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DrPoods



Joined: Nov 14, 2013

Post   Posted: Dec 28, 2013 - 10:58 Reply with quote Back to top

Hey everyone! I am in the process of creating a Warhammerers style Dwarf team for the box and am now starting "Warhammerers Juniors" in Stunty.

Now, Ideally I want as many Mad Bommaz in the starting lineup as possible but apart from that I am pretty open for what to have. A Cannon and Daredevil would be handy too.

How would you suggest starting a Gnome roster?
cowhead



Joined: Oct 22, 2006

Post   Posted: Dec 28, 2013 - 12:10 Reply with quote Back to top

2 bombaz to start

never take a cannon.

2 daredevils and squig slayers.

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DrPoods



Joined: Nov 14, 2013

Post   Posted: Dec 28, 2013 - 12:19 Reply with quote Back to top

Never take a Cannon? Why is that?

Just curious.

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Naru1981



Joined: Jan 01, 2009

Post   Posted: Dec 28, 2013 - 12:29 Reply with quote Back to top

4 bombers

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xnoelx



Joined: Jun 05, 2012

Post   Posted: Dec 28, 2013 - 13:02 Reply with quote Back to top

The cannons are only the same price as a lino, so considering the fluff, I'd say take both of them, plus all the positionals, and 3 rerolls. Use both of the Squig Slayers and a Runner as the 3 Blitzers, use the other Runner as the Thrower, then have all the bombs and cannons for genuine Warhammerers style illegal dwarvish contraption plays.

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DrPoods



Joined: Nov 14, 2013

Post   Posted: Dec 28, 2013 - 13:52 Reply with quote Back to top

Oh yes indeedy! I like that idea!
cameronhawkins



Joined: Aug 19, 2011

Post   Posted: Dec 28, 2013 - 16:46 Reply with quote Back to top

I would go for

2 Cannons 100
2 Squig Slayers 180
2 Bombers 120
1 Daredevil 60
5 Gnomes 250
4 Rerolls 240
Apothecary 50

Your ideal drive should be an 8 turn grind, and a score with a Bomber.
Never field more than 2 Bombers, and (apart from the initial roster) never buy a new Bomber until you have at least 1 skill on all the other Bombers.
Get one Hail Mary Pass, and plant him backfield. On offense, after turn 3 (when your players are enmeshed with the defense, and you can't safely bomb) use him to grab the ball and be ready to lob it across the pitch.
I've grown to be very skeptical of Daredevils, because they're so fragile and you don't really want them to soak up SPP anyway. I only use them for TTM or as a last resort when I have 2 turns to score.
DrPoods



Joined: Nov 14, 2013

Post   Posted: Dec 28, 2013 - 17:00 Reply with quote Back to top

Thanks mate!

Judging by that Gnome team you got, you have plenty of experience with them!

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the_Sage



Joined: Jan 13, 2011

Post   Posted: Dec 28, 2013 - 17:09 Reply with quote Back to top

Gnomes easily suffer from positional overload. But that's not too bad. I like having 1 cannon for an OTTD long shot.

cameronhawkins wrote:

I've grown to be very skeptical of Daredevils, because they're so fragile and you don't really want them to soak up SPP anyway. I only use them for TTM or as a last resort when I have 2 turns to score.


I rather enjoy mine, but having 2 of them with AG4 means I'm kind of spoiled. =)

Diving catch is a pretty good skill in [S], because of how it counters bombers. And having a single player with AG3 and MA5 (+ sprint) is quite helpful. Sure, you could duke it out with your other guys, same as an all blocker dorf team could work, but I think they have their place, and grant you some much needed flexibility.


Last edited by the_Sage on %b %28, %2013 - %19:%Dec; edited 1 time in total
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