Alanir
Joined: Aug 02, 2003
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  Posted:
Aug 18, 2005 - 00:32 |
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Switch skellies to ag3 maybe increase to 40k (halfling with regen but no dodge), keep stand firm. Skellies are going to be necessary for the team which is why I say 40k for balancing reasons. I don't see the problem with the dead woods, but av10+regen might be a little over the top. AV9 maybe? The team wouldn't last without a big guy or two, they have no solid players other than the mummies at str 3. I think the last incarnation keeps the list as a unique roster. It has it's own fluff already, and it is not a stuntified undead team. I'd play it in this form, it gives you something to try many ideas with, ala an all guard slave team. I say playtest it - small changes could always be made to the roster later. |
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slanter
Joined: Aug 02, 2004
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  Posted:
Aug 18, 2005 - 00:32 |
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Looks really nice as it has players starting with Stand Firm.
My only complaint on the current races is that only ag4 teams can get sidestep and
only bashy teams SF on doubles. |
_________________ Think you're Bashy?
Think you're Stupid?
Think again! |
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Karhumies
Joined: Oct 17, 2004
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  Posted:
Aug 18, 2005 - 00:59 |
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Ithilkir wrote: | In a dark, dark citadel in a far flung corner of the Empire lurks an arch necromancer. His power is great and his lust for power is greater. Creeping further into thie blackened spire we can find relics of the past, ancient weapons adorn the walls and strange mummified corpses sit in timbs awaiting the time to strike against the living.
This Necromancer is known as Bingo Blackberry... a Halfing...
Yes..
A Halfing...
Only two things keep him from invading the old world with his legions of undead Halflings.. Blood Bowl!
Code: | Qty Position Mv St Ag Av Skills & Traits Cost Skills
0-16 Skeletal 5 2 2 7 Right Stuff, Stunty 30,000 Gen
Deadling Regenerate
0-16 Zombified 4 2 2 8 Stand Firm, Stunty 30,000 Gen
Deadling Regenerate
0-2 Mummified 3 3 1 8 Mighty Blow, Regenerate 50,000 Gen, Str
Deadling Stunty
Re-Rolls: 70,000
Big Guy: Dead Wood
Qty Position Mv St Ag Av Skills & Traits Cost Skills
0-2 Dead Wood 2 5 1 10 TTM, Really Stupid, 100,000 Gen, Str
Stand Firm, Regenerate
Mighty Blow |
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My pick on how to make this idea into an interesting stunty team:
0-16 Deadling 4 2 2 6 Stunty, Regenerate 30,000 Agi
0-4 Lanyfh 7 2 3 6 Dodge, Stunty 50,000 Agi
0-2 Small Golem 4 2 1 8 Stand Firm, Stunty, Regenerate 60,000 Gen, Str
0-2 Mummified Corpse 3 3 1 8 Mighty Blow, Regenerate 70,000 Gen, Str
Star players: (the first two were thought for a bit of time, the third one is just a funny add-on)
Igor, loyal servant, 4 3 2 8 Block, Star (50k to hire for one game)
Jason the 13th, 5 2 3 7 Chainsaw, Star (35k to hire for 1 game)
Bingo Blackberry, Necromancer 5 2 3 6 Dauntless, Frenzy, Multiple Block, Star 45k to hire for 1 game (NO dodge, neither stunty for him. He acts BIG.) "Tries things too big for his own good"
-No APOTH
-No WIZARD (ouch!)
Here's another attempt at the roster, this is only a Stunty version of the Undead/Necromantic collective:
0-16 Zombified Deadling 4 2 2 7 Stunty, Regenerate 30,000 Agi
0-16 Skeletal Deadling 5 2 2 6 Stunty, Regenerate 30,000 Agi (these are too cheap!)
0-2 Golemified Deadling 4 2 1 8 Stand Firm, Stunty, Regenerate 40,000 Agi
0-2 Mummified Deadling 3 3 1 8 Mighty Blow, Regenerate 70,000 Gen, Str |
_________________ Main Organiser of
Grudge [L]eague, #GrudgeLeague @ irc.fumbbl.com
and Stunty Spinoff Series, #GrudgeLeague |
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SnakeSanders
Joined: Aug 02, 2003
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  Posted:
Aug 18, 2005 - 10:57 |
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Yeah, your roster looks cool Karhumies but I think the main aim of the roster was to be an undead fling roster, ie zombie flings, mummified flings and undead trees! Yours seems to be a stunty undead team (if you understand me!) which is cool in its own right, but it makes much better fluff if the halfling necromancer raises up flings as zombies! (and better icons!)
