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RhYn0



Joined: May 26, 2008

Post   Posted: Apr 09, 2012 - 14:26 Reply with quote Back to top

Hey all, I just rolled +ag on my Flesh Golem.

http://fumbbl.com/FUMBBL.php?page=player&player_id=6667129

Just wondering what peoples thoughts are on this.

RhYn0
DukeTyrion



Joined: Feb 18, 2004

Post   Posted: Apr 09, 2012 - 14:30 Reply with quote Back to top

I would ignore it and take Block, let the ghouls do the agile stuff and leave the Golem to do the road block work.
DonTomaso



Joined: Feb 20, 2005

Post   Posted: Apr 09, 2012 - 14:30 Reply with quote Back to top

An AG 3 Fleshie is nice, but quite pointless since SF changed... you're better of taking Block or MB.

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xyon



Joined: Apr 19, 2005

Post   Posted: Apr 09, 2012 - 14:30 Reply with quote Back to top

lrb4 used to be a great choice for ag+ because of their stand firm and ability to dodge without falling over. ag+ might still be worth it if you want a gimmick player, he'd only need one more ag+ to become ag4.

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Toombs



Joined: Jan 20, 2012

Post   Posted: Apr 09, 2012 - 14:32 Reply with quote Back to top

Ignore it,he could use break tackle later, and block is great as a first skill no matter what
Were_M_Eye



Joined: Sep 24, 2007

Post   Posted: Apr 09, 2012 - 14:32 Reply with quote Back to top

You could do the smart thing, or you take the +ag then strong arm and try to make the best passing golem on Fumbbl.

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RhYn0



Joined: May 26, 2008

Post   Posted: Apr 09, 2012 - 14:32 Reply with quote Back to top

cool, pretty much what I thought.

Thanks ya'll <3
Chainsaw



Joined: Aug 31, 2005

Post   Posted: Apr 09, 2012 - 14:45 Reply with quote Back to top

Mighty blow first, block 2nd. Just means he gets there quicker. Very Happy

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pingus



Joined: Dec 11, 2007

Post   Posted: Apr 09, 2012 - 14:53 Reply with quote Back to top

Chainsaw wrote:
Mighty blow first, block 2nd. Just means he gets there quicker. Very Happy

I really don't like the thought process behind that. IMO Block gets your golems quicker to the might blow not the opposite. Without block you can't rely that much on blocking, you fail more, burn more rerolls generally make less blocks and make your opponent prone less often.
maysrill



Joined: Dec 29, 2008

Post   Posted: Apr 09, 2012 - 15:12 Reply with quote Back to top

pingus wrote:
Chainsaw wrote:
Mighty blow first, block 2nd. Just means he gets there quicker. Very Happy

I really don't like the thought process behind that. IMO Block gets your golems quicker to the might blow not the opposite. Without block you can't rely that much on blocking, you fail more, burn more rerolls generally make less blocks and make your opponent prone less often.


Short term, Block is better. If you're building up the team for the long haul, MB is the quicker path. I've experimented with both (same holds true with BoBs and sauruses as well).

The downside really comes in when you...

...get hit. Block is a much better defense than MB
...roll doubles for his next skill. MB/Dodge makes for an awkward little spud of a player until you hit 31spp, at which point you...
... ...roll a second doubles, giving you MB/Dodge/SS as you wait for 51spp, at which point you...
... ... ...roll +ST. Dammit, now you have a MB/Dodge/SS/+ST golem, which is nice, but still had a blind spot without block.
...get him killed on a Skull/Both-Down block after you've used up your last reroll because necro rerolls cost 70k and you didn't buy many.

Note: All the above scenarios look much sillier with +AG in place of MB. You're just as vulnerable, and your increased dodging and "ball skills" are not offset by your lack of killing power.
zakatan



Joined: May 17, 2008

Post   Posted: Apr 09, 2012 - 16:09 Reply with quote Back to top

+ag makes him special, but probably won't win any games Very Happy

i took +ag on a bob and made him my main scorer

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