Mr-Klipp
Joined: Aug 02, 2003
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  Posted:
Apr 30, 2003 - 03:20 |
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Yes, players who died can get the MVP. To quote:
The Most Valuable Player award is awarded randomly to one player from each team, just so long as they were available to play in the match. |
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The Finishing Touch |
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Frankenstein
Joined: Aug 02, 2003
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  Posted:
Apr 30, 2003 - 03:23 |
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AlphaX wrote: | I don't see a team with 300 games. Interperting :
http://fumbbl.com/FUMBBL.php?page=team&team_id=4941
is not so trivial; interpert the MVP as a collector's problem, and you should know that getting an MVP for all your players can take hundreds of games. Even if MVPs are distributed uniformly amongst the players present at the game. [is the rand() used in javabowl uniform?]
playing 46 games and not getting an MVP ? well if the team had 11 players on it - that is (10/11)^46 - which according to my windows calculator is about .012% - very unlikely... you cannot pick groups which match what you are looking for and call the result a valid statistic (that is fishing.) pick teams at random to come up with your 300 games.
Empirically speaking, there seem to be many more low numbered players with lots of MVPs than high numbered players...
This thread belongs under the java client ??? The webpage, fumbbl.com, doesn't assign the mvp. |
- 300 games of the last position players (including a recently retired one)
- 0.012%? Nah, it's really somewhere at or beyond 0.1 x 10^-10, insanely low for sure
- Is this the wrong thread-category? I classified the odd MVP-distribution as a bug. But you're right,wrong category!
Anyhow, skyjunkie's post has revealed the mystery and has explained the observeable data as well.
(btw: can you say "to reveal a mystery" or does that sound odd? And, if so, what would be the proper verb here?)
btw: 10/11^46 is actually 1.2% according to my calculator! |
Last edited by Frankenstein on %b %02, %2003 - %15:%May; edited 1 time in total |
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Bendrig
Joined: Aug 02, 2003
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  Posted:
Apr 30, 2003 - 09:14 |
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[/quote]That explanation is more than satisfactorally and explains all the available data. Stupid me, should have exploited this discovery. [/quote]
Looks like I unknowingly did. I've tend to put my fast-scoring players (Wardancers, dragon warriors, Gutter runners) in those slots.
Now I know why they never, or seldom, got the mvp, leaving those for the linos while they gathered up other spp's. ooopsie. feel like a cheater now.
ah well. |
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