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Clementus



Joined: Oct 01, 2003

Post   Posted: May 24, 2004 - 18:59 Reply with quote Back to top

Gutters are on defence to assist, not to hit. I use mine alot, including a MA 11 one to lend that crucial hit, and with ag 4 and dodge they can get anywhere, nearly.

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Britnoth



Joined: Aug 02, 2003

Post   Posted: May 24, 2004 - 19:01 Reply with quote Back to top

Calador wrote:
Technically, the skill description does NOT say that it allows you to move one additional space, it says :
Add +1 to the players Movement, so there should really be little doubt that you can't get the benefit
of 2x +MA and VLL


So does VLL add to your movement when using shadowing? Does the client do this right?
DoubleSkulls



Joined: Oct 05, 2003

Post   Posted: May 28, 2004 - 13:48 Reply with quote Back to top

Squiggy wrote:
So... a movement increase has a 3/36 chance of happening, and a double has a 6/36 chance in happening.


Not really.

6 & 4 is 2/36

5 & 5 is 1/36
6 & 6 is 1/36
other Doubles 4/36

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Ian 'Double Skulls' Williams
Eucalyptus Bowl
Squiggy



Joined: Apr 04, 2004

Post   Posted: May 28, 2004 - 15:43 Reply with quote Back to top

DoubleSkulls wrote:

Not really.

6 & 4 is 2/36

5 & 5 is 1/36
6 & 6 is 1/36
other Doubles 4/36


yes, but the odds of rolling a 10 are 3/36, including the double 5. And to be honest, on a double 6, are you going to take anything but the strength increase? seriously?

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DoubleSkulls



Joined: Oct 05, 2003

Post   Posted: Jun 02, 2004 - 13:59 Reply with quote Back to top

That's my point - you can't have 3/36 for MA and 6/36 for doubles...

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Ian 'Double Skulls' Williams
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BadMrMojo



Joined: Aug 02, 2003

Post   Posted: Jun 04, 2004 - 01:25 Reply with quote Back to top

Ok, what are the odds of rolling a 10 on 2 dice... 3/36. That's your odds of rolling a +MA.
Now the odds of that same roll being doubles is 6/36. Those are your odds of having the option of taking a mutation.

It's not necessarily exclusive - double 5s in this case as noted.

Ok, one more to make your head hurt. The odds of rolling any possible way of increasing your movement (assuming you don't already have VLL) without passing up a +ST?
7/36 (roughly 1 in 5 skill rolls) == 1+1, 2+2, 3+3, 4+4, 5+5, 6+4 and 4+6

Odds of a Dauntless Horns GR being more fun than a 1-turner? 1/0 == infinite.

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Mezir



Joined: Aug 02, 2003

Post   Posted: Jun 04, 2004 - 10:42 Reply with quote Back to top

My GRs are on defence to hit and to lend assists both. My GRs blitz far more than my Storm Vermin nowadays, but that's because two have Dauntless (one has Horns, one has Strip Ball, both have Block). Of course when I have an open run with my ST 4 Storm Vermin he'll be doing the blitzing, since he has Tackle, but going deep and sacking the elven ball-carrier waiting there with the ball is a GRs job, even without dauntless. Two to assist and one to hit him. Very Happy

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Zhluhur



Joined: Aug 02, 2003

Post   Posted: Jun 04, 2004 - 10:53 Reply with quote Back to top

and don't forget that nasty blodge, sidestep, diving tackle ones....

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