MattDakka
Joined: Oct 09, 2007
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  Posted:
Mar 18, 2019 - 16:21 |
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Block, Sure Hands, Tackle, AG 4, Two Heads, Stand Firm/+MA or ideally Dodge with a double is my build (cycle if no AG 4 or MA 7).
Big Hand is not bad but the problem is there are better skills.
Two Heads + AG 4 is like AG 5 for dodging, or alternatively AG 4 + Very Long Legs + Leap with a double. |
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dudesweet101
Joined: Apr 25, 2008
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  Posted:
Mar 18, 2019 - 17:25 |
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Tackle is so good on a beastman as most ball carriers are s3 or 2, easy 2db with horns |
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Eczemabeard
Joined: Aug 25, 2018
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  Posted:
Mar 20, 2019 - 11:43 |
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dudesweet101 wrote: | Tackle is so good on a beastman as most ball carriers are s3 or 2, easy 2db with horns |
It's a fantasy to get to the opponent's ball carriers easily, tho. Usually they are screened off ad nauseam.
Hence the MattDakka suggestion for early Two Heads rather than Extra Arms has now become my new standard.
MattDakka wrote: | Big Hand is not bad but the problem is there are better skills. |
I'm reserving Big Hand for my safety 'gor (who also has +AG, coincidentally). |
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