ErobererZim
Joined: Dec 19, 2009
|
  Posted:
Sep 16, 2014 - 13:17 |
|
I would choose Block, he has STR3 so a good Blitzer. |
|
|
the_Sage
Joined: Jan 13, 2011
|
  Posted:
Sep 16, 2014 - 13:55 |
|
I take it they get only A skills on normals?
Then I'd say either pass or block. |
_________________ Content: Twitch / Youtube ; Updates: Facebook / Twitter
(because big banners are compensating) |
|
gamelsetlmatch
Joined: Mar 05, 2013
|
  Posted:
Sep 16, 2014 - 14:06 |
|
The weakness of your team is facing 'hitters'..
While taking Block, Tackle, Pass or Accurate might seem to make sense, sitting them at the back of the pitch chucking bombs (HMP) is where you will find the best use for their first double, I think |
_________________ Stargate!
“In our play we reveal what kind of people we are.” |
|
DukeTyrion
Joined: Feb 18, 2004
|
  Posted:
Sep 16, 2014 - 14:50 |
|
HMP ... it's awesome fun too |
|
|
flydd
Joined: Jul 29, 2014
|
  Posted:
Sep 16, 2014 - 15:50 |
|
How bad are the bugs with HMP and bombs. Had a quick look through the bug list and there are a few. Just wondering what the playing expereince is like |
|
|
cameronhawkins
Joined: Aug 19, 2011
|
  Posted:
Sep 16, 2014 - 16:48 |
|
If a HMP is caught (and it might be that it is automatically caught if it lands in an occupied space–– I can't recall), then the game freezes, and both players need to simultaneously reload.
It isn't too much of a hassle if you know what to do. However, it does make HMP bombs dramatically less powerful. |
|
|
Sigmar1
Joined: Aug 13, 2008
|
  Posted:
Sep 16, 2014 - 17:01 |
|
Simultaneous reload fixing the HMP bug? I hadn't heard that.
Otherwise I won't play with or against them. Forgot one night and started a match vs. a 2 HMP gnome squad. Yeah, we didn't manage to get thru his FIRST turn before the match locked.
As for the effectiveness of Greater Horrors as primary blitzers, I don't disagree. In Stunty however, you always need backups, and I've had matches with such atrocious bombing luck (my SC match vs. Jokaero comes to mind) that sometimes they just aren't worth bothering with. A second (or third) reliable blitzer is ALWAYS useful. |
_________________ Badges? We don't need no stinkin' badges! |
|
cameronhawkins
Joined: Aug 19, 2011
|
  Posted:
Sep 16, 2014 - 17:50 |
|
Sigmar1 wrote: | Simultaneous reload fixing the HMP bug? I hadn't heard that.
Otherwise I won't play with or against them. Forgot one night and started a match vs. a 2 HMP gnome squad. Yeah, we didn't manage to get thru his FIRST turn before the match locked.
As for the effectiveness of Greater Horrors as primary blitzers, I don't disagree. In Stunty however, you always need backups, and I've had matches with such atrocious bombing luck (my SC match vs. Jokaero comes to mind) that sometimes they just aren't worth bothering with. A second (or third) reliable blitzer is ALWAYS useful. |
YEAH! That match was against me. I was wondering why you insisted on on cancelling it when it's so easy to get past...
I don't doubt that flamers make fine blitzers, but the Horror team has at least 4 other players that make almost objectively superior blitzers–– two with GMA access that start with dodge, and two with ASM that are Strength 5. Flamers are not stunty, and are not Secret Weapons, so any skills sunk into their bombing ability have at least twice the impact of such skills taken on Mad Bommaz. I would go with Pass or HMP all the way. |
|
|
xnoelx
Joined: Jun 05, 2012
|
  Posted:
Sep 16, 2014 - 17:52 |
|
Also, while the Greater Horror has better access to blitzer-type skills, the flamer is ST3, and even more importantly: MA9(ish) with Leap. He won't make a great primary blitzer, but as a sweeper he's great. And he can still throw bombs while waiting until needed to deal with a skink, pixie or Eshin asssassin that's made a break away from the rest of your (frankly sluggish) team. |
_________________ Nerf Ball 2014 |
|
Sigmar1
Joined: Aug 13, 2008
|
  Posted:
Sep 16, 2014 - 18:42 |
|
cameronhawkins wrote: | YEAH! That match was against me. I was wondering why you insisted on on cancelling it when it's so easy to get past... |
Well, had you told me there was a fix I'd have given it a shot. But when our game locked up all you mentioned was re-starting...which seemed kinda silly given the bug. |
_________________ Badges? We don't need no stinkin' badges! |
|
flydd
Joined: Jul 29, 2014
|
  Posted:
Sep 16, 2014 - 20:56 |
|
Being able to use the flamer as a sweeper makes a lot of sense. I am tempted to take HMP to mean he can stay down field for that reason. Thanks for all the input. |
|
|
mr-maverick
Joined: Sep 10, 2010
|
  Posted:
Sep 16, 2014 - 21:47 |
|
take pass if r using him to throw boms
take block or tackle if u r using him to hit stuff |
_________________ -Alcohol doesn't solve any problems, but if you think again, neither does milk.
-The early bird catches the worm, but its the second mouse that gets the cheese. |
|
xnoelx
Joined: Jun 05, 2012
|
  Posted:
Sep 16, 2014 - 21:57 |
|
flydd wrote: | Being able to use the flamer as a sweeper makes a lot of sense. I am tempted to take HMP to mean he can stay down field for that reason. Thanks for all the input. |
If you do plan to use him as a sweeper, he doesn't need to stay that far back, because he has such high (potential) MA. And without Block, he won't be a lot of use as a sweeper, relying totally on rolling pows. However, HMP is fun, so... whichever. |
_________________ Nerf Ball 2014 |
|
Kalamona
Joined: Apr 21, 2005
|
  Posted:
Sep 17, 2014 - 22:36 |
|
if u are talking about sweeper then its strip ball you need to choose, but i still think pass is the best option. |
|
|
awambawamb
Joined: Feb 17, 2008
|
  Posted:
Sep 17, 2014 - 23:50 |
|
Flamers double as bashers and sackers. mv6, leap, sprint and St3 - sometimes it's just better not bombing. you'll regret not taking block.... |
_________________ "la virtù sta nel cielo e nella terra, ma anche nelle nuvole e nelle stelle"
|
|
|