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Poll
Is CLAWPOMB really a problem?
Yes, absolutley
55%
 55%  [ 466 ]
No, Chaos Dwarfs Disagree
20%
 20%  [ 174 ]
Still Haven't Decided
8%
 8%  [ 75 ]
Pie!
15%
 15%  [ 127 ]
Total Votes : 842


koadah



Joined: Mar 30, 2005

Post   Posted: Jul 08, 2014 - 12:04 Reply with quote Back to top

dode74 wrote:
No argument from me, but that doesn't necessarily make the game "better", it just gives those who have been playing with the previous ruleset something different to whine about.


Generally it might not if your ruleset is all ready good. It could make it worse.

But we're talking specifically about CPOMB here.

IMO tweaking CPOMB would make the big perpetual leagues better. But we'd have to try it to find out.

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dode74



Joined: Aug 14, 2009

Post   Posted: Jul 08, 2014 - 12:30 Reply with quote Back to top

Better by what metric?
koadah



Joined: Mar 30, 2005

Post   Posted: Jul 08, 2014 - 12:33 Reply with quote Back to top

dode74 wrote:
Better by what metric?


I think you can guess.

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dode74



Joined: Aug 14, 2009

Post   Posted: Jul 08, 2014 - 12:51 Reply with quote Back to top

Let's assume, for a moment, that I can't. What metric?
Zlefin



Joined: Apr 14, 2005

Post   Posted: Jul 08, 2014 - 13:01 Reply with quote Back to top

Overall user satisfaction and enjoyment ratings?
dode74



Joined: Aug 14, 2009

Post   Posted: Jul 08, 2014 - 13:52 Reply with quote Back to top

Zlefin wrote:
Overall user satisfaction and enjoyment ratings?
Ooh, where are they published?
Overhamsteren



Joined: May 27, 2006

Post   Posted: Jul 08, 2014 - 14:03 Reply with quote Back to top

Should we rename this to dode74 (and soon Frankenstein) ping pong spam thread? Surprised

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gjopie



Joined: Oct 27, 2009

Post   Posted: Jul 08, 2014 - 14:04 Reply with quote Back to top

dode74 wrote:
Zlefin wrote:
Overall user satisfaction and enjoyment ratings?
Ooh, where are they published?


Any half-decent league admin would keep a rough track of user satisfaction and enjoyment.

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Chainsaw



Joined: Aug 31, 2005

Post   Posted: Jul 08, 2014 - 14:56 Reply with quote Back to top

member1234 wrote:
Seriously, how much energy can folk expend on this? There must be thousands of pages of text on it around now.

Hey man, most of us play BB instead of spending time with our children. It's THAT important!

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WingedHuman



Joined: Aug 24, 2007

Post   Posted: Jul 08, 2014 - 16:17 Reply with quote Back to top

IMHO, this debate isn't about pixel hugging. Playing against a CPOMB spam team produces not only an NPE but also removes nearly all chances of winning. I.e. remove the pieces of the game, how are you suppose to continue playing?

BB wasn't meant to be played in such a manner. Injuries and turnover are a part of the game, yes. But never at the scale that is present when facing a team with 2+ CPOMBers (elves or not).

Does it need to be tweaked? Yes. How? Well I'm not sure.

Just my humble opinion.

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easilyamused



Joined: Jun 06, 2008

Post   Posted: Jul 08, 2014 - 17:06 Reply with quote Back to top

*Dons flame proof suit*

OK, OK. Yes there are certain coaches that do very well with ClawPOMB teams. There is no disputing that. But the vast majority of people who play these teams are not know for their tactical genius. They are beatable. Quite easily in fact as position gets sacrificed early for the chance to hurt some pixels. For those who are constantly complaining that you are losing players too easily I have a very simple solution for you. Don't let them block you so much.

The BBRC didn't break CRP. FUMBBL did.

Just let that sink in for a minute.

OK? Sucks doesn't it? The rules work exactly how they wanted TT to play. However, we don't play like TT so teams here get much bigger than anticipated as the sheer volume of games played makes it easy. We have massive perpetual leagues which the BBRC didn't take into consideration but then again they were writing rules based on the GW format of TT teams playing a relatively low number of games. FUMBBL would not have come into the thought process at any point during the rule review, and I think it's pretty safe to say that they were probably told to ignore us Smile

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xnoelx



Joined: Jun 05, 2012

Post   Posted: Jul 08, 2014 - 17:23 Reply with quote Back to top

CPOMB teams are definitely beatable: see?

And yes, that's at least partly just gloating. OK, mostly. Alright, FINE! Entirely.

But while I'm at it, big TV gap games in B? Not a problem either.

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PainState



Joined: Apr 04, 2007

Post   Posted: Jul 08, 2014 - 17:24 Reply with quote Back to top

koadah wrote:
What is your point?

This is my point stated in a diffrent way.

easilyamused wrote:
OK? Sucks doesn't it? The rules work exactly how they wanted TT to play. However, we don't play like TT so teams here get much bigger than anticipated as the sheer volume of games played makes it easy. We have massive perpetual leagues which the BBRC didn't take into consideration but then again they were writing rules based on the GW format of TT teams playing a relatively low number of games. FUMBBL would not have come into the thought process at any point during the rule review, and I think it's pretty safe to say that they were probably told to ignore us Smile


Which was the point I was going to get to in the dreaded thread that sent Lorebass off the rails and made a CPOMB only thread.

CPOMB is not the problem...FUMBBL is the problem.

That weekend 3-6 match TT tourney..CPOMB does not even come up as a issue..in fact all the issues of CRP go away. The rule set is perfect for that tournament.

CRP issues creep into league play after some time but you can use optional rules to mitigate them OR just ban/amend certain aspects of CRP for the league. Table Top leagues have the best of both worlds. They can use optional rules or just ban/amend certain aspects of CRP to fit their league.

FUMBBL leagues are gimped in the sense they can only use the provided optional rules that work to get around certain aspects of CRP...BUT...none of the optional rules really cover a lot of the other issues with CRP that are just as broken as CPOMB. But since the other broken aspects of CRP do not kill pixels we do not bitch about them nearly as much.

Now of course if you go back to the start of CRP on FUMBBL you will see a lot of posts stating that the problem with CRP is FUMBBL. FUMBBL does not play a style of BB that the CRP designers were even considering.

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Last edited by PainState on %b %08, %2014 - %17:%Jul; edited 1 time in total
zakatan



Joined: May 17, 2008

Post   Posted: Jul 08, 2014 - 17:25 Reply with quote Back to top

easilyamused wrote:
We have massive perpetual leagues which the BBRC didn't take into consideration but then again they were writing rules based on the GW format of TT teams playing a relatively low number of games. FUMBBL would not have come into the thought process at any point during the rule review, and I think it's pretty safe to say that they were probably told to ignore us Smile


I heard that there is another BB client over there, called Cyanide. CRP was released at about the time GW sold their rights to Cyanide. Yet they neglected the need to take in account perpetual play and very old teams.

I don't know if they were told to ignore us, but being told to ignore Cyanide seems plain stupid to me. (not that GW hasn't shown numerous samples of stupidity before)

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albinv



Joined: Sep 15, 2012

Post   Posted: Jul 08, 2014 - 17:29 Reply with quote Back to top

@gamesetmatch

Isnt it more like 55% of minds who are able to do so? Think i picked that up somewhere.

Now does that make the other 45% weaker BB players? Would be interesting to compare those 2 groups in terms of BB success. Laughing


Last edited by albinv on %b %08, %2014 - %17:%Jul; edited 1 time in total
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