MarckusOfCamlan
Joined: Jul 20, 2017
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  Posted:
May 23, 2020 - 00:02 |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
May 23, 2020 - 00:12 |
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+ MA.
As an aside, Jump Up was not a good pick.
He should have Side Step, Sure Feet, Leap but Jump Up wasted a skill slot. |
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MarckusOfCamlan
Joined: Jul 20, 2017
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  Posted:
May 23, 2020 - 00:28 |
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I disagree. It proved already usefull |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
May 23, 2020 - 00:32 |
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It can't be more useful than building a 1TTD Catcher.
But you of course are free to ignore wise suggestions. |
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MarckusOfCamlan
Joined: Jul 20, 2017
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  Posted:
May 23, 2020 - 00:48 |
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I have no difficulties scoring in one turn with thist team, and with strengh 3 he got other purpose. I4ll get another 1 natural 1 turner |
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lautrehamon
Joined: Nov 18, 2017
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  Posted:
May 23, 2020 - 08:51 |
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Jump-up is a nice skill but clearly hardly a good pick for an elvish catcher - sure feet does increase his range the same way, but even when he's not on the ground
Here + MA over + AV, or maybe ignore it to take wrestle now that he have jump-up ; and go wrestle/diving tackle/side step/jump-up for a really annoying player. |
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Garion
Joined: Aug 19, 2009
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  Posted:
May 23, 2020 - 09:23 |
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Jump up is a fine pick. It may not be the most optimal selection (which is where Matt is coming from) but it still offers a nice threat in game for keeping your team mobile and offers something of a surprise scoring threat. |
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MarckusOfCamlan
Joined: Jul 20, 2017
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  Posted:
May 24, 2020 - 01:26 |
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What I have in mind here is I'm building a team, not a collection of individual players.
It's rather easy to turn a Woodelf catcher into a one turner, and you're allowed to have 4 catchers when you just need one one-turner. And if you take in account that my tree has grab, that I have several guard players, getting one or 2 free moves through push backs is easy (as long as you have enough players on the field that is). Therefore, a brand new catcher can already score in one turn.
When I have a natural one turner, one that don't even need the pushes or use them to reduce the number of "go for it", I prefer not risking his life in defense, and keep him preciously in reserve most of the time. Therefore I just bring such one-turner out to score and find they pex fast enough like that (I remember a game with another team in which my one turner 5 agility leap and a speed of 10 scored 7 TD; my skaven opponnent didn't really had tools to block him).
Therefore +1 strengh is useless for a classic one turner. And if I remember well, this one got +1 strength as first skill. So I picked a skill that I find useful to use him very often. And jump up fill that roll.
Jump up also protects him in two ways : It's less interesting to block him as he has jump up, so he get blitzed less often. It also helps him to avoid a risky dodge after getting up as he can block from being prone (Usualy 2 dices) instead of having to dodge.
Then, the +3 move makes more differences than rerolling go for it. I can reroll the GFI using team reroll if needed. I canot give up a reroll to get +3 move.
Thurlir is a really good and Versatile player. He don't have a clear role in the team but can be part of any action from most places of the board even if prone. That's cool.
I'll probably add tackle to Thurlir's skillset before sure feet, but sure feet is on my want list, fore sure. |
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MarckusOfCamlan
Joined: Jul 20, 2017
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  Posted:
May 24, 2020 - 22:44 |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
May 24, 2020 - 23:23 |
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Even Nuffle didn't like his skill build. |
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Nightbird
Joined: Aug 02, 2003
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  Posted:
May 25, 2020 - 01:57 |
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MattDakka wrote: | Even Nuffle didn't like his skill build. |
Lighten up matt, not everything needs to optimal. BB isn't a meta game for everyone.
If it was ogres, halflings & goblins wouldn't exist. |
_________________ "If most of us remain ignorant of ourselves, it's because self-knowledge is painful
& we prefer the pleasures of illusion." ~Aldous Huxley |
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MarckusOfCamlan
Joined: Jul 20, 2017
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  Posted:
May 25, 2020 - 02:37 |
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I still don't find optimal to build a +1 Strengh catcher into a one turner just because one turner are great. Not optimal to me at all. And his death tend to confirm one-turner need to spend the minimum amount of time one the field. :p |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
May 25, 2020 - 13:13 |
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1) If you build more than 1 turner one of them dying will be a less serious issue.
2) if you have 2 of them, and your opponent gets a Blitz!, he can't Blitz both of them.
3) 2 one turners can be placed in 2 different places of the field when you receive, reducing the distance of pass/hand off.
4) ST 3 is nice even on one turners, because they can 1d blitz the player blocking the path to score (and 2d in case of ST 2 players).
@Nightbird: if somebody asks suggestions for player build, the most logical thing is suggesting the best build for that kind of player.
If the OP is not interested in optimal builds it's ok, but he should not even ask and instead he should choose skills he personally finds fun/optimal for him, the player is his!
I like to give good suggestions and really help people, don't get me wrong, this is why I'm passionate about these topics.
There are only 6 skill slots per player, so, even if Jump Up is not utterly useless, the low numbers of skill slots means that best skills have higher priority. |
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MarckusOfCamlan
Joined: Jul 20, 2017
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  Posted:
May 25, 2020 - 23:54 |
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Giving advices shall includes the explanations. The explanations have more value than the advice itself.
Besides, you critisised a choice of skill taken before the +1 move. It should have changed the rational as it couldn't be canceled anyway. |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
May 26, 2020 - 00:12 |
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It can't be cancelled, but you can learn from the experience and not take that skill again in the future.
This is why I talked about a skill you already picked.
Generally I give explanations, but +MA over +AV for a Wood Elf Catcher (or Side Step over Jump Up) was really so obvious that I didn't think it needed an explanation. |
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