SvenS
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Joined: Jul 07, 2007
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  Posted:
Feb 19, 2012 - 17:35 |
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Ok as shadow mentioned eventually concidering new S teams again I'll make a CRP try here too:
((Ph) means needs doubles for that category, all non standard skills also available on doubles as usual).
0-2 Rat Ogres 6 5 2 8 Loner, Frenzy, Mighty Blow, Wild Animal, Prehensile Tail - S, (Ph) 140k
0-6 Giant Rats 6 2 3 6 Dodge, Stunty, No Hands, Really Stupid, Right Stuff, Piling On - A, Ph 40-50k (?)
0-2 Packmasters 6 2 3 7 Dodge, Guard, Throw Team Mate, Always Hungry - A, P (Ph) 80 (?)
0-8 Throtlings 5 1 3 6 Dodge, Stunty, Regenerate - A, Ph 30k
Star Ratcentaur 7 2 3 7 Loner, Dodge, Stunty, Dauntless - 60k (?)
Star Packmaster 7337 Loner, Block, Guard, Throw Teammate, Prehensive tail (whip) - cost?
RRs at 70k
Apo Yes
Pls see the previous discussion for background.
Changes to CRP:
Rats get PO instead of RSC (feels fitting with crazed rat swarms) and get mutations on normals.
Packmasters get P access aswell.
Hows that as a starting point?
Cheers |
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Craftnburn
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Joined: Jul 29, 2005
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  Posted:
Feb 19, 2012 - 17:52 |
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So the packmasters throw (and eat!?) the Giant rats? |
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SvenS
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Joined: Jul 07, 2007
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  Posted:
Feb 19, 2012 - 17:55 |
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Most S teams now have a positional with G access.
I dont like it to be the packmasters (they are busy with the rats!), perhaps adding the ratcentaur(s) as ordinary players with G (ph) access would be a good idea?? |
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SvenS
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Joined: Jul 07, 2007
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  Posted:
Feb 19, 2012 - 17:56 |
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Craftnburn wrote: | So the packmasters throw (and eat!?) the Giant rats? |
Aye they throw them, but sometimes the rats get crazed and attacks the master and has to be subdued (so no not really eating them)! |
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Craftnburn
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Joined: Jul 29, 2005
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  Posted:
Feb 19, 2012 - 18:01 |
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I actually think the Packmasters are the place for G access.
I'd drop the TTM(& Hungry) and Right stuff from the Giant rats.. Throwing rats doesn't seem to make as much sense (They are Giant after all). Maybe add Frenzy to the rats to show their vicious nature.
Something like
0-2 Rat Ogres 6 5 2 8 Loner, Frenzy, Mighty Blow, Wild Animal, Prehensile Tail - S, (Ph) 140k
0-3 Packmasters 6 2 3 7 Dodge, Grab, Tentacles GA, P (Ph) 80K
0-6 Giant Rats 6 2 3 6 Dodge, Stunty, No Hands, Really Stupid, Frenzy, Piling On - A, Ph 60k
0-16 Throtlings 5 1 3 6 Dodge, Stunty, Titchy - A, Ph 30k
Basically the team is about the Packmasters with their whips (hence Grab & Tents) struggling to control the Stupid, Frenzied rats (while at the same time being the best ball carriers). |
Last edited by Craftnburn on %b %19, %2012 - %18:%Feb; edited 1 time in total |
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uuni
Joined: Mar 12, 2010
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  Posted:
Feb 19, 2012 - 18:13 |
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If there is always hungry on the TTM player and Regeneration on the right stuff player, we will see if the client works as per rules: Regen should not trigger when always hungry kills a player (nor should apo).
Dunno if that is what was intended with the roster. |
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Synn
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Joined: Dec 13, 2004
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  Posted:
Feb 19, 2012 - 18:15 |
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Craftnburn wrote: | So the packmasters throw (and eat!?) the Giant rats? |
Just picture the rats as gerbils and the packmaster as Richard Gere.
__Synn |
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Craftnburn
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Joined: Jul 29, 2005
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  Posted:
Feb 19, 2012 - 18:17 |
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Synn wrote: | Just picture the rats as gerbils and the packmaster as Richard Gere.
__Synn |
You just had to go there, didn't you? ![Wink](./modules/PNphpBB2/images/smiles/icon_wink.gif) |
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SvenS
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Joined: Jul 07, 2007
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  Posted:
Feb 19, 2012 - 18:17 |
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@Craftnburn
The drawback with that is the packmasters will be main blitzers aswell.
It sure is an option though. |
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Last edited by SvenS on %b %19, %2012 - %18:%Feb; edited 2 times in total |
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SvenS
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Joined: Jul 07, 2007
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  Posted:
Feb 19, 2012 - 18:19 |
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uuni wrote: | If there is always hungry on the TTM player and Regeneration on the right stuff player, we will see if the client works as per rules: Regen should not trigger when always hungry kills a player (nor should apo).
Dunno if that is what was intended with the roster. |
Rats have right stuff not throtlings hence no TTM TDs and no regen.
Its dangerous throwable but nearly impossible to control rat missiles ![Wink](./modules/PNphpBB2/images/smiles/icon_wink.gif) |
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Synn
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Joined: Dec 13, 2004
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  Posted:
Feb 19, 2012 - 18:26 |
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Rats should be:
-Fast (MA 7 + Sprint)
-Suicidal (PO + AV 5)
-Impossible to control outside of the Packmaster (Really Stupid)
__Synn |
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Craftnburn
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Joined: Jul 29, 2005
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  Posted:
Feb 19, 2012 - 18:29 |
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I doubt the TTM would be a viable option given Really Stupid on the throwee! |
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MisterFurious
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Joined: Aug 11, 2010
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  Posted:
Feb 19, 2012 - 18:51 |
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Craftnburn wrote: |
I'd drop the TTM(& Hungry) and Right stuff from the Giant rats.. Throwing rats doesn't seem to make as much sense (They are Giant after all). Maybe add Frenzy to the rats to show their vicious nature.
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I concur. How do you pick a giant rat up and toss it? It doesn't make much sense. Frenzy on a giant rat makes a whole lot of sense. |
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SvenS
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Joined: Jul 07, 2007
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  Posted:
Feb 19, 2012 - 19:16 |
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As you can see the team started out w-o the TTM, but since it was suggested people seemed to love it.
Im not too attached to it if people no longer like the idea.
Frenzy on rats make sense but would make them pretty nasty bashers and up their cost.
Would we really want 6 expensive RS st 2 players with stunty and av6?
On the other hand we want to make them main blockers besides the ROs and this would help with that. |
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SvenS
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Joined: Jul 07, 2007
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  Posted:
Feb 19, 2012 - 19:17 |
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Synn wrote: | Rats should be:
-Fast (MA 7 + Sprint)
-Suicidal (PO + AV 5)
-Impossible to control outside of the Packmaster (Really Stupid)
__Synn |
av6 and stunty and PO is suicidal enough IMO
These guys will die hehe
I wouldnt mind upping their speed to 7 if we remove the TTM though. |
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