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MattDakka



Joined: Oct 09, 2007

Post   Posted: Aug 13, 2025 - 21:23 Reply with quote Back to top

In many games you can play perfectly, but be outbashed and then the cage camps near the End Zone.
It's not such tightly correlated. Removals play a big role.


Last edited by MattDakka on Aug 13, 2025; edited 1 time in total
Garion



Joined: Aug 19, 2009

Post   Posted: Aug 13, 2025 - 21:42 Reply with quote Back to top

Of course. These things do happen sometimes...
But most of the time it doesn't... most of the time if ypur opponent scores in turn 8 it's your fault. Reducing a ball carriers S by 1 and removing their cumulative TZ makes ypur defensive capabilities considerably worse and hurts stunty teams the most.
You don't need both measures. The removal of the cumulative tz would be more than enough... or the reduction of St would be enough. Either of them make elves incredibly strong...

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MattDakka



Joined: Oct 09, 2007

Post   Posted: Aug 13, 2025 - 21:56 Reply with quote Back to top

The ball carrier's ST reduction due to carrying the ball is cancelled by Sure Hands, Extra Arms, Monstrous Mouth, Safe Pair of Arms.
Most ball carriers I face have Sure Hands, either by default or as acquired skill.
It would make a difference only if the ball were carried by a not specialist player lacking one of the skills above.
In many, if not most games, it would not make a difference.

About the ball carrier's Tackle Zone: in a cage a ball carrier has generally 1-2 Guards protecting them.
So, dodging into the cage would be easier, but then it would still be a 2d uphill Blitz, and with 1 rr per turn it would be hard to steal, pick up and punt/run away.
Garion



Joined: Aug 19, 2009

Post   Posted: Aug 13, 2025 - 22:30 Reply with quote Back to top

MattDakka wrote:
The ball carrier's ST reduction due to carrying the ball is cancelled by Sure Hands, Extra Arms, Monstrous Mouth, Safe Pair of Arms.
Most ball carriers I face have Sure Hands, either by default or as acquired skill.
It would make a difference only if the ball were carried by a not specialist player lacking one of the skills above.
In many, if not most games, it would not make a difference.


Then why bother with the convoluted rule?

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MattDakka



Joined: Oct 09, 2007

Post   Posted: Aug 13, 2025 - 22:34 Reply with quote Back to top

Garion wrote:

Then why bother with the convoluted rule?

To deal with the situations where the ball is carried by a ST 4+ player, for example, a Blodge Jaguar Blocker, a Golem, a Bull Centaur, an Ulfwerener, a Big Un, a Blodge Vampire.
It's hard to sack these players if inside a cage/behind a screen.
MerryZ



Joined: Nov 28, 2005

Post   Posted: Aug 14, 2025 - 08:31 Reply with quote Back to top

Maybe game would be better if there was no cas and every team had mv13 player to gloriously oneturn back against boring stall ?

With average dice, it would be a tie.

Luv.

Merreh

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koadah



Joined: Mar 30, 2005

Post   Posted: Aug 14, 2025 - 12:18 Reply with quote Back to top

The game is much, much better if you just play it the way that you like it. Twisted Evil

Edit: Though, the more changes you make, the fewer people will jump on your bandwagon.

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