Aenir
Joined: Jun 07, 2007
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  Posted:
Dec 15, 2007 - 04:58 |
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is it possible to add that to stunty, or does FA also dip into that a bit? |
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Craftnburn
Joined: Jul 29, 2005
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  Posted:
Dec 15, 2007 - 05:13 |
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The FA simulates that kind of deflection. |
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Aenir
Joined: Jun 07, 2007
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  Posted:
Dec 15, 2007 - 05:36 |
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I thought FA was the Oh God, their in my hair type annoyance? |
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Craftnburn
Joined: Jul 29, 2005
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  Posted:
Dec 15, 2007 - 06:49 |
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well since FA works at a distance... |
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Aenir
Joined: Jun 07, 2007
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  Posted:
Dec 15, 2007 - 08:06 |
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got it |
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johan
Joined: Aug 02, 2003
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  Posted:
Dec 16, 2007 - 14:23 |
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Craftnburn wrote: |
The bats are cool, but Pass Block on something with No hands is quasi-illegal.. "The move may only be made if it allows the player to move into position to make an interception (which No Hands can never do), or to put the thrower or catcher into his tacklezone. " Enforcing this would be a nightmare. |
Possibly, but the Pass Block skill is possible on No Hands players anyway, so this wouldn't be a new nightmare. I think it's safe to say that if they move to any of the Pass Block squares, the move is okay.
Also, where is the definition of No Hands? I looked in LRB 4 and couldn't find it. If it simply says that any attempt to catch or intercept the ball automatically fails, then there's no trouble - just move to the interception spot, try to intercept, and fail. The issue only occurs if the player can't even attempt a catch or intercept.
The place I could find where this was most closely defined was for Buzzing, which says "[the player] will automatically fail any attempt to pick up, intercept or catch the ball." A Buzzing player could clearly use Pass Block to get into position (and then fail the intercept), so I think this is a sound interpretation for No Hands in general. |
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HunterX
Joined: Aug 02, 2003
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  Posted:
Dec 16, 2007 - 14:48 |
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johan
Joined: Aug 02, 2003
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  Posted:
Dec 16, 2007 - 14:59 |
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I don't think that's the issue at hand.
Especially with Foul Appearance, you might want to move your bat into an intercept position in order to project FA. Now, it's my impression that this is okay even with No Hands, but it's not a foregone conclusion. |
_________________ ”It's very sad
To see the ancient and distinguished game that used to be
A model of decorum and tranquillity
Become like any other sport, a battleground...”
—Benny Andersson & Björn Ulvaeus, Chess |
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Tophat
Joined: Jun 01, 2006
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  Posted:
Dec 16, 2007 - 17:50 |
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Craftnburn wrote: | Pirog wrote: | No matter how many handicaps you pour on them, no team in stunty league should have an abundance of G access. It will outweigh the handicaps no matter how many they are. |
No offense, but blanket statements like this are just wrong.
Consider that they are MA 3 AG 2, how long would it take to get 6 spp much less 16! Without Dodge (or even Block to start) they'll get knocked down A LOT! They're Really Stupid which makes getting up difficult much less anything that earns SPP. |
But in an open league it wont matter how long it would take only if they would be broken when they got there . |
_________________ Glory Daze-Dying for Glory since 30th July 2006- Back Now |
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Tophat
Joined: Jun 01, 2006
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  Posted:
Dec 16, 2007 - 17:52 |
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the idea of a swarm of bats as well goes against the idea of an 11 man team |
_________________ Glory Daze-Dying for Glory since 30th July 2006- Back Now |
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Khaan
Joined: Aug 02, 2003
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  Posted:
Dec 16, 2007 - 20:12 |
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just like snotlings? |
_________________ Even small goblins make large dents if provided sufficient thrust.
A well aimed goblin is the second most dangerous thing on a Bloodbowl pitch.
The Boyz |
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HunterX
Joined: Aug 02, 2003
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  Posted:
Dec 16, 2007 - 20:31 |
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johan wrote: | I don't think that's the issue at hand.
Especially with Foul Appearance, you might want to move your bat into an intercept position in order to project FA. Now, it's my impression that this is okay even with No Hands, but it's not a foregone conclusion. |
I think that Pass Block for the sake of Foul Appearance interference should be allowable as well.
Tophat wrote: | the idea of a swarm of bats as well goes against the idea of an 11 man team |
And I don't see why you think that. It still counts as one player. |
_________________ [url=http://www.sloganizer.net/en/image,NBL,green,black.png][/url]
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Craftnburn
Joined: Jul 29, 2005
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  Posted:
Dec 17, 2007 - 02:31 |
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johan wrote: | If it simply says that any attempt to catch or intercept the ball automatically fails, then there's no trouble - just move to the interception spot, try to intercept, and fail. The issue only occurs if the player can't even attempt a catch or intercept. |
The client will not let you even select a No Hands player as the potential interceptor, thus they could never be "in a position to make an interception". |
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HunterX
Joined: Aug 02, 2003
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  Posted:
Dec 17, 2007 - 04:36 |
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MoonFever
Joined: Oct 06, 2003
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  Posted:
Dec 17, 2007 - 07:07 |
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Not that I have bucketloads of experience in stunty, it seems that most linemen don't normally get additional tools to succeed at their task initially.
I personally like the 4 2 2 7 Regen thick skull 40K S Zombi. Their only task is to basically get in the way. If you REALLY wanted to make them even more one dimensional, lower their AG to 1.
I like the Necromancer with both A and P skill access.
Also, wererats with wild animal will make it difficult to use both every turn, without setting up the blocks, leaving the wererats in tz's on your prev turn. I like it.
Pass Blocking/Foul Appearance bats are an interesting add on.
The beasts being potential scorers with extra arms....
I'd also be more inclined to go with 2 bat swarms, and lose the Giant rat. You already have the wererats for cas machines on top of the abominations.
So far, this team and the one version of the Brey Herd seem to be the 2 more interesting lists. |
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