according to Tom Anders TV's creator. Teams that have played more games and/or have been more lucky with randoms gain an additional TV advantage. This isnt a huge problem, but it is still not right.

Wildly Inaccurate Passes - I understand that the designers were trying to stop the defensive punt as a tactic. But throwing the ball backwards is one of the worst rule changes this edition. It just feels totally wrong when it happens. There are many ways this could be improved as a concept.

Pa costing: I don't have strong feelings about PA being added either way. However due to passing being fundamentally weaker than running the ball, the added cost of players with "better" Pa isn't worth it. IN trying to make passing more specialist, they've just made it worse and more expensive.

Hail Mary Pass: this was rarely taken anyway and it's even worse

Arm Bar: pointless skill

Passing Skills: aside from Leader, the majority of the rest are worse than they were before and pointless.

Iron Hard Skin: I like this change in Chaos Dwarf teams, however it is weird that the spell casters dont get IHS when the lore reason given for IHS is because Cds dabbled with magic... Also not fan of Mutations on the bull centaur, but it's not a biggie.

Norse - They have been significantly buffed at low TV. They were always one of the best low TV teams in the game in previous editions and they have been given Thick Skull which makes them win more in attrition, and lessens one of their weaknesses. They have Beer Boars which are excellent low cost players which means they can start with a stronger starting roster than before, and their special ability gives Norse even more blocking power. The data shows they are performing above an acceptable level. breaching 60% win ratio

Amazons - I've always hated this team so hard to be objective, but they are even better now and they are still broken versus too many teams. They needed a redesign. This new version is not the answer. The designers have not addressed the core problem of St3 Dodge linewomen. Another team breaching 60% win ratio

Vampires at mid to high TV: Vampires win ratio at mid to high TV is broken and they get worse the higher TV a team gets. Currently at the time of writing, new vampires perform at 60% win percentage at 1300 or higher. 62% at 1400, 63.4% 1500, 70.5% at 1600+. Teams are not meant to have a win percentage of over 60%. This is a problem.
Also in the last year Vampires have won the most Res tournaments 35, and been runner up the most often too at 32. The next nearest winners are Orc with 27 wins and 27 runners up. Though res tournament data is questionable as the teams are comped.

Orcs: Blockers getting Ma5 covers up one of the orcs weaknesses, this change wasn't needed.

Old complaints -
Mega Stars- Really glad they are banned now, but the fact these stars existed in the game for so long was terrible.

Underworld - They were far too strong prior to their nerf. Thank god they have been fixed

Snotlings - They were also too strong due to their inducement abuse. Thankfully they've been fixed too.

At least they are listening, and slowly fixing stuff.

Edit: oh yeah I forgot...

Star player special rules... it's unneeded rules bloat, they aren't needed

Hit and Run... I just don't like it

Swoop: why did they nerf this into oblivion?

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Last edited by Garion on Jun 04, 2025; edited 2 times in total
koadah



Joined: Mar 30, 2005

Post   Posted: Jun 04, 2025 - 15:15 Reply with quote Back to top

Carthage wrote:
I think the "don't likes" are pretty consistently documented. I liked the positivity of the other post, more of that needed in the world.


It's all just wonderful, daaaahlings. Twisted Evil

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MattDakka



Joined: Oct 09, 2007

Post   Posted: Jun 04, 2025 - 15:24 Reply with quote Back to top

Garion wrote:

Things I dislike (not in order of dislike, and also note that despite this post of negativity I love this game!!!)

This is exactly the spirit. I do love Blood Bowl as well, but that doesn't mean that I don't see its flaws (they can be actual or just perceived, but open to debate).
I changed the title, removing the "like" part, so this thread doesn't step on the other thread's toes.

Black Orcs really need MA 5, while Big Uns should have MA 4 again.

Hit and Run is too good and prone to be exploited to 1TTD with a MA 9 Sprint Blitzer (by gaining an extra square with a Blitz).
I would nerf it like so: it can be used only if the opponent is not followed up after the Block/Blitz Action.
That would stop the free square exploit.
I like Hit and Run concept, but should be nerfed.


Last edited by MattDakka on Jun 04, 2025; edited 2 times in total
Garion



Joined: Aug 19, 2009

Post   Posted: Jun 04, 2025 - 15:36 Reply with quote Back to top

MattDakka wrote:


Black Orcs really need MA 5, while Big Uns should have MA 4 again.


yep agreed. Just like the Big Un roster I created. That this Black Orc roster is almost identical too. They were Ma5 and certainly not too powerful.

and another one I missed off my list is -

Imperial Nobs are poorly costed, and their RRs should be cheaper.

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MattDakka



Joined: Oct 09, 2007

Post   Posted: Jun 04, 2025 - 15:38 Reply with quote Back to top

Especially now that, with Season Re-Draft, Black Orcs struggle to build and keep developed players.
Imperial Nobility: the Thrower should have default Sure Hands instead of Running Pass, the Linemen should lose Fend and either just be cheaper or have AG 3+ and yes, rrs are too expensive.
Garion



Joined: Aug 19, 2009

Post   Posted: Jun 04, 2025 - 15:44 Reply with quote Back to top

MattDakka wrote:
Especially now that, with Season Re-Draft, Black Orcs struggle to build and keep developed players.
Imperial Nobility: the Thrower should have default Sure Hands instead of Running Pass, the Linemen should lose Fend and either just be cheaper or have AG 3+.


