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Poll
Oh God, these guys are so awful because . . .
. . . they don't bring anything new to the SL.
4%
 4%  [ 2 ]
. . . the fluff is wrongheaded.
13%
 13%  [ 6 ]
. . . they are too weak.
37%
 37%  [ 16 ]
. . . they are too strong.
4%
 4%  [ 2 ]
mmmn, this porridge is juuuust right.
39%
 39%  [ 17 ]
Total Votes : 43


sk8bcn



Joined: Apr 13, 2004

Post   Posted: Sep 15, 2005 - 17:25 Reply with quote Back to top

The Stombie Team:

0-1 Poltergeist 150k
Big, invisible and dangerous, a Poltergeist can hurl a foe, friend or football with deadly effect. Prone to temporary vanishings, difficult to keep earthbound
M4 S5 A2 AV10 S, G, P – Big Guy, Dissipate (bonehead), TTM, Pass, Mighty Blow, Regenerate.


=>question: is P Physical or passing skills? I guess Physical. Okay for now. BUT IT'S NOT A BG??????? He should be, no?


0-2 Demoniac 40k
Halflings possessed by demonic spirits. Uncontrollable and angry.
M5 S2 A1 AV6 S, A – Wild animal, Stunty, Frenzy, Dauntless, Big Guy.

=>yarrr remove Big guy from flings! Something is damn wrong here! No block possible, no reroll usable Frenzy and str 2=> I don't believe in them that way.
It's fine if Poltergeist is BG and Daemoniac regular player


0-4 Spectre 60k
The spirits of former stunty players, kept earthbound by the halfomancer.
M7 S2 A3 AV7 A – Ethereal (Leap), Stunty.

stunty=>dodge. at 60k with that statline it's too few. Definitely add dodge

0-16 Stombies 30k
Resurrected stunties and awful BB players.
M2 S2 A2 AV6 G – Stunty, Right Stuff, Regenerate, Low centre of gravity (Jump Up)

=>dodge has to be added too or TS. In this form they are overpriced and too weak. I'd go for Thick skull for 30k

RR – 60k
No wizards. One opposing dead Stunty can be resurrected as a Stombie.
EDIT: And, obviously, no apoth (duh, forgot).
. . . . .

So what needs fixing?

Potential Options:

-return dodge to Spectre
-give Poltergeist more skills/adjust cost
-Ma1 for Stombies (hah)=>yarrrrrr NO NO NO
-more Av=>perhaps depends on the team spirit

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