melker
Joined: Dec 16, 2003
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  Posted:
Sep 02, 2004 - 16:20 |
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Glomp
Joined: Jan 04, 2004
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  Posted:
Sep 02, 2004 - 16:26 |
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Your idea dosen't really work since people can just try to make 6+ dodge rolls to lower the luck meter. Sorry |
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peikko
Joined: Aug 02, 2003
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  Posted:
Sep 02, 2004 - 16:28 |
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[quote="inquisitorpustus"]Your idea dosen't really work since people..../quote]
Naah, people will join with their bloodkillermacho teams to score some free spp |
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melker
Joined: Dec 16, 2003
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  Posted:
Sep 02, 2004 - 16:28 |
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So? if they make the dodge they will get +luck |
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ploplo25
Joined: Aug 02, 2003
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  Posted:
Sep 02, 2004 - 16:33 |
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no
a 2+ dodge or a 6+ dodge gives the same change on the luck %
That's why I think judging luck on this base isn't really smart |
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Young and Sweet !!! ..... |
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Glomp
Joined: Jan 04, 2004
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  Posted:
Sep 02, 2004 - 16:38 |
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Yeah the same change for a failed roll buy your more likely to fail it arent you? |
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JanMattys
Joined: Feb 29, 2004
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  Posted:
Sep 02, 2004 - 16:46 |
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It would be fun to see matches where both coaches try the most unexpected moves just to lower the luck meter.
Imagine the terrific (sed few in number) TDs you could see there!!!!
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Ash
Joined: Feb 03, 2004
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  Posted:
Sep 02, 2004 - 16:58 |
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Can be interesting if you MUST win with the lower lucky score...
i explain...
32 starting team, you don t keep the 16 winners but just the 8 winners with the smaller lucky score... then you just keep the 2 winners of 4 with the smaller lucky score...
If you work on that kind of logic, you can make something interesting |
_________________ Ash |
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sk8bcn
Joined: Apr 13, 2004
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  Posted:
Sep 02, 2004 - 17:02 |
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That can't be done fairly. Think about it. Every turn I try a dodge with my ag 1 saurus within a tackle zone. 6+.
The one that does the most 6 lose. game duration 5 mins. I can play with dice at home. No need to pm and search my dice oppenent. |
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JanMattys
Joined: Feb 29, 2004
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  Posted:
Sep 02, 2004 - 17:20 |
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Uhm.... I suppose you're right.
Sounded funny, tho.
...at least, that's a game where elves DO NOT win easily... |
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Slick
Joined: Jul 03, 2004
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  Posted:
Sep 02, 2004 - 17:39 |
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Look I would be down for it as long as the people who play try their best to win. You'll just have to get mature players who will do their best as far as getting two die blocks and doing 2+ dodges. Then if they win even with constant failing they could advance in a tourney or whatever system you use. It would require a little integrity but most fumbbl coaches who would be interested would probably follow the premise by actually trying to win. |
_________________ Some people get "it", and others don't. How about you? Do you get "it"? |
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Bruno
Joined: Sep 21, 2003
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  Posted:
Sep 02, 2004 - 18:10 |
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I think Ash is onto something. Since you actually have to score to win you have to do some decent moves, and _then_ casue a turnover |
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sk8bcn
Joined: Apr 13, 2004
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  Posted:
Sep 02, 2004 - 18:45 |
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You could get points for win and so and add points manualy for the coach that has no luck. I don't know but somehow it's fun to try hard move but somehow too it's tough to set up. |
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tane
Joined: Jul 31, 2004
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  Posted:
Sep 02, 2004 - 19:31 |
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Should play necromantic and try dodging every turn with your golems - with stand firm a failed dodge (6+ trying to dodge into 2 tacklezones) lowers your luck% but does not cause a turnover, so you're still capable of actually playing while having your luck% go down pretty much all the time. |
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Jinxed
Joined: Jul 04, 2004
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  Posted:
Sep 02, 2004 - 19:44 |
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However much I feel naturally attracted to the theme of this tourney I will not participate.
Too may easy ways out like those mentioned above... |
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