I don't mind the inclusion of Running Pass. it just shouldn't cost anything. it's literally worthless. The thrower is grossly over costed currently. It's fine not having sure hands. But Pa should be 2+. There is currently no need for this players existence outside of a Leader Caddy in res.

I'm also fine with the linemen being as they are, rosters should be different, but they are 5k too expensive...

Oh also I should have added to my list:

Redraft: There should be a max agent fees price cap

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Drrek



Joined: Jul 23, 2012

Post   Posted: Jun 04, 2025 - 15:55 Reply with quote Back to top

Alright, here I go I guess. Already posted the things I like about this edition, which were less because frankly I don't really like this edition comparatively.

Absolute worst change by 10 miles is the new skilling system. Players should never be able to store SPP for stats, it makes every team develop exactly the same and is incredibly boring while also removing the random +STAT linos that added flavor to teams. Rolling random skills I've actually come around to... as a way to save SPP. Random skills costing less TV is a stupid and terrible idea. Just a terrible system all around. The old system was not perfect, could have easily been improved on but this one is worse in every way.

Speaking of stat changes, +MA is too cheap and +ST is to expensive.

Star player skills are just annoying rules complexity bloat, especially when half of them don't really add much to the game. Oh once per half he gets an extra +1 on his mighty blow, that was really worth me having to look up an extra rule for. If you're going to put all these stupid skills on stars, at least make them interesting.

Vampires are overtuned, and in my opinion, not fun. That's subjective, I know, but I really don't enjoy playing games they are in.

I understand they wanted a certain number of skills for each skill category, but some skills are just so stupidly bad that they need serious rework (see arm bar, pile driver, fumblerooski, etc.)

I actually love the nob roster, but it needs some cost reductions. I think you could knock 10k off the retainers and it would be fair. The roster is fun, but its too expensive for what it is.

OWA is also too expensive. Players cost more for worse skills than their other teams' counterparts. Just baffling. If the fluff is that they couldn't hack it on their main team and that's why they have loner and worse skills, then also make them cost less please.

Wildly inaccurate is terrible, and the desire to remove punting from the game is baffling to me anyway. Punting is a reasonable strategy and part of real football anyway, why are we trying to remove it.

'Zons need a serious look at, it is baffling that they were redesigned and still left broken at low tv.

Let goblins roster bribes please. It wouldn't break anything to let them do this.

I can agree Blorcs could use a bit of a buff, but adding movement just feels to me like you should just be playing lizards. Lower movement is part of what makes them feel different, but I don't know what I'd actually do to buff them.

Give me back piling on please. I loved piling on. I wasn't even a CPOMBer, I just liked it on my humans.

I hate the agent fees part of seasons. I understand the value in having a system to limit old teams to let new teams catch up for league purposes, but I also love teams with history, and want players to die honorably on the pitch. Legend players unceremoniously being dropped because of agent fees leaves a terrible taste in my mouth.
MattDakka



Joined: Oct 09, 2007

Post   Posted: Jun 04, 2025 - 15:55 Reply with quote Back to top

I dislike Re-Draft because it's bad for teams needing some development, while it's good for strong starting tier 1 teams, not needing skills and able to drop players at every Re-Draft, because the rookie ones are good out of the box, such as Norse and Amazons.
For example, Black Orcs would be more playable without Re-Draft and a TV cap.
In my opinion it's better to allow teams to TV-hover at a reasonable mid-TV (before game breaks) than let teams grow and get trimmed suddenly.
Garion



Joined: Aug 19, 2009

Post   Posted: Jun 04, 2025 - 15:59 Reply with quote Back to top

Drrek wrote:

Let goblins roster bribes please. It wouldn't break anything to let them do this.

yes! So weird that they dont have rostered bribes and Flings dont have rostered Chef...

Or bring back secret Weapon rolls. It was vastly superior to the bribe system.

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MattDakka



Joined: Oct 09, 2007

Post   Posted: Jun 04, 2025 - 16:02 Reply with quote Back to top

I'd love 0-2 rostered Bribes for Goblins, it would be fluffy.
Chingis



Joined: Jul 09, 2007

Post   Posted: Jun 04, 2025 - 17:06 Reply with quote Back to top

Drrek wrote:
Vampires are overtuned, and in my opinion, not fun. That's subjective, I know, but I really don't enjoy playing games they are in.


If the runners were ST3 AG4 and the Throwers and Blitzers were ST4 AG3 (instead of ST4 AG4) would that be more interesting perhaps? They'd still be somewhat better at moving around than other AG3 teams because of Hypno-gaze.
MattDakka



Joined: Oct 09, 2007

Post   Posted: Jun 04, 2025 - 17:14 Reply with quote Back to top

Vampires are superior to Humans both in strength and agility, according to fluff, hence ST 4 AG 2+.
That statline is right, I would just nerf Hypnotic Gaze, Pro (4+) and the Runners with MA 7 Sprint.
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