Jinxed
Joined: Jul 04, 2004
|
Posted:
Sep 30, 2004 - 19:44 |
|
the team:http://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=96419
Things to consider:
I like mutations and I like them varied.
I like MA7 a lot, plus the beast rolled a double 5 so it might be the will of the Gods to give him VLL but there are so many good options out there...
A blodging AG4 Beast sounds great, as does an accurate AG4 throwing beast but all options below are tempting to me...
What would you choose and why?
PS: No, I will NOT choose claw or dirty player. |
Last edited by Jinxed on %b %01, %2004 - %09:%Oct; edited 3 times in total |
|
Kommando
Joined: Dec 08, 2003
|
  Posted:
Sep 30, 2004 - 19:49 |
|
id go for very long legs since it gives you the extra +1 on intercepting which with pass block will make a VERY nice pass defense...not really useful mostly but i still love it |
|
|
Arktoris
Joined: Feb 16, 2004
|
  Posted:
Sep 30, 2004 - 19:52 |
|
Hi Jinxed (no pun intended),
I voted dodge b/c of it's overall benefits. Makes him better at scoring, stay on his feet when blocked, and better at horns/blitz (dodge away from tz to blitz someone). |
_________________ Hail to Manowar! The latest charioteer to DIE for bloodbowl! - Slain, by Ghor Oggaz |
|
Britnoth
Joined: Aug 02, 2003
|
  Posted:
Sep 30, 2004 - 19:57 |
|
Pass pass pass.
Far superiour than accurate when your reciever doesnt have catch to reroll that, and all yoru receivers are ma 5 or 6 so you will need to gfi to score in 2 turns if you play a passing game.
Giving players lucky enough to get stat increases and doubles skills that only help them generate spp is a sure way to make your team rapidly fill with a handful of high spp, niggled players that once retired leave a shell of a team. Choosing skills that help other players get spp is much better in making a long term team.
If you dont want any passing skills, an ag4 FA passblocker is more useful than the +1 interceptions from vll. |
|
|
Idolen
Joined: Aug 02, 2003
|
  Posted:
Sep 30, 2004 - 20:02 |
|
I would go for big hand or pass for that BM, that will give you a better ballhandler IMHO |
_________________ 1f u c4n r34d th1s u r34lly n33d t0 g37 l41d |
|
Rimmer
Joined: Aug 19, 2003
|
  Posted:
Sep 30, 2004 - 20:10 |
|
Make him a thrower, take Big Hand. |
_________________ As always one is always 100% sure about the truth until one learns that it isn´t the truth. Then one is 100% sure that it isn´t the truth. |
|
Glomp
Joined: Jan 04, 2004
|
  Posted:
Sep 30, 2004 - 20:11 |
|
Big hand on an AG4 player??? *inquisitorpustus bangs his head on the desk* and who is he going to pass to on a regular basis? You should be forming solid cages not chucking the ball around! Dooooh.
Take foul apperance it'll keep him alive longer and annoy the hell out of your opponents... oh yeah and get him passblock at some point.
The people who voted for dodge just want to laugh at you for having a dodge beastman. |
_________________ Forum terrorist. |
|
DropDeadFred
Joined: Mar 05, 2004
|
  Posted:
Sep 30, 2004 - 20:20 |
|
why get dodge, he is just foul bait and most of the mean claw guys have tackle anywho i would get him FA or the +ma none of the dodge malarky |
_________________ Sk8bcn is unhappy with my sig so i have changed it to this |
|
Mnemon
Joined: Aug 02, 2003
|
  Posted:
Sep 30, 2004 - 20:45 |
|
Ag4/big hand is actually a nice combo. Pick up in any number of tz on a 2+ and dodge out easy. |
|
|
Jinxed
Joined: Jul 04, 2004
|
  Posted:
Sep 30, 2004 - 20:54 |
|
Doh. I forgot to mention Big Hand indeed.
Another one to consider. Doubly since I have no Big hand mutation yet and I want 'em all! |
_________________ Nuffle sucks |
|
AvatarDM
Joined: Aug 02, 2003
|
  Posted:
Sep 30, 2004 - 20:56 |
|
I'd take Pass, it's superior to Accurate in your team, as Britnoth explained above. |
|
|
Jinxed
Joined: Jul 04, 2004
|
  Posted:
Sep 30, 2004 - 21:20 |
|
Pass is not my preferred option.
For starters it is not a mutation!
If no mutation it should allow me (him) to do stuff he could not before. (Dodge, Leap, NoS) |
Last edited by Jinxed on %b %30, %2004 - %21:%Sep; edited 1 time in total |
|
Glomp
Joined: Jan 04, 2004
|
  Posted:
Sep 30, 2004 - 21:23 |
|
So get big hand on another beastman? You can dodge out easily enough on a 3+ or just smash your way out. A big hang AG4 beastman seems like a bit of a waste. |
_________________ Forum terrorist. |
|
DropDeadFred
Joined: Mar 05, 2004
|
  Posted:
Sep 30, 2004 - 21:25 |
|
y cant u have get pass becasue its not a mutation then y get block? thats not a mutation |
_________________ Sk8bcn is unhappy with my sig so i have changed it to this |
|
Jinxed
Joined: Jul 04, 2004
|
  Posted:
Sep 30, 2004 - 21:46 |
|
Block is THE skill to pick on a 'non-double'
So I guess you are joking. |
Last edited by Jinxed on %b %30, %2004 - %22:%Sep; edited 1 time in total |
|
|