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Drrek



Joined: Jul 23, 2012

Post   Posted: Jun 07, 2025 - 02:27 Reply with quote Back to top

VillainousIntent wrote:
I miss stat freaks


Every developed ball carrier becomes one now, because people just save for it.

I miss when random linos became them tho.
Carthage



Joined: Mar 18, 2021

Post   Posted: Jun 07, 2025 - 04:09 Reply with quote Back to top

I think +MAx2 ball carriers don't really qualify as "stat freaks" more like "selectively bred"
Drrek



Joined: Jul 23, 2012

Post   Posted: Jun 07, 2025 - 05:36 Reply with quote Back to top

Carthage wrote:
I think +MAx2 ball carriers don't really qualify as "stat freaks" more like "selectively bred"


I mean, you take the +MAx2, but you're hunting for the +AG really
Zelmor



Joined: Sep 29, 2022

Post   Posted: Jun 07, 2025 - 20:29 Reply with quote Back to top

+2 skills like DP, MB. Too great an advantage on 2d6 curve.

Wildly inaccurate not deviating from target square.

I counted 15 skills (without accounting for the mutations tree) that most good coaches would never pick. That's more than one whole skill-group. Just merge things down, change things up. Make everything useful, no need for newbie traps and random-roll potholes. It's bad design. We can do with 8 skills in every tree, the game already has a d8 die for resolving bounces, make use of that.

Teams with block/dodge on linemen while retaining G access on primary. Make Amazon linewomen A primary G secondary. Increase Norse linemen cost.
JanMattys



Joined: Feb 29, 2004

Post   Posted: Jun 07, 2025 - 21:08 Reply with quote Back to top

MattDakka wrote:
JanMattys wrote:
The more a team needs them, the higher the cost.

And that's clearly bad design. It should be the other way around.


First of all, that's your opinion, so don't use clearly please Smile It makes sense if you think about it: You pay things for their value. The more a reroll brings to the table, the more its value is higher for the team. The less you really need it, the less value it brings. For humans, a reroll is not a life or death thing. For Tomb Kings it might well be.

Second, yeah, I can see where you come from. I really do. The fact is, many teams without skills often already make up for it with incredible statlines. Chaos Warriors have an incredible statline, for example, and that's something a human positional will never reach without a lot of spps and a bloated tv increase.
If "bad teams" had cheaper rerolls they could field a full roster more easily, and become competitive way earlier than intended.

That's the thing to remember (you might like it or dislike it, but it is not bad design, just a decision): the tiers are not intended to be equal. It is written in the rulebook that lower tiers must be considered as a challenge for the player, so they are supposed to be a tougher team to develop. The general idea of "making up for it" goes directly against the rules as intended.

As for the stunties in your example, I consider them a whole different thing. Stunties are meant to be a messy, funny thing of their own and while on principle I agree that cheaper rerolls wouldn't make stunties particularly competitive, I don't look favourably at things that trim their tv even more. In a blackbox environment there's already a lot of teams relying on low tv stunties to smash the asses of recovering teams with fouls, stars and a long bench. Hell, the behaviour even crept to leagues with underworld, which is not a stunty team but works the same way. Lowering their tv would exacerbate the problem imho.

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