koadah
Joined: Mar 30, 2005
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  Posted:
Aug 14, 2020 - 16:11 |
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So here is an admin's wish list compiled from various discussions.
Add any more wishes to the bottom.
* I would like spp progression to be an option in league. So we can choose between classic progression and the new system.
* The option to switch seasons off.
* The option to adjust Expensive Mistakes starting point. (or keep this option as we currently have it)
* The option for adjusting the value of stat increase for L, or again just allowing to switch between classic mode and the new system. E.g. +St 80k or +St 50k etc..
* Adjust skill values. Especially random skills TV value
* The option to change the value of MVP (4 or 5 spp), and choose between random or select 3 etc.
* Choice of different kick-off tables. E.g. BB2020, BB2016, CRP, LRB4
* Games per season
* Rebuy base treasury. i.e. Not fixed at 1,000,000 and not fixed to Starting Treasury.
* Bonus per game
* Bonus per win
* Bonus per tie
* Bonus per loss?
* Bonus per TD
* Bonus per cas
* Hard cap
* Agents fees
* Different season lengths e.g. long 1st season but others shorter.
* Coach can "end season" and rebuy before the real season ends.
* Coach cannot prematurely end season until the team has played n games
* option for individual cap per team. e.g. so that teams in different tiers in a league can have different cap values. |
_________________
[SL] + Official Stunty teams. Progression KO. Old & new teams welcome. 29th May!
Last edited by koadah on %b %15, %2020 - %15:%Aug; edited 4 times in total |
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koadah
Joined: Mar 30, 2005
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  Posted:
Aug 14, 2020 - 16:11 |
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sokeeffe
Joined: Sep 19, 2009
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  Posted:
Nov 30, 2020 - 10:54 |
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I mostly play just leagues, but I was around when CRP came into being on FUMBBL and I remember that client changes at the time were the death of some leagues (e.g. 7s). So I'd like to add some things not covered above to the wishlist around retaining the fantastic flexibility we currently have:
Client
* Setup - value based max players on field
* Setup - value based max players in widezones
* Setup - value based min players on line of scrimmage
* Inducements - continue to allow flexibility in Wizards, Star Player on both teams, petty cash affecting TV, etc...
* Skills - Right stuff preventing tackle
* Sneaky git sent to KO
My assumption is that current FUMBBL roster management and skill settings will retain current functionality, as will team management. Ruleset options I can see changing a lot depending on what is supported. Key things for me from those from a league management perspective are:
* being able to set starting treasury for new teams
* being able set the range of 'players on team' will be important.
As always huge thanks to the love and attention, not to mention hard work, that Christer, Stowelly and Candlejack (and others) put into this incredible site and community. |
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Nelphine
Joined: Apr 01, 2011
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  Posted:
Nov 30, 2020 - 13:18 |
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How will seasons actually be calculated for league? For instance, I assume in C, it will just be number of games. In League though, people don't always play their games (due to real life circumstances), but for their league, that season should still end.
Ideally, we'd be able to have 4 options: Number of games, end of a particular tournament, end of a particular set of tournaments, or when the league commish hits a button, all the teams related to that button have their season end. |
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kalaerwin
Joined: Feb 17, 2021
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  Posted:
Feb 17, 2021 - 09:47 |
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guestblog
Joined: Mar 04, 2021
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Posted:
Mar 04, 2021 - 08:42 |
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There was once a blind man who had so fine a sense of touch that, when any animal was put into his hands, he could tell what it was merely by the feel of it. One day the cub of a wolf was put into his hands, and he was asked what it was. He felt it for some time, and then said, "Indeed, I am not sure whether it is a wolf's cub or a fox's: but this I know -- it would never do to trust it in a sheepfold."
Evil tendencies are early shown. |
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koadah
Joined: Mar 30, 2005
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  Posted:
Mar 04, 2021 - 16:12 |
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JackassRampant
Joined: Feb 26, 2011
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  Posted:
Mar 04, 2021 - 17:08 |
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If leagues couldn't adjust the 20k player cost increase per season... that would be very limiting. |
_________________ Lude enixe, obliviscatur timor. |
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koadah
Joined: Mar 30, 2005
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  Posted:
Mar 04, 2021 - 18:07 |
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TheFear
Joined: Jan 20, 2016
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  Posted:
Mar 04, 2021 - 18:27 |
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Assuming we'll still be able to play reserection style leagues. Would be good to have the BB2020 "exhibition game" kick off table as an option.
Also I think there is an "exhibition match" prayers to Nuffle table?? |
Last edited by TheFear on %b %04, %2021 - %19:%Mar; edited 1 time in total |
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BlockBadger
Joined: Jan 21, 2021
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  Posted:
Mar 04, 2021 - 19:13 |
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Totally with the fear on that.
What I personally would like is the options to change very inaccurate's check level and to remove it entirely. |
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Rafe
Joined: Apr 27, 2009
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  Posted:
Mar 04, 2021 - 19:20 |
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Keeping Bloodlust as an option for L (2016 and 2020 skillsets), so SL teams etc don't have to all become AS |
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tussock
Joined: May 29, 2011
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  Posted:
Mar 05, 2021 - 08:42 |
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Just as a number that's already sitting there and used for a similar purpose, there's a score on the teams list for groups, if we could use that to add to a team's rebuy, it'd let us patch in a bunch of house rules without adding new site functions or database stuff.
As long as the team rebuy thing could read the group score, which, yeah, teams api has the group number in it for imported teams, so functionally should be doable I think.
Mind you, we can also just edit the team's treasury before rebuy, so not really needed I guess. |
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koadah
Joined: Mar 30, 2005
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  Posted:
Mar 05, 2021 - 11:40 |
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Editing the treasury might work for small leagues, but some some leagues are pretty big and teams will be ending their seasons at different times.
Honestly, I think that this would be a good feature. It would be a compromise between official seasons and no seasons.
IMO it would be better than either. |
_________________
[SL] + Official Stunty teams. Progression KO. Old & new teams welcome. 29th May! |
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