origami
Joined: Oct 14, 2003
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  Posted:
Jan 06, 2004 - 00:54 |
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Generally, people think of that the point of a catcher is to go out to receive the pass and run it in for the TD. After thinking about it a little, it seems as though this is a pretty poor use for them.
Having the catchers score most of the TD will result in a lot of SPP being concentrated in one place. This is bad because it makes you vulnerable to a couple of lucky hits on your stars. It also boosts your TR out of proportion to the number of actual useful/game winning skills that you get. It's better to spread out those SPP and have a well rounded team.
If you don't use them for scoring, then what are they good for? Defense. For a lot of teams, the catchers are the only ones who can get agility skills. Some of those are very handy on defense, especially against dodgy, passing teams. If your catcher has both catch and pass block, it makes your opponent's passing decisions much more difficult. With an agility of four, your odds are better than even to make that interception. Even with an agility of three, you've significantly reduced your opponent's chance of successfully completing that pass. Diving tackle, sidestep, and shadowing are all nice for denying freedom of movement to opposing receivers. |
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Mezir
Joined: Aug 02, 2003
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  Posted:
Jan 06, 2004 - 00:59 |
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With Dauntless, MA 8 or 9, and some Guards on your team, Catchers make excellent Blitzers. |
_________________ Build a man a fire and he's warm for a day; set a man on fire and he's warm for the rest of his life. |
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Matt_wyeth
Joined: Nov 29, 2003
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  Posted:
Jan 06, 2004 - 01:03 |
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favour skill combinations for maximum annoyance block, dodge, side step, diving tackle those four skillz will allow you to cover a player and make it very risky for him to move. |
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thmbscrws
Joined: Aug 02, 2003
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  Posted:
Jan 06, 2004 - 01:32 |
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Actually i find catchers are pretty damn good at scoring touchdowns. Call me crazy but thats what i use mine for and it works out pretty well. Catchers have a relatively high turnover rate on most teams since they are usually fragile and hold the ball a lot so giving them points is important becuase you will need to build up new catchers to replace dead or niggled ones. On teams like skaven, high elves, and pro elves rolling doubles and agility increases on your gutters or catchers is very important so scoring a lot of tds spread out between the four of them really helps to get that dauntless horns combo or nerves of steel dump off or all kinds of other nasty skill combinations.
Don't get me wrong developing linemen is important it's just i usually wait until i have a solid lead from scoring with my faster more agile players before i start running risky plays with linemen. With elf teams i find that leaving a linemen in the back to pass the ball to my passer is the best way to develope the linemen without having to take to many chances running them down field instead of the better suited catchers and blitzers. Linemen are important, but positional players are usually the real strength of your team. |
_________________ "If God really existed it would be necessary to abolish him." - Mikhail Bakunin |
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Jugular
Joined: Aug 02, 2003
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  Posted:
Jan 06, 2004 - 01:45 |
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with fast dodgy teams I tend to use two catchers for offense two for defense. Haven't had enough experience with them to know what skill combo's work best though. I always used to use my catchers for scoring only. |
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poodle-man
Joined: Aug 02, 2003
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  Posted:
Jan 06, 2004 - 02:11 |
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I normally use at least one catcher, preferably a blodge one, out wide by himself. That way your opponent will send a small horde, two or three players to shut him down. this should leave you in a postion to outnumber and flood through on the other side. The other useful side effct of this trick is that it allows you to spread the spp's a bit, giving the score to a player who otherwise would never make it into the endzone.
Sounds great in theory but i suck so what do i know?
And as thumbscrews said. make sure you have the win before you start lobbing long bombs to linemen. i have lost nearly as many games to trying to farm spp's out as i have to my opponents, just because im greedy. |
_________________ The Tr th. |
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VoidSeer
Joined: Jan 29, 2004
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  Posted:
Jan 29, 2004 - 18:20 |
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With my WE team I have two catchers assigned to defence:
Blodge, dauntless, sure feet, catch (1d blitz at 11 squares !)
Blodge, shadowing, tackle
Next skills will propably be passblock. |
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BadMrMojo
Joined: Aug 02, 2003
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  Posted:
Jan 29, 2004 - 18:23 |
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VoidSeer wrote: | With my WE team I have two catchers assigned to defence:
Blodge, dauntless, sure feet, catch (1d blitz at 11 squares !)
Blodge, shadowing, tackle
Next skills will propably be passblock. |
The shadower in particular might want to consider sidestep first. You mark a guy and your opponent blitzes you away with a push and shadowing suddenly does nothing to help. Passblock will let you latch onto a few more receivers, but sidestep will help you keep them covered. |
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Condensed Guide for Newbies |
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VoidSeer
Joined: Jan 29, 2004
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  Posted:
Jan 29, 2004 - 18:53 |
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Yeah, I know about side-step. But, last time I developped passblockers with a team. I found that 1 passblocker can be useful but 2 is way better.
Actually 2 guys with passblock, catch really forces your opponent to change his play (if he plays a passing game, of course).
I'll think about it when they'll get the SPP. The problem with defensive catcher is that they don't advance that fast.
I have to field them on offence from times to times. |
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phillier
Joined: Aug 02, 2003
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  Posted:
Jan 29, 2004 - 19:32 |
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Try 5 passblockers like I had with my de |
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Barash
Joined: Aug 02, 2003
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  Posted:
Jan 29, 2004 - 19:33 |
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VoidSeer wrote: | I found that 1 passblocker can be useful but 2 is way better.
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Well I had that advantage in a game vs Mnemon a few days back with my HE team.
http://fumbbl.com/FUMBBL.php?page=match&op=view&id=222751
Mnemon passed and conpleted 3 times right over my catchers (well thanks to the help of passblock they stood there watching the sky and jerking off, ignoring the ball completely), all 3 interception attempts failed, dispite AG 4, the catch skill and not in a tacklezone. Elfs can be a real pain in the .... Any more suggestions? |
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Darkwolf
Joined: Aug 02, 2003
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  Posted:
Jan 29, 2004 - 20:00 |
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I had a dauntless catcher and a guard catcher on my human team. Best two-way players around I found. Watch coaches get mad when your 2st catcher blows an ogre of the los into the BH box.
On defence you got speed and ability to turn the ball over on counter plays. I use my catchers with blodge/side step as walls or screen players to get the ball into the hands of other players who need spp.
I have a 2st Lion warrior. Still kept him even after the injury. Still effective with blodge, side step, except when he meets 3st tacklers. |
_________________ Check out the latest Darkwolf "***Did you know?" in his bio! Each month, a new Darkwolf factoid!
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Khaan
Joined: Aug 02, 2003
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  Posted:
Jan 29, 2004 - 20:22 |
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Dirty player makes them useful. |
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A well aimed goblin is the second most dangerous thing on a Bloodbowl pitch.
The Boyz |
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