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MattDakka



Joined: Oct 09, 2007

Post   Posted: Jun 18, 2025 - 17:57 Reply with quote Back to top

Yes, I have to figure the calculations for the multiple D8s rolled.
Garion



Joined: Aug 19, 2009

Post   Posted: Jun 18, 2025 - 18:06 Reply with quote Back to top

Your idea:

1 D8 - 0 niggle
• 1-4: Badly Hurt 50%
• 5: Seriously Hurt (MNG) 12.5%
• 6: Seriously Injured (NI) 12.5%
• 7: Lasting Injury (-Stat) 12.5%
• 8: Dead 12.5%


2 D8 – 1 niggle
• 1-4: Badly Hurt – 25%.
• 5: Seriously Hurt (MNG) – 18.75%.
• 6: Seriously Injured (NI) – 23.44%.
• 7: Lasting Injury (-Stat) – 23.44%.
• 8: Dead – 9.38%.

3 D8 – 2 niggle
• 1-4: Badly Hurt – 12.5%.
• 5: Seriously Hurt (MNG) – 14.1%.
• 6: Seriously Injured (NI) –21.1%.
• 7: Lasting Injury (-Stat) –26.6%.
• 8: Dead –25.7%

4 D8 – 3 niggle
• 1-4: Badly Hurt – 6.3%.
• 5: Seriously Hurt (MNG) – 10.9%.
• 6: Seriously Injured (NI) – 18.8%.
• 7: Lasting Injury (-Stat) – 28.1%.
• 8: Dead – 35.9%.

Official rules
0 niggles
• 1-6: Badly Hurt 37.5%
• 7-9: Seriously Hurt (MNG) 18.75%
• 10-12: Seriously Injured (NI) 18.75%
• 13-14: Lasting Injury (-Stat) 12.5%
• 15-16: Dead 12.5%

With 1 NI
• 1-5: Badly Hurt 31.25%
• 6-8: Seriously Hurt (MNG) 18.75%
• 9-11: Seriously Injured (NI) 18.75%
• 12-13: Lasting Injury (-Stat) 12.5%
• 14-16: Dead 18.75%


With 2 Nis
• 1-4: Badly Hurt 25%
• 5-7: Seriously Hurt (MNG) 18.75%
• 8-10: Seriously Injured (NI) 18.75%
• 11-12: Lasting Injury (-Stat) 12.5%
• 13-16: Dead 25%


With 3 Ni
• 1-3: Badly Hurt 18.75%
• 4-6: Seriously Hurt (MNG) 18.75%
• 7-9: Seriously Injured (NI) 18.75%
• 10-11: Lasting Injury (-Stat) 12.5%
• 12-16: Dead 31.25%


Your way makes apo worse... except for No niggle... is that what you want?

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MattDakka



Joined: Oct 09, 2007

Post   Posted: Jun 18, 2025 - 18:11 Reply with quote Back to top

The D8 Apo roll cancels all the D8 rolled, no matter if 2, 3 or more D8 were rolled due to stacked NIs.
That Apo is not worse, he's better than now. There is always a 50% chance to fully heal a player. This is the Apo version I suggest to use.
The current Apo re-rolls on a table which starts with BH at 37.5% instead of 50% and both BH and Dead results are affected by NIs modifiers, unlike my Apo.

I suggested another Apo, version 2, weaker, which just re-rolls any (just 1) of the D8 rolled on the Casualty table and then, the highest D8 Casualty roll is applied to the player.
This one, unlike the version 1, doesn't cancel the D8 rolled.

2 examples:

a player with 2 NIs gets injured and rolls 1, 8, 8 on Casualty Table.

- version 1 Apo re-rolls an 8 into a 7. This result is used, instead of the 8, which is cancelled by Apo's usage (this is the version I suggested).

- version 2 Apo re-rolls an 8 into 7. Result 8 is used, because 8 is higher than 7 and version 2 Apo doesn't cancel all the Casualty D8 rolls (this is a weaker version in case version 1 were considered too good).
Garion



Joined: Aug 19, 2009

Post   Posted: Jun 18, 2025 - 19:27 Reply with quote Back to top

Ah okay misunderstood that your apo was an extra D8 On top.
Makes more sense now.

Though I still think it's too many rolls

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MattDakka



Joined: Oct 09, 2007

Post   Posted: Jun 18, 2025 - 19:42 Reply with quote Back to top

If you keep some players with many NIs it can be many rolls, yes.
Realistically, I don't think there would be many 2+ NIs players, though.
Primarch



Joined: Dec 14, 2003

Post   Posted: Jun 18, 2025 - 22:24 Reply with quote Back to top

I dont like the Chorf nerfs. Not needed.

I dont like Wildly Inaccurate, also not needed.

I dont think removing the other team that has tackle will fix the game, but instead break it more because blodge.

I dont like choosing skills in the 2020 method. I prefer the randomness of prior editions.

I dont like how Grab interacts with Sidestep. If you turn off Grab, it should not work, it should not only turn off the part that keeps you from surfing a sidestepper.

I also dont like using multiple re-rolls per turn.

I did not mind illegal procedure, it kept the game going once you learned to move your turn marker.

I dont like new teams being introduced when some teams that previously existed need reworks.

To be fair, I am not sure i am a fan of GW running the game again. Especially after the rumors about September. Cash grab for sure.
Primarch



Joined: Dec 14, 2003

Post   Posted: Jun 18, 2025 - 22:24 Reply with quote Back to top

I dont like the Chorf nerfs. Not needed.

I dont like Wildly Inaccurate, also not needed.

I dont think removing the other team that has tackle will fix the game, but instead break it more because blodge. Technically not a problem YET.

I dont like choosing skills in the 2020 method. I prefer the randomness of prior editions.

I dont like how Grab interacts with Sidestep. If you turn off Grab, it should not work, it should not only turn off the part that keeps you from surfing a sidestepper.

I also dont like using multiple re-rolls per turn.

I did not mind illegal procedure, it kept the game going once you learned to move your turn marker.

I dont like new teams being introduced when some teams that previously existed need reworks.

To be fair, I am not sure i am a fan of GW running the game again. Especially after the rumors about September. Cash grab for sure.
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