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Garion



Joined: Aug 19, 2009

Post   Posted: Sep 03, 2025 - 09:27 Reply with quote Back to top

JimmyFantastic wrote:
Garion wrote:
MattDakka wrote:
A +1 to pick up would have been ok, 2+ is too much.

Why?

You can't move after picking up. Which could leave you in a dangerous position.. ag3+ sure hands is better...

Also we know big guys can't use it... there may be other restrictions


There is a trait which means u can't secure the ball that some players have.


Thanks ❤️

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garyt1



Joined: Mar 12, 2011

Post   Posted: Sep 03, 2025 - 09:57 Reply with quote Back to top

Fluff wise being able to pick up the ball easily if no one is close by makes sense. Still trickier than an ag3+ sure hands pickup. But it does potentially change things a lot for ag4+|3+ teams at low tv before sure hands.

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garyt1



Joined: Mar 12, 2011

Post   Posted: Sep 03, 2025 - 10:09 Reply with quote Back to top

It is debatable if you would usually want a saurus picking up the ball even on a 2+ as it means another skink has to be put in the blocking fight. But still a very powerful option, including for Saurus to farm spps.

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garyt1



Joined: Mar 12, 2011

Post   Posted: Sep 03, 2025 - 10:14 Reply with quote Back to top

Carthage wrote:

Brawler: I suspect players with Brawler will be able to ignore the "placed prone" effect of wrestle as a buff to brawler. Especially given the box set they revealed.

I don’t think they would want to effectively weaken Brets when they are in the box.

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Garion



Joined: Aug 19, 2009

Post   Posted: Sep 03, 2025 - 10:19 Reply with quote Back to top

garyt1 wrote:
It is debatable if you would usually want a saurus picking up the ball even on a 2+ as it means another skink has to be put in the blocking fight. But still a very powerful option, including for Saurus to farm spps.


I think its very likely saurus will have the anti secure ball trait. We don't know its name yet... but I suspect that'll be the case

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MattDakka



Joined: Oct 09, 2007

Post   Posted: Sep 03, 2025 - 11:32 Reply with quote Back to top

garyt1 wrote:

I don’t think they would want to effectively weaken Brets when they are in the box.

Imperial Nobility and Black Orcs were in the box and both suck.
garyt1 wrote:
It is debatable if you would usually want a saurus picking up the ball even on a 2+ as it means another skink has to be put in the blocking fight. But still a very powerful option, including for Saurus to farm spps.

If you are winning the game 1-0 and you are safely stalling, a Skink could hand off the ball to a Saurus, there is no need to carry the ball with a Saurus from the start of a drive.
In case of failed catch, the Saurus could try the 2+ pick up next turn and yes, that would be great to farm SPPs.
If the Saurus have the anti-secure-the-ball trait the SPPs farming will be harder.
Grod



Joined: Sep 30, 2003

Post   Posted: Sep 03, 2025 - 12:06 Reply with quote Back to top

You can sort of imagine some use cases for fumblerooski with the secure the ball action. Safer way to transport the ball to worse than Ag 2+ players. I imagined be we might see low agility players score more touch downs and gain spp faster. Big Uns on Orc teams would make viable ball carriers, particularly with a +MA increase.

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stej



Joined: Jan 05, 2009

Post   Posted: Sep 03, 2025 - 14:17 Reply with quote Back to top

I wonder if this will take some fun out of the game at the other end of the pitch.
2 turns left to score, ball is on the floor out in the open. Only player in scoring range is a saurus.
Will he pick it up!!!
Carabor



Joined: Jan 25, 2007

Post   Posted: Sep 03, 2025 - 16:22 Reply with quote Back to top

Again... this will not happen.
Pretty sure no Saurus, no Bull Centaur, no Jaguar Warrior Blocker and no Ulfwerener will be able to do this.
I myself would like it a lot when a Black Orc would be able to "secure the ball" - but they will be consequently in the list above too.

A trait to prevent that, according to JimmyFantastic?
Why not "any Player with Strenght 4+ can't use "secure the ball action"?
...i don't want to see a Jaguar Warrior Blocker to secure the ball this way.
MattDakka



Joined: Oct 09, 2007

Post   Posted: Sep 03, 2025 - 17:47 Reply with quote Back to top

ST 4+ players not allowed to Secure the ball would be an elegant restriction.
Loon



Joined: Aug 14, 2024

Post   Posted: Sep 03, 2025 - 17:59 Reply with quote Back to top

MattDakka wrote:
ST 4+ players not allowed to Secure the ball would be an elegant restriction.


Meaning GW won't do it, they will include a trait on half the positionals, and include it on some random players you would never expect just to force you to open the rule book to find out how poor the GW game designers really are.
garyt1



Joined: Mar 12, 2011

Post   Posted: Sep 03, 2025 - 18:11 Reply with quote Back to top

ST4+ or AG5+ could be options. Would not surprise me if it was ST5+ though.

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Carthage



Joined: Mar 18, 2021

Post   Posted: Sep 03, 2025 - 21:16 Reply with quote Back to top

I suspect the ST4 players all get that "no secure ball" skill. They just didn't want to make it a blanket ST4 block so star players can carry and any ST3 player that rolls +ST doesn't lose the ability to do secure ball ability. Or, again, I hope that's the case.

Forcing 1 skink to be in the line of fire is probably a trade you'd make with lizards most of the time against a 1000TV S3 team. Yeah you probably lose a skink or two more, but its extremely hard for a fresh S3 team to sack a S4 carrier. Once the teams get more developed, you probably only carry with the Saurus for SPP farming, but it is a legit strategy already with chorfs to have the centaur roll pickups at low TV.
MattDakka



Joined: Oct 09, 2007

Post   Posted: Sep 03, 2025 - 21:28 Reply with quote Back to top

Carthage wrote:
They just didn't want to make it a blanket ST4 block so star players can carry

Without Secure the ball S4+ Star Players could still carry.
Drrek



Joined: Jul 23, 2012

Post   Posted: Sep 03, 2025 - 21:57 Reply with quote Back to top

Carthage wrote:
I suspect the ST4 players all get that "no secure ball" skill. They just didn't want to make it a blanket ST4 block so star players can carry and any ST3 player that rolls +ST doesn't lose the ability to do secure ball ability. Or, again, I hope that's the case.

Forcing 1 skink to be in the line of fire is probably a trade you'd make with lizards most of the time against a 1000TV S3 team. Yeah you probably lose a skink or two more, but its extremely hard for a fresh S3 team to sack a S4 carrier. Once the teams get more developed, you probably only carry with the Saurus for SPP farming, but it is a legit strategy already with chorfs to have the centaur roll pickups at low TV.


Skinks being in the line of fire is not why I would want to carry with the skinks against skilled coaches.

Its because Skinks are far better at carrying the ball. They are significantly faster and can dodge. Scoring with a saurus is a luxury you can do for team development when you either are facing a weaker coach, or have been dominating the game.
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