peikko
Joined: Aug 02, 2003
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  Posted:
Feb 08, 2005 - 15:05 |
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There was not any really miracle solution to balancing nurglins. Following is the change that is prolly goin to happen, some of you have suggested and liked this idea, some have suggested other ideas from which not all were bad. This was chosen because nurglins need to stay as nurglins. They dont need to become closer to some other team, which would have caused by adding positional players. Having random mutations would have rocked, but unfortunately that cant be done.
Code: | 1) Nurglins will loose their thick skull but remain at same cost
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This will take effect early next week, you have now time to say your sayings about this if you feel. |
Last edited by peikko on %b %18, %2005 - %09:%Apr; edited 1 time in total |
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albator2001
Joined: Aug 02, 2003
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  Posted:
Feb 08, 2005 - 15:14 |
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I am against this new concept.
Nurglings suck with 2 AG ...
I propose they lose thick skull and mutations, but they gain +1 AG ... |
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Zy-Nox
Joined: Aug 02, 2003
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  Posted:
Feb 08, 2005 - 15:16 |
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they dont suck with ag2, they are quite resiliant, and can specialise with mutations. |
_________________ "Who made that girly Zy-kNox Mod?"
Anarchy Online |
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JackDaniels
Joined: May 03, 2004
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  Posted:
Feb 08, 2005 - 15:18 |
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does that affect already existing nurglings? |
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nazerdemus
Joined: Nov 02, 2004
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  Posted:
Feb 08, 2005 - 15:21 |
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some win/draw loss % for nurglin teams
37-22-42 upto 10 less tr than opponent
37-26-38 same tr as opponent
42-21-37 upto 10 more tr than opponetNt
umm yeah this definetly needs addressing right away , it seems they are perfectly average lets nerf them before their average win ratios destroy the whole of stunty |
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peikko
Joined: Aug 02, 2003
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  Posted:
Feb 08, 2005 - 15:30 |
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albator2001 wrote: | I propose they lose thick skull and mutations, but they gain +1 AG ... |
Not a option, it would take away the whole essense of what makes nurglins a nurglins |
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peikko
Joined: Aug 02, 2003
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  Posted:
Feb 08, 2005 - 15:31 |
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JackDaniels wrote: | does that affect already existing nurglings? |
Yes, it will. |
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peikko
Joined: Aug 02, 2003
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  Posted:
Feb 08, 2005 - 15:32 |
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Schalburg
Joined: Feb 12, 2004
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  Posted:
Feb 08, 2005 - 15:32 |
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Meddling for meddlings sake....gahhh |
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nazerdemus
Joined: Nov 02, 2004
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  Posted:
Feb 08, 2005 - 15:33 |
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Or maybe its there average +0.11 casualty rate that makes them need so badly changing |
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nazerdemus
Joined: Nov 02, 2004
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  Posted:
Feb 08, 2005 - 15:39 |
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So were not gonna use statistical data to evaluate whether changes are nessesary but heresay and conjector , your opening thread in the post is biased and as the stats I have just copy pasted from the handy stats screen shows , not very acurate ....They are not .. as you begin ...one of the most powerful forces in stunty , otherwise they wiould have a higher win ratio than 50 /50 and a higher casualty comparison than +0.11 |
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peikko
Joined: Aug 02, 2003
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  Posted:
Feb 08, 2005 - 15:40 |
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nazerdemus
Joined: Nov 02, 2004
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  Posted:
Feb 08, 2005 - 15:44 |
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How is it unrelevant to the post , you say your changing it , I tell you I dont think its not a good idea and back it up with statistical evidence to support what i say , something I fail to see done in either of the previous threads you mention regarding these changes and 12 people saying nurglings need changing could be 12 whole people who recently lost to a nurglin team
And on your poll for stunty races that need changing most you kinda forgot to put a control option of - stunty is fine as it |
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thmbscrws
Joined: Aug 02, 2003
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  Posted:
Feb 08, 2005 - 15:53 |
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You have to take into account the fact that a lot of the nurglings stats on fumbbl where generated with str 6 beasts not the tentacled beasts we have now. I don't think many people will argue that tentacles are much better than str 6 in stunty so it's really impossible to use the win % generated by the site as an accurate judge of whether or not the team is over powered. Since we can't use the number it has to fall to common sense and as far as that goes i think most stunty players when asked what team they like to play against the least would say nurglings or snots. Snots have already been nerfed to hell and back so they can be left alone. The nurgs aren't way overpowered but they are a little to good and also really anoying to face. Removing thick skull isn't going to demolish the team but it will bring them down enough that they would be more in line with everyone else. Plus, three thick skull teams (nurgs, snots, gnomes) always seemed like way to much thick skull to me. It makes the league as a whole better if we keep the teams as differant as possible. In summary, yank the thick skull! |
_________________ "If God really existed it would be necessary to abolish him." - Mikhail Bakunin |
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nazerdemus
Joined: Nov 02, 2004
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  Posted:
Feb 08, 2005 - 16:00 |
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thmbscrws wrote: | You have to take into account the fact that a lot of the nurglings stats on fumbbl where generated with str 6 beasts not the tentacled beasts we have now. I don't think many people will argue that tentacles are much better than str 6 in stunty so it's really impossible to use the win % generated by the site as an accurate judge of whether or not the team is over powered. Since we can't use the number it has to fall to common sense and as far as that goes i think most stunty players when asked what team they like to play against the least would say nurglings or snots. Snots have already been nerfed to hell and back so they can be left alone. The nurgs aren't way overpowered but they are a little to good and also really annoying to face. Removing thick skull isn't going to demolish the team but it will bring them down enough that they would be more in line with everyone else. Plus, three thick skull teams (nurgs, snots, gnomes) always seemed like way to much thick skull to me. It makes the league as a whole better if we keep the teams as differant as possible. In summary, yank the thick skull! |
Most Ranked players would tell you they least like to play dwarfs and chaos , neither of these teams are unbalanced IMHO , there inherant lack of playing ability is the compensator for their durability , that is balance .
Also I dont think im the only one to have picked up on the lets change stunty because umm lets just do it ....attitude |
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