C3I2
Joined: Feb 08, 2005
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  Posted:
Jul 27, 2013 - 22:06 |
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I think, I know what to pick on my normal skill roll, but since its such an unusual player I´ll let you guys have your say!
http://fumbbl.com/FUMBBL.php?page=player&player_id=8774069
No polls just opinions, and feel free to tell WHY, it is the Tactics & Strategy board after all. |
Last edited by C3I2 on %b %27, %2013 - %22:%Jul; edited 1 time in total |
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Craftnburn
Joined: Jul 29, 2005
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  Posted:
Jul 27, 2013 - 22:30 |
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I'd take Tackle. Nothing worse than just pushing Blodgers around with a guy that awesome. |
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Rabe
Joined: Jun 06, 2009
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  Posted:
Jul 27, 2013 - 22:36 |
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Shadowing would be fun, but Tackle is much better an option, I guess.
Also, Diving Tackle could be nice: Keep the (weak) opponents nearby, mark ball carriers... gives your opponent a headache when it comes to the decision whether to block him or not (because a failed block most likely makes things worse for him, if only for all the assists he needs alone). And Tackle could be his legend skill if it's another normal roll. |
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Verminardo
Joined: Sep 27, 2006
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  Posted:
Jul 27, 2013 - 22:44 |
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Tackle is obvious. Leap would also be fun (jump the cage for a 2d block) but only half as good without Tackle. Frenzy is another very good option as it combines really well with high Strength and Movement but since you play without Witches I figure you don't like Frenzy. |
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C3I2
Joined: Feb 08, 2005
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  Posted:
Jul 27, 2013 - 22:50 |
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Its originally an experimental team, to test playing with Assassins. I normally would use four blitzers and one or two WEs. |
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PainState
Joined: Apr 04, 2007
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  Posted:
Jul 27, 2013 - 23:03 |
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Why not Sure Hands? Now you have your stud ball carrier. |
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C3I2
Joined: Feb 08, 2005
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  Posted:
Jul 27, 2013 - 23:07 |
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I carry with Albatross as well, Painstate. So, if I could do a carrier, I would not go pure SH but Pro, so I can use the ball CATCHING as well as when I do other stuff. Right now Pro, is probably my third choice, if I rank it. |
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pythrr
Joined: Mar 07, 2006
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  Posted:
Jul 27, 2013 - 23:09 |
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stop filthy pixel hugging n picking |
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gamelsetlmatch
Joined: Mar 05, 2013
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  Posted:
Jul 27, 2013 - 23:59 |
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tackle and sure hands are both the two best choices but since you are having some fun with the team and working your assasins you could also have some fun with this skill choice and have him be the first with fend and then put it on some more of your side steppers |
_________________ Stargate!
“In our play we reveal what kind of people we are.” |
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DukeTyrion
Joined: Feb 18, 2004
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  Posted:
Jul 28, 2013 - 00:16 |
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Sure Hands, for the ultimate ball carrier.
It's like The Count, without the ball handling weakness. |
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DukeTyrion
Joined: Feb 18, 2004
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  Posted:
Jul 28, 2013 - 00:20 |
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C3I2 wrote: | I carry with Albatross as well, Painstate. So, if I could do a carrier, I would not go pure SH but Pro, so I can use the ball CATCHING as well as when I do other stuff. Right now Pro, is probably my third choice, if I rank it. |
Pro doesn't stop Strip Ball, which is pretty much the only thing that would get the ball off that player. |
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C3I2
Joined: Feb 08, 2005
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  Posted:
Jul 28, 2013 - 01:25 |
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I tend to lose the ball to Wizards a bit :-9, but to SB at times also yes. I´m currently ranking the choices as this:
- Tackle, Diving Tackle/Leap
- Diving Tackle, Tackle
- Pro, Tackle/Diving Tackle
- Sure Hands, Tackle
- Leap, Strip Ball/Tackle
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robocoyote
Joined: Oct 19, 2010
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  Posted:
Jul 28, 2013 - 01:32 |
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Play up in TV and you won't have the wizard issue |
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C3I2
Joined: Feb 08, 2005
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  Posted:
Jul 28, 2013 - 01:35 |
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Its not much of an issue, if we´re talking normal ranked play. Lets face it, if I roll players like this I will use the team in a major eventually. |
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C3I2
Joined: Feb 08, 2005
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  Posted:
Jul 28, 2013 - 02:33 |
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