I guess trees could have gen back, but still think the mums should stay Str only for the purpose of balancing with the other teams, the original team that Ithilkir made is balanced, Im wondering who the guy is who is doing the independant stunty testing on his own site, would he be interested in playtesting this roster
Stand Firm on the zomblings is what makes this team unique, plus, no matter what, the zomblings should stay ag2, stunty still ignores tackle zones and dodge will always be first skill on them. With the skells, i cant really see them as agile as a living fling! If you really must have them better at dodging, then give them Two Heads... But some people feel they need to have agi3, I honestly think this is OK as agi2 as its 75% with a reroll to pickup a ball, Ive seen TR100 Khemri do OK with no throwras and new Bull centaurs are often used to pick up the ball, its all a matter of how you play the team, if you need easy pickups, this isnt the team for you.
Personally I would think it funny to see my skeleton and zombie flings fumbling about in the backfield trying to pick up the ball!
Code: |
Qty Position Mv St Ag Av Skills & Traits Cost Skills
0-16 Skeletal 5 2 2 6 Right Stuff, Stunty 30,000 Agi
Deadling Regenerate
0-16 Zombified 4 2 2 7 Stand Firm, Stunty 30,000 Agi
Deadling Regenerate
0-2 Mummified 3 3 1 8 Mighty Blow, Regenerate 50,000 Str
Deadling Stunty
Re-Rolls: 70,000
Big Guy: Dead Wood
Qty Position Mv St Ag Av Skills & Traits Cost Skills
0-2 Dead Wood 2 5 1 10 TTM, Really Stupid, 100,000 Str, Gen
Stand Firm, Regenerate
Mighty Blow |
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Karhumies
Joined: Oct 17, 2004
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  Posted:
Aug 18, 2005 - 18:31 |
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[quote="brownrob"]Yeah, your roster looks cool Karhumies but I think the main aim of the roster was to be an undead fling roster, ie zombie flings, mummified flings and undead trees! Yours seems to be a stunty undead team (if you understand me!) which is cool in its own right, but it makes much better fluff if the halfling necromancer raises up flings as zombies! (and better icons!)
I guess trees could have gen back, but still think the mums should stay Str only for the purpose of balancing with the other teams, the original team that Ithilkir made is balanced, Im wondering who the guy is who is doing the independant stunty testing on his own site, would he be interested in playtesting this roster
Stand Firm on the zomblings is what makes this team unique, plus, no matter what, the zomblings should stay ag2, stunty still ignores tackle zones and dodge will always be first skill on them. With the skells, i cant really see them as agile as a living fling! If you really must have them better at dodging, then give them Two Heads... But some people feel they need to have agi3, I honestly think this is OK as agi2 as its 75% with a reroll to pickup a ball, Ive seen TR100 Khemri do OK with no throwras and new Bull centaurs are often used to pick up the ball, its all a matter of how you play the team, if you need easy pickups, this isnt the team for you.
Personally I would think it funny to see my skeleton and zombie flings fumbling about in the backfield trying to pick up the ball!
Code: |
Qty Position Mv St Ag Av Skills & Traits Cost Skills
0-16 Skelefling 5 2 2 6 Right Stuff, Stunty 30,000 Agi
Regenerate
0-16 Zombifling 4 2 2 6 Stand Firm, Stunty 30,000 Agi
Regenerate
0-2 Mummifling 3 3 1 8 Mighty Blow, Regenerate 50,000 Str
Stunty
Re-Rolls: 70,000
Big Guy: Dead Wood
Qty Position Mv St Ag Av Skills & Traits Cost Skills
0-2 Woodmonster 2 5 1 10 TTM, Really Stupid, 100,000 Str, Gen
Stand Firm, Regenerate
Mighty Blow |
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_________________ Main Organiser of
Grudge [L]eague, #GrudgeLeague @ irc.fumbbl.com
and Stunty Spinoff Series, #GrudgeLeague |
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Bardurnon
Joined: Aug 07, 2003
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  Posted:
Aug 19, 2005 - 23:31 |
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Karhumie, I dont think zombiflings should have av 6 and ma 4. Must be a typo. I like this a lot. The BG sucks a bit tho. Give it BH rather than RS. Just my 2 cents.
This team is so slow! Cant you put a ghouling in or something?
ma 6, str 2, ag 3, av 5? Agi. 60k. 0-2. |
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