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Fenris83



Joined: Jul 11, 2007

Post   Posted: Oct 03, 2024 - 15:43 Reply with quote Back to top

Hello,

I'm brainstorming some house rules for a Breton team for our league according to current rules. I realize that the Imperial Noble team is replacing the old Bretons, but I still think that the Bretons deserve their own roster due to their peculiarities.

Of course, I also know the Breton rosters of Plasmoid and Garion and my design is certainly strongly inspired by them. In general, Garion's thoughts on the names and activities of the positions don't seem to be dissimilar to mine. Especially when it comes to the squires and the idea of them handing the ball over to the knights rather than passing anything. Similarly, I think Bretons should favor running play.

However, I wonder why you rarely see roster designs with negative traits. At least I'm not aware of any. Has this ever been tested?

Especially with regard to Breton society (shit rolls downhill Wink) I immediately have a kind of animosity cascade in my head.

The knight thinks everyone sucks and wants the most glory for himself -> Animosity (all team-mates). Animosity here stands for both a dislike of those of lower rank and a thirst for glory towards other knights.

Player positions that represent the lower nobility (Squire, Yeomen) think the Peasants suck, but have to get along with their liege -> Animosity (Peasant Linemen)

And the peasant lineman is the poor devil at the bottom, without animosity but also without talent and development potential. As Garion wrote, this should simply be the worst human lineman.

I also remember reading a very amusing text about Breton teams where it said that the Peasants are more or less drafted in to fill the gaps in the team. That actually argues for Loner(X+) on the Peasant but that would be too much.

Additionally, I'm currently playing around with a house rule called Encumbered. In my head, the Breton Knights are player positions that should be too good for the game, or at least have extreme potential, similar to the Vampires. To make this possible, I had considered using a kind of negative trait, similar to the vampires, to dampen this a little. In my opinion, you can play around with the absurdity of a player in full plate armor. Encumbered (X+) means that this player must roll the dice if he wants to stand up, with adjacent players giving him +1 to the roll. On a natural 1 or a result below the value in the bracket, the player remains down.

In return, the knight receives MA: 6, ST: 3, AG 3+, PA 4+, AV: 10+ as well as Dauntless, Stand Firm and Juggernaut at a cost of 110,000/115,000 and Primary GS, Secondary AP

Last but not least, I would consider adding a team special rule that prohibits knights and squires from fouling and supporting fouls. I think the Bright Crusaders were sold as the most honest team in the league in the 3rd edition.

Could this work or am I completely barking up the wrong tree here? I actively played Blood Bowl from 1993 to 2010, so my judgment may be a little rusty.

Best Regards

Marc
Nightbird



Joined: Aug 02, 2003

Post   Posted: Oct 03, 2024 - 19:22 Reply with quote Back to top

If you could post the positionals w/ all their stats, skills & costs like you see in the rule book, it would be easier to evaluate your vision. I quite like the fouling part, but the encumbered might be a bit much & hamper the team considering the animosity you suggest adding.

_________________
"If most of us remain ignorant of ourselves, it's because self-knowledge is painful
& we prefer the pleasures of illusion." ~Aldous Huxley
Carthage



Joined: Mar 18, 2021

Post   Posted: Oct 03, 2024 - 19:32 Reply with quote Back to top

If you are interested in a league where you can test this out, I run a league where you use a DnD inspried teambuilder sheet to design teams and compete against others using the same constraints to make their own team. There are a few teams with mass negatraits with one of them making it to the championship. https://fumbbl.com/p/team?op=view&team_id=1170068
Shoot me a message if you are interested.
Rijssiej



Joined: Jan 04, 2005

Post   Posted: Oct 03, 2024 - 22:14 Reply with quote Back to top

Just make the can't foul or assist fouls another negatrait that the knights and squires have e.g. 'honorable'. No need to introduce a different kind of team special rule here.
JamesLangley



Joined: Jul 24, 2022

Post   Posted: Oct 03, 2024 - 22:34 Reply with quote Back to top

The proposed statblock in the OP does not seem to be quite good enough to warrant a negatrait imo.
Fenris83



Joined: Jul 11, 2007

Post   Posted: Oct 04, 2024 - 00:11 Reply with quote Back to top

Here is a link to the latest draft.

5e Bretonnian Team

Originally I had planned to use 2 types of knights (blitzer and blocker) and to give them each their own type of squire, so that the blitzer knight had a squire to bring him the ball and the blocker knight had a squire to support him in blocking.

After seeing Garion's roster, I adapted my Squire Runner to his design.

In my original version he had Nerves of Steel and Safe Pair of Hands. In my head I had the idea that the squires are constantly exposed to extreme stress and therefore have built up a certain resilience. For me, Safe Pair of Hands stood for the pathological urge to fulfil one's duty in the sense of ‘Even if it's the last thing I do, my master will get his ball!’

Garion's approach seems similar to me, but the skills he chose are more practical.

The Squire Blocker had Defence and Fend in the first draft. He was supposed to deflect damage from his master, so to speak.

The stats and costs were identical to the PDF

The Knight Blitzer was similar to the original Knight of Plasmoid but with MA6, and AV10+ and the skills Catch, Juggernaut, Stand Firm

The Knight Blocker had MA5, Brawler (Not particularly chivalrous), Dauntless and Stand Firm.

As JamesLangley wrote, I also have the feeling that the new knight is a bit too weak for two negative traits. I could also imagine an ST4 knight, but I'm not sure if that wouldn't be too strong.

As you can probably see, I'm still busy working out how to translate the Breton flavour at the moment.

In any case, many thanks for the feedback.

best regards marc
Carthage



Joined: Mar 18, 2021

Post   Posted: Oct 04, 2024 - 02:40 Reply with quote Back to top

Rijssiej wrote:
Just make the can't foul or assist fouls another negatrait that the knights and squires have e.g. 'honorable'. No need to introduce a different kind of team special rule here.


Fumbbl does support negative numbers for dirty player and mighty blow. You could do dirty player -1 to support the fluff.
Nightbird



Joined: Aug 02, 2003

Post   Posted: Oct 04, 2024 - 02:58 Reply with quote Back to top

Not sure why squires would be faster than a Knight. To me it looks like a very unappealing team to play compared to the Secret League roster which I really like & is tier1. This looks like a low tier2 team, to me anyways. I do love how you have the roster layed-out so artfully though!

_________________
"If most of us remain ignorant of ourselves, it's because self-knowledge is painful
