MattDakka
Joined: Oct 09, 2007
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  Posted:
Jan 16, 2022 - 16:11 |
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captainmalkor wrote: | or could take horns instead of dauntless |
Horns is a Secondary skill, Dauntless is a Primary skill. |
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Bellenrode
Joined: May 02, 2021
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  Posted:
Jan 23, 2022 - 13:39 |
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Also, Horns requires Blitz while Dauntless doesn't.
Personally I'd go for Strip Ball, because it synergizes well with Wrestle and increases the odds of dropping the ball, which is paramount. |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
Jan 23, 2022 - 13:46 |
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True. On the other hand, Horns, when Blitzing, gives a sure +1 Strength, while Dauntless requires a test in order to increase the Strength. |
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JackassRampant
Joined: Feb 26, 2011
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  Posted:
Jan 23, 2022 - 18:34 |
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MattDakka wrote: | True. On the other hand, Horns, when Blitzing, gives a sure +1 Strength, while Dauntless requires a test in order to increase the Strength. | yes, but Dauntless is much cheaper and works vs ST4 too. It also works on normal blocks, not just blitzes, which is important on a team with low ST and low AV players. |
_________________ Lude enixe, obliviscatur timor. |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
Jan 23, 2022 - 19:22 |
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Yes, not disagreeing with that. I was just pointing out the pro of Horns, i.e. not requiring a test when Blitzing unlike Dauntless.
When comparing skills we have to consider pros and cons. |
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Bellenrode
Joined: May 02, 2021
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  Posted:
Jan 23, 2022 - 20:26 |
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MattDakka wrote: | True. On the other hand, Horns, when Blitzing, gives a sure +1 Strength, while Dauntless requires a test in order to increase the Strength. |
True.
The upside of Dauntless is being able to re-roll a failed roll, albeit the final result is still left to a chance. Horns guarantee +1 ST, but Blitz is a much more limited resource (you get only 1 per turn).
Then said, if you want to attack the ball-carrier anyway, you will probably Blitz with your Wrestle + Horns Gutter Runner, so here is that. |
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policeshades
Joined: Oct 31, 2017
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  Posted:
Jan 25, 2022 - 17:19 |
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Medon
Joined: Jan 28, 2015
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  Posted:
Jan 25, 2022 - 20:01 |
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There is no synergy anymore between claw & mighty blow, you know this? |
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Garion26
Joined: Nov 28, 2021
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  Posted:
Jan 25, 2022 - 20:16 |
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I would say there is still overall casualty synergy just not on the Armor Break roll.
Claws makes you more likely to break armor and Mighty Blow makes it more likely to get a removal. The two are still nice to have together. Just means that the '7' rolls on armor aren't breaks. Everything else for armor rolls stays the same. |
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Kondor
Joined: Apr 04, 2008
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  Posted:
Jan 25, 2022 - 20:19 |
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Medon wrote: | There is no synergy anymore between claw & mighty blow, you know this? |
The synergy is still there but it is nerfed. Claw can be used to break armor and then mighty blow on the injury roll. It is still good to have both if you will see heavily armored foes. It just is not as good as it was because you can only use claw or mighty blow to break armor. Mighty blow no longer modifies armor beyond the effects of claw. |
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JackassRampant
Joined: Feb 26, 2011
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  Posted:
Jan 25, 2022 - 22:16 |
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1296 knockdowns vs AV9+:
No skills: 60 cas
Claw: 90
MB: 130
ClawMB new: 150
ClawMB old: 186
Vs. AV 10+, it's 36 with no skills, and 84 with just MB. |
_________________ Lude enixe, obliviscatur timor. |
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Strider84
Joined: Jun 03, 2009
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  Posted:
Jan 26, 2022 - 07:50 |
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I'm also for Horns here. Reason is if you need to blitz someone away on the sideline for example in a normal turn 5 to break through or just blitzing something free in your average turn, you don't want to rely on a dauntless roll. You don't want to waste RR for that.
Also advantage over dauntless is vs st2 targets.
other alternative is two heads but that probably goes rather to a block GR which has the ball |
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policeshades
Joined: Oct 31, 2017
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  Posted:
Jan 26, 2022 - 09:45 |
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Medon wrote: | There is no synergy anymore between claw & mighty blow, you know this? |
I am aware it has been nerfed. I was gently trolling Matt's old BlackBox Legend with Wrestle and Block as well. |
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MattDakka
Joined: Oct 09, 2007
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  Posted:
Jan 26, 2022 - 12:05 |
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The original plan was just having Wrestle, then he got ClawMB, so he took Block as last skill in order to use the killstack when rolling Both Down vs Blockless/Wrestless opponents.
I didn't expect to roll 3 doubles when I started his build, hence the Wrestle-Block redundancy, which was not so bad when trying to sack a Block ball carrier. |
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Eki
Joined: May 11, 2006
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  Posted:
Jan 26, 2022 - 14:58 |
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It depends on the league but generally 1 gutter wrestle + strip ball and 1 gutter wrestle + dauntless |
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