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Poll
What skill should Karate pick with the double 5?
Jump Up - and wait for Piling on on 176spp
40%
 40%  [ 4 ]
+AV - help him survive and bash on
0%
 0%  [ 0 ]
+ MA - run faster lttle slayer and slay the fast ones
20%
 20%  [ 2 ]
Diving Tackle - No one should run away from him
10%
 10%  [ 1 ]
Side Step - just because
10%
 10%  [ 1 ]
Skip the double - and give him (tell me below)
20%
 20%  [ 2 ]
Total Votes : 10


DatMonsta



Joined: May 27, 2009

Post 11 Posted: Nov 05, 2013 - 23:25 Reply with quote Back to top

Hey fans of stunty, dear S.P.L.A.T.-coaches!

My little gnomish friend Karate just made his 31st Casualty for his Super Star-skill up.
(For the lazy ones: Squigslayer with Tackle, MB, Dodge and Pro, can get Strength- and Generalskills without a double)

Rolling a double5 gives sooo many choices and I can't find the best one out of them.

Give me a helping hand and answer the poll + give me your opinion.

Thx!
cameronhawkins



Joined: Aug 19, 2011

Post   Posted: Nov 06, 2013 - 00:32 Reply with quote Back to top

I think Piling On is probably the best choice.

Gnomes are a grind team, so +MA isn't necessary to drive the offense. And since he's not a viable baller, it wouldn't help it that regard either (the way it might on a Dwarf Blitzer).

+AV might be a good choice, but he has Dodge, so that takes a lot of heat off him anyway. It wouldn't be terrible (Av9 thick skull is an unattractive fouling target), but I don't think it will help the team out as much as having a dedicated killer.

Diving Tackle would certainly be interesting, but you really need another skill in there (Stand Firm, Side Step, or Jump Up) to get the most out of it.

Jump Up would be great at 51spp, but stunties rarely make it to Legend, and it won't help him much in the meantime, since Dodge keeps him on his feet and deters a lot of blitzes.
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