Java
Joined: Jan 27, 2018
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  Posted:
May 22, 2019 - 11:16 |
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Shushnik
Joined: Feb 27, 2006
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  Posted:
May 22, 2019 - 13:31 |
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Strip ball or two heads for cage diving. Tackle or frenzy aren't bad either. |
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Java
Joined: Jan 27, 2018
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  Posted:
May 22, 2019 - 13:41 |
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didn't think of 2 heads! thanks |
_________________ Vlad Von Carstein's door-to-door evangelist |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
May 22, 2019 - 14:05 |
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Either Tackle and Two Heads if sacker or Sure Hands and Tackle later if dedicated ball carrier.
I'd build him as ball carrier/safety with Sure Hands and Tackle. Sure Hands counters Strip Ball and coupled with AG 5 allows to pick up the ball in tackle zones.
I checked the roster and since you have only 1 Tackler it's better to take it over Stand Firm. |
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JackassRampant
Joined: Feb 26, 2011
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  Posted:
May 22, 2019 - 15:09 |
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Tackle or Sure Hands. |
_________________ Lude enixe, obliviscatur timor. |
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Shushnik
Joined: Feb 27, 2006
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  Posted:
May 22, 2019 - 16:43 |
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I really think you train up a real ball carrier and leave this guy to excel as your can opener and utility player who can get through any positioning. Which is why I think two heads can be potent.
You really want a move boosted blodger in that role, and this guy likely isn't that. And if he is, he can't add sure hands. |
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thoralf
Joined: Mar 06, 2008
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  Posted:
May 22, 2019 - 16:53 |
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Leap. Be positive. You will roll that double.
Otherwise why not Two Heads and then Dodge. |
_________________ There is always Sneaky Git. |
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ben_awesome
Joined: May 11, 2016
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  Posted:
May 22, 2019 - 16:58 |
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big hand if you want to secure loose balls in TZ's. |
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Nextflux
Joined: Jan 22, 2008
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  Posted:
May 22, 2019 - 17:16 |
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twoheads and tackle, maybe tackle first if your team needs it, I dont think you really need leap on the double, rather take dodge on double and rule the cagebreak |
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Dominik
Joined: Oct 29, 2004
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  Posted:
May 22, 2019 - 17:30 |
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The first agile guy in a non-agile team shall be the ball carrier, the second one the sacker.
Hence you shall give now Sure Hands, Two Heads and at last only Tackle (helpful against Side Step/Dodge sackers trying to stop your movement). |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
May 22, 2019 - 17:33 |
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Dominik wrote: | The first agile guy in a non-agile team shall be the ball carrier, the second one the sacker.
Hence you shall give now Sure Hands, Two Heads and at last only Tackle (helpful against Side Step/Dodge sackers trying to stop your movement). |
Yes, building a ball carrier is the priority.
Currently the most suited to that role is the AG 5 Beastman, he has MA 6 but with AG 5 he can pass the ball when needing to score in 2 turns.
Only 2 skill rolls are missing, so it's impossible to take Sure Hands, Two Heads and Tackle, therefore Sure Hands and Tackle should be the right choices. |
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Java
Joined: Jan 27, 2018
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  Posted:
May 22, 2019 - 20:59 |
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you're all overlooking the fact that the goat will be dead before it reachers 76spps so in the end this is pointless
beyond that, I'm taking all of these suggestions into consideration. I have to say that the prospect of cage breaking is more intriguing. And that I shouldn't have taken guard back when he reached 31spps, whatever path I consider now. Doesn't work right with either.
I guess I'll find out who was the most convincing in a few games' time. |
_________________ Vlad Von Carstein's door-to-door evangelist |
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thoralf
Joined: Mar 06, 2008
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  Posted:
May 22, 2019 - 21:34 |
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Java wrote: | you're all overlooking the fact that the goat will be dead before it reachers 76spps so in the end this is pointless |
Better be safe than sorry, then.
Retire it. |
_________________ There is always Sneaky Git. |
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Shushnik
Joined: Feb 27, 2006
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  Posted:
May 22, 2019 - 21:44 |
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The most protective skill is dirty player. So take that and foul constantly. You'll spend 3/4 of every game on the bench. |
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uzkulak
Joined: Mar 30, 2004
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  Posted:
May 22, 2019 - 22:09 |
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two heads definitely is the most interesting, but really you need +ma. |
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