Sigmar1
Joined: Aug 13, 2008
|
  Posted:
Dec 24, 2013 - 09:30 |
|
I feel a 'Best New Stunty Team' forum entry coming on.
I agree on the broken-ness of the Squig team. All it takes is a player like Azure to (enthusiastically) demonstrate the flaws in the team design to really call attention to...the flaws in the team design. |
_________________ Badges? We don't need no stinkin' badges! |
|
JackassRampant
Joined: Feb 26, 2011
|
  Posted:
Dec 24, 2013 - 16:49 |
|
Yah, something gotta give there. I think non-Claw Hoppers and 60k TRR would do it. That incentivizes people to field multiple Squigs, and Squigs eat TRR like they eat everything else. |
_________________ Lude enixe, obliviscatur timor. |
|
bghandras
Joined: Feb 06, 2011
|
  Posted:
Dec 24, 2013 - 17:09 |
|
some general thought on stunty
I think the biggest challenge stunty faces is the complexity creep. Almost all players start with the same 2-3 skills. Either small man with stunty, dodge, right stuff, or big guys with negatrait, mighty blow, loner. (Yes, there are exceptions.) It means that if you add rosters, you are looking at possible 3-4 skills per players, which is a lot to remember. (plus positionals, plus any advancement.)
I think the obvious design space lies in the different stats (movement, strength, agility, armor) for linemen type players. The only way to maximize variety of rosters, and minimize complexity creep is to max out on those different stat combinations. (Fully aware that armor above 7 would look silly on small man, so there is some restriction.)
The other not so obvious design space is to apply linos with less traits than the stunty package. (Possibly removing dodge and or right stuff.) |
|
|
harvestmouse
Joined: May 13, 2007
|
  Posted:
Dec 24, 2013 - 17:21 |
|
What's wrong with 'complexity creep'? (sic)
There's room for as many rosters as the individual is willing to accept. For me the limit is what is plausible as a team in that world. |
|
|
bghandras
Joined: Feb 06, 2011
|
  Posted:
Dec 24, 2013 - 17:26 |
|
Complexity is detriment for a subset of player base. So complexity lessens the base a game can attract. |
_________________
|
|
WhatBall
Joined: Aug 21, 2008
|
  Posted:
Dec 24, 2013 - 17:36 |
|
bghandras wrote: | Complexity is detriment for a subset of player base. So complexity lessens the base a game can attract. |
Not sure I agree with that. I think a lot of people like the diverse players types in Stunty versus the bland, "typical" player builds found on most BB players and rosters. It opens up so much more you can try to do on the pitch, making it more enjoyable. |
_________________
|
|
bghandras
Joined: Feb 06, 2011
|
  Posted:
Dec 24, 2013 - 17:40 |
|
Well, you can argue that simplicity can also be detriment, but I don't think you can counter my above statement. I said complexity is detriment for a subset of players. So if there is at least 1 player for whom it is detriment, then the statement is true. I volunteer for that one, but my researches in gaming makes me believe that I am not alone. |
_________________
|
|
harvestmouse
Joined: May 13, 2007
|
  Posted:
Dec 24, 2013 - 17:56 |
|
WhatBall wrote: | bghandras wrote: | Complexity is detriment for a subset of player base. So complexity lessens the base a game can attract. |
Not sure I agree with that. I think a lot of people like the diverse players types in Stunty versus the bland, "typical" player builds found on most BB players and rosters. It opens up so much more you can try to do on the pitch, making it more enjoyable. |
I totally don't agree with that. However, I'm not a fan of overdescribed players in BB.
In stunty though, I don't think that matters too much. |
|
|
pythrr
Joined: Mar 07, 2006
|
  Posted:
Dec 24, 2013 - 19:25 |
|
angry midget space marines! |
_________________
|
|
JackassRampant
Joined: Feb 26, 2011
|
  Posted:
Dec 25, 2013 - 01:51 |
|
I'd like to see both Moulder and Pestilens done.
Jackass crack at Pestilens
0-1 Plagueclaw Catapult 2 5 1 8 Bombardier, No Hands, Nerves of Steel, Thick Skull, Secret Weapon (8+) S
0-2 Censer Bearer 5 5 3 6 Ball & Chain, Decay, Disturbing Presence, Foul Appearance, No Hands, Nurgle's Rot, Secret Weapon (6+) S/M
0-4 Plague Monk 7 2 3 6 Dodge, Disturbing Presence, Nurgle's Rot, Regeneration GAM
0-2 Infected Rat 6 1 4 5 Dauntless, Decay, Dodge, No Hands, Nurgle's Rot, Stunty, Wild Animal A
0-16 Pestilens Slave 6 2 3 6 Dodge, Stunty A/M
0-12 Nurgling (can't be hired) |
_________________ Lude enixe, obliviscatur timor.
Last edited by JackassRampant on %b %25, %2013 - %02:%Dec; edited 2 times in total |
|
harvestmouse
Joined: May 13, 2007
|
  Posted:
Dec 25, 2013 - 01:58 |
|
Moulder would also be high on my list as well. Pestilens isn't really suited for Stunty imo. |
|
|
JackassRampant
Joined: Feb 26, 2011
|
  Posted:
Dec 25, 2013 - 02:01 |
|
That doesn't look like a fun build? It feels a tad Strigoyan, in that it's about the 4 really good players, but instead of the one instant superstar they have a variety of one-hit wonders. They might be a tad good, make the Catapult a Star Player maybe and that should do it I'd think. I toyed with Decay on the Slaves. |
_________________ Lude enixe, obliviscatur timor. |
|
mister__joshua
Joined: Jun 20, 2007
|
I'm sure when WhatBall announces that he's actually looking at new teams we'll get a frenzy of suggestions, opinions and recommendations |
_________________ "Yeah, well, you know, that's just, like, your opinion, man." - The Dude
Mr. J's LRB7 / Forum |
|
harvestmouse
Joined: May 13, 2007
|
  Posted:
Dec 25, 2013 - 08:41 |
|
JackassRampant wrote: | That doesn't look like a fun build? |
It's just not suited, no matter what the build. To put Pestilens in Stunty, would be 'super deforming' it or 'linging' it.
*Plagueclaw catapult - One of these bloody 8th ed devices that everyone will want to forget about in a few years. Like with the 4th ed ones.
*Censer Bearers - Yep they would fit.
*Infected Rats - Generally keeping 'dumb animals' in BB to a minimum would be better. Moulder would get pack rats, so there's some duplication here, and better suited to the Moulder roster.
*Plague Monks - Plague Monks are pretty tough and unsuited to this profile. They've definitely been 'linged' here.
*Nurglings - I like this idea, many may not. If the roster was a stunty roster I'd suggest doing this too, as I suggested it for the 'alternative' BB roster.
Don't get me wrong, Pestilens is one of the rosters I'd most like to see and in fact I was thinking if I added 1 roster to BB it would be Pestilens. Just not for stunty, the fluff doesn't fit.
You also have to think how many skaven teams should we have? If anything adding a third is really pushing it. |
|
|
Sigmar1
Joined: Aug 13, 2008
|
  Posted:
Dec 25, 2013 - 08:51 |
|
mister__joshua wrote: | I'm sure when WhatBall announces that he's actually looking at new teams we'll get a frenzy of suggestions, opinions and recommendations |
Perhaps you haven't seen one of the Best New Stunty Team threads compiling (most of) the team ideas to date?
Yeah, there's no shortage of team ideas for WhatBall to work with. |
_________________ Badges? We don't need no stinkin' badges! |
|
|
| |