koadah

Joined: Mar 30, 2005
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  Posted:
Aug 10, 2025 - 15:09 |
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RDaneel wrote: | koadah wrote: |
Have you tried?
What did you find difficult about it?
Judging LBW?
Blood Bowl Cricket? |
When I went to England to visit my uncle, I tried watching some matches on TV. I didn't understand anything at all. But to be honest, I didn't really try very hard. Is it very popular in the UK? |
Try to hit the ball with the bat far enough that you can run between the sticks to score points.
Try not to get out by having the ball caught without bouncing or by batter failing to get to the sticks before the ball.
If you can hit the ball to the pitch boundary, you get points without even needing to run.
That's pretty much the gist of it. Where do you live that you don't have a similar kind of game?
Oher stuff you can ask about as it comes up.
It is not as popular as it used be. It's pretty massive in India though. |
_________________
Summer Sprint Season. 1st Aug - 14th Sept. Open/Gamefinder play |
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sebco
Joined: Feb 14, 2005
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  Posted:
Aug 10, 2025 - 15:42 |
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MattDakka wrote: | If I think of Sweltering Heat, which removes players randomly and that could stack with injured players (so, a team with 3 players out could could have 5 players out due to exhaustion, on average), I don't think it would ruin the meta.
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To sum up, I think that this rule of 11 players minimum at the start of 2nd half would benefit fragile rosters (4 elf rosters, skaven, but also imperial nobility, for example) who would use it often and would disadvantage rosters with high armor value who would use it rarely.
The impact of this rule also depends on the journeyman offered. Recovering a lineman at 70k is not the same thing as recovering a lineman at 20k. In short, this is theorybowl, I have never played with the rule you propose, but I am convinced that it would impact the meta and that it would require roster modifications for rebalancing and that is what is holding me back. |
_________________ I like cheese but don't call me skaven ! |
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MattDakka

Joined: Oct 09, 2007
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  Posted:
Aug 10, 2025 - 15:46 |
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I just played another game where my KO didn't recover and started the 2nd Half with 5 players vs 11.
https://fumbbl.com/p/match?id=4641673
If for you starting a Half 5 vs 11 is fun and balanced, ok. This match is not theorybowl, and it's not an uncommon occurrence.
It can be summarized up with defensive rush spam, which is broken, and too many removals despite minimizing blocks suffered.
Even rush spam is awful for the game. Your opponent starts rolling dice, they don't fail, you are forced to risk as well and then snakes end the game.
With 1 rr per turn again and rushes 2+, 3+, 4+ people would be more careful on defence.
About the bash team: it's true that a bash team doesn't need as much as a fragile team reserves, but on the other hand, losing a single player on a bash team affects it more than a fragile team. So, it would be balanced, because it happens less often, but when it happens the effect on a bash team is greater, especially on offence. |
Last edited by MattDakka on Aug 10, 2025; edited 5 times in total |
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Chingis
Joined: Jul 09, 2007
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  Posted:
Aug 10, 2025 - 17:03 |
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Whoah, whoah, whoah!
Have you forgotten what this thread was about? This was supposed to be a complaint by you about "deep stalling" and thinking of ways to make it less prevalent.
You were the one employing it in this match. There's a very simple solution in this scenario if you dislike "deep stalling", and that's simply to not do it. You have agency!
But regardless, this was a match where a team engaged in trying to "deep stall" which resulted in them not scoring and all their players getting stamped on because they were too busy "deep stalling" rather than supporting each other. So, how is that evidence for your case? If this particular match is evidence for anything, it's evidence that getting your players beaten up is one useful counter to anyone attempting to "deep stall". Whether or not this was an outlier, it worked in this game and was a good thing in terms of dissuading "deep stalling". So if you think "deep stalling" is still too prevalent, your conclusion should surely be that this sort of game should happen more, not less, to dissuade "deep stalling" even more than at present. |
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MattDakka

Joined: Oct 09, 2007
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  Posted:
Aug 10, 2025 - 17:23 |
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I'm fine with anti-stalling rules as long as even my opponent can't stall easily (with the rules I described, i.e. the imaginary line and the rock thrown by the crowd when stalling near End Zone).
I played like that because there are no anti-deep stalling rules.
If I had scored fast without stalling in that game I would have lost surely. I just failed due to snakes, but the approach was right. Feel free to do better with Wood Elves, I will watch you. |
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