BadMrMojo
Joined: Aug 02, 2003
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  Posted:
Jan 30, 2004 - 21:04 |
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Oh. Never noticed that. Sounds like it's cancelling assists rather than accumulating them.
So (as far as the client is concerned)
Str 6 + 3 assists vs Str 3 + 2 assists == Str 6 + 1 assist vs Str 3 + 0 assists == Str 7 vs 3 == 3 die block
when actually it should be
Str 6 + 3 assists vs Str 3 + 2 assists == Str 9 vs Str 5 == 2 die block. |
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SkiJunkie
Joined: Aug 02, 2003
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  Posted:
Jan 30, 2004 - 21:06 |
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Quote: |
The client does it wrong. A ST7 player blocking a st3 player with one assist each gets three dice in the client, but the LRB rules say that the st7 player would need st9 (ie, an additional assist in this case).
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Well shoot. And noone has pointed this out before.
Right now the client does this:
Code: |
str adj = attacher assists - defender assists
if ( str adj is positive )
attacker st = atacker st + str adj
else
defender st = defender st + absolute value(str adj)
//now use updated str values
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So it should be this:
Code: |
attacker st = attacker st + attacker assists
defender st = defender st + defender assists
//now use updated str values
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Mully
Joined: Aug 02, 2003
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  Posted:
Jan 30, 2004 - 21:11 |
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WOW ..... I never even noticed that |
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Severian
Joined: Dec 12, 2003
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  Posted:
Jan 30, 2004 - 21:45 |
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Is this just an issue with the assist math? It sounds like the Java client does all the math on the BLOCKER in that case:
Str 7 blocking Str 3
using blocker-only math:
Str 7 + 1 offensive assist - 1 defensive assist = Net Str 7 = 3 dice block
using LRB math:
Str 7 + 1 offensive assist = Net Str 8
Str 3 + 1 defensive assist = Net Str 4
Str 8 vs Str 4 = 2 dice block |
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Mezir
Joined: Aug 02, 2003
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  Posted:
Jan 31, 2004 - 02:48 |
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That should solve it Ski. |
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