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Shepherd



Joined: Oct 28, 2004

Post   Posted: Dec 01, 2004 - 18:00 Reply with quote Back to top

I hereby propose an addendum to Murphy's Law, Nuffle's Law of Blood Bowl Probability:

The odds of making a successful roll in Blood Bowl are inversely proportional to that roll's importance in your overall strategy.

And the Shepherd Corollary to Nuffle's Law:

The odds of failing a roll in Blood Bowl are directly proportional to the comedy value of a disastrous failure.

_________________
A super-hero that always fails his Bonehead roll: MAN-MAN, the averagest hero alive!
Buy Dead Eyes Open, starting July 2005 from Slave Labor Graphics!
AFK_Eagle



Joined: Mar 12, 2004

Post   Posted: Dec 01, 2004 - 18:36 Reply with quote Back to top

"Rolling a double on a skill roll doubles the odds of aging."
"Rolling a +stat increase triples the chances of dying on-pitch within 5 games."
"Regen will only work on 30k rookie zombies. 110k advanced mummies are doomed to die (again)."
"Give a blodger the ball, and guarantee the opposing team, w/o tackle, will manage to POW you down."
"Injuries incurred via failed GFI's shall be given a +5 to breaking of armor/cas."

There's a million more...what's your favorite?

_________________
Listen to Eagle! Eagle is good, Eagle is wise!
Founder of the E.L.F.--These elves will play anybody!
Gentlemaniac



Joined: Feb 05, 2004

Post   Posted: Dec 01, 2004 - 18:38 Reply with quote Back to top

How about the Curse of the Dark Elves:

A 2+ roll will fail 25% of the time, and 50% of the time if the ball is involved at some stage.


Last edited by Gentlemaniac on %b %01, %2004 - %18:%Dec; edited 1 time in total
shaqpooh



Joined: Aug 02, 2003

Post   Posted: Dec 01, 2004 - 18:39 Reply with quote Back to top

A gfi which crosses the goal line will fail half the time. If a reroll is available, it will fail 5 out of 6 times.
Delta



Joined: Aug 02, 2003

Post   Posted: Dec 01, 2004 - 18:46 Reply with quote Back to top

Mine would have to be:
Your partner watching you play will increase the chance of losing by 99%

_________________
Cain is for Charlie and Delta is for Cain
sk8bcn



Joined: Apr 13, 2004

Post   Posted: Dec 01, 2004 - 18:59 Reply with quote Back to top

mine is well

win the best when I have no strategie at all

mwahahahahahhaaaƩaa
Korso



Joined: Aug 02, 2003

Post   Posted: Dec 01, 2004 - 19:06 Reply with quote Back to top

Mine would be:

If I say "You can't kill Bert, he is invincible!" then he will die for sure.
Shepherd



Joined: Oct 28, 2004

Post   Posted: Dec 01, 2004 - 19:07 Reply with quote Back to top

Holy crap, I've spawned a monster.

I'd argue most of these fall under the general Rule of Probability... the more crucial the play, the more likely the dice will turn on you.

_________________
A super-hero that always fails his Bonehead roll: MAN-MAN, the averagest hero alive!
Buy Dead Eyes Open, starting July 2005 from Slave Labor Graphics!
borderline



Joined: Nov 05, 2003

Post   Posted: Dec 01, 2004 - 19:27 Reply with quote Back to top

There is also the Mysterious Disastrous Misclick Law: The probability of a Disastrous Miscklick is proportional to the time you took planning the play.

So, play fast.
Bruno



Joined: Sep 21, 2003

Post   Posted: Dec 02, 2004 - 18:11 Reply with quote Back to top

Id say, the probability that one of you will remember a good roll are inversely proportional to you bitching about a poor roll Smile

In numbers that probability would be 0 and 1
Macavity



Joined: Nov 23, 2004

Post   Posted: Dec 09, 2004 - 23:14 Reply with quote Back to top

I actually was playing the other day, and, on the last turn, commented (since I was losing), "At least no one died. I lost a ghoul each of the previous games I've played" and on his last move, a blitz, a one die block SIs my ghoul.... It's a jinx. But it always is true:
"The more you feel the last bit of the game doesn't matter, the more it will make sure you suffer for ignoring it"

_________________
When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up. -C.S. Lewis
craigtubby



Joined: Oct 04, 2004

Post   Posted: Dec 16, 2004 - 13:24 Reply with quote Back to top

The odds of getting a negative result on a roll in Blood Bowl are proportional to your desire for that roll to work.

For example : 1 GFI needed to win a game in the last turn = 5/6 chance of failure.

Leaping a strip ball wardancer into a cage, 2 dice against block, and then that player catching the ball = 5/6 chance of success.

Chance of wardancer still being on his feet for your next turn = 5/6 chance of success

Chance of wardancers long pass being intercepted by a troll in 2 tackle zones = 5/6
mutescreamer



Joined: Apr 09, 2004

Post   Posted: Dec 16, 2004 - 13:49 Reply with quote Back to top

Quote:
A gfi which crosses the goal line will fail half the time. If a reroll is available, it will fail 5 out of 6 times.


If the potential touch down is vital to the outcome of the game the chances of the armour being broken and that player dieing are increased immeasurably


I'M STILL BITTER!!!!
JanMattys



Joined: Feb 29, 2004

Post   Posted: Dec 16, 2004 - 13:57 Reply with quote Back to top

Jan's Postulate of Double Skulls Ubiquity
Double Skulls always happen in the first block of your turn.

First Corollary to Jan's law:
if you reroll the first block, Double Skulls happen in the first and second block of your turn.

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