Chingis
Joined: Jul 09, 2007
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  Posted:
Jun 05, 2025 - 13:17 |
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MattDakka wrote: | [...] and harder to roll on the table. |
Making stuff more uncommon to roll is a great solution in a limited format. In an unlimited format you end up in the same place but with people having invested real-life time to game the system and curate their team. So the problem is still the unlimited format, for which the solution is... redraft!  |
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DrPoods

Joined: Nov 14, 2013
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  Posted:
Jun 05, 2025 - 13:30 |
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I can always accept that some people like the redraft but, at the very least, couldn't GW have made it 1500TV or so? Would make a few more teams viable as a competitive option? |
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MattDakka

Joined: Oct 09, 2007
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  Posted:
Jun 05, 2025 - 13:41 |
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I'd like hard TV cap at 1500 or 1400 and 3 skill slots per player.
You could play in a perpetual format and there would be no freaks, just stat-boosted players, but not heroes.
It would be hard to keep them forever, by the way, with a table like this:
Casualty Table (D16)
1-8: Badly Hurt
9-10: Seriously Hurt (MNG)
11: Seriously Injured (1 NI)
12: Seriously Injured (2 NIs)
13-14: Lasting Injury (-Stat)
15-16: Dead
because the Niggling Injuries would stack faster and players would be crippled or die (Apothecary NI healing not allowed). On the other hand, due to BH reverted to 50%, tactical Apothecary would be more useful than now (and that would be positive for NAF format as well).
More teams would be viable as well with a TV cap, instead of Re-Draft. |
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Drrek
Joined: Jul 23, 2012
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  Posted:
Jun 05, 2025 - 15:12 |
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tussock wrote: |
Where Lizards went from being a devastating team when developed to being garbage with worse stars and worse development and BT not functioning, which was huge for them.
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I could not disagree with this more. Lizards are a great team when developed, their roughest time is early on because of the cost increases.
And their stars not only aren't bad, but they are one of 2 teams with access to an incredibly good star with Dribl/Drull. |
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Carthage
Joined: Mar 18, 2021
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  Posted:
Jun 05, 2025 - 15:13 |
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They have a tiering system built into the game. The right answer was always to tie the redraft cap to those tiers and put an effort into making the tiers make sense.
Tier 1 get to redraft to 1300, Tier 2 to 1400, Tier 3 to 1500
or some other, more balanced, set of numbers, just threw those out as an example.
Then you give the teams that need to develop a chance to catch up to the ones that are strong out the gate.
Also, best answer to the Amazon blocker problem is probably to make the linewomen around them weaker. They are definitely an overpowered piece, but the reliability of the players around them make them especially difficult to target.
Were I the GW tsar, I would take dodge from the linewomen, give them break tackle instead and agility access, and drop the blocker's movement by 1 to MA5. Still keep the theme of "dodge on all the positionals" the team is still strong, but the linewomen are no longer effectively blodgers against most teams in game 1.
This shifts the team from "base em up every turn and never get knocked down" to an elf style defense and slower human offense. |
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JanMattys

Joined: Feb 29, 2004
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  Posted:
Jun 05, 2025 - 15:34 |
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Chingis wrote: | MattDakka wrote: | [...] and harder to roll on the table. |
Making stuff more uncommon to roll is a great solution in a limited format. In an unlimited format you end up in the same place but with people having invested real-life time to game the system and curate their team. So the problem is still the unlimited format, for which the solution is... redraft!  |
Oh god someone who gets it. THANKYOU. |
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JanMattys

Joined: Feb 29, 2004
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  Posted:
Jun 05, 2025 - 15:34 |
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Chingis wrote: | MattDakka wrote: | [...] and harder to roll on the table. |
Making stuff more uncommon to roll is a great solution in a limited format. In an unlimited format you end up in the same place but with people having invested real-life time to game the system and curate their team. So the problem is still the unlimited format, for which the solution is... redraft!  |
Oh god someone who gets it. THANKYOU. |
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Rib-Goaty
Joined: Oct 01, 2023
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  Posted:
Jun 06, 2025 - 09:40 |
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In terms of balancing teams, we have not playtested skill changes, as players all we know is relative value. Cost changes are the more realistic suggestions.
Rerolls are an obvious way to balance, the fluff of being harder or easier to train makes absolutely no sense when orcs, chaos and skaven have lower cost rerolls than imps or owa for example.
Rerolls should simply track tiers, 1 - 75k, 2 - 65k, 3 - 55k, 4 - 45k. Tournament and league organisers can fiddle with this when GW power creeps new factions.
If rerolls cannot do the trick then look at what are the best pieces and gradually increase their cost by 5k.
The goal may not be absolute balance, if stunties are supposed to be hard to play then raise their relative cost. Personally I would like to see the distribution of teams roughly follow the fluff, for example human and orc teams should be more common than amazons and vampires. |
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MattDakka

Joined: Oct 09, 2007
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  Posted:
Jun 06, 2025 - 11:53 |
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I like the rrs idea linked to tiers, just I would price them 70k, 60k, 50k, 40k. |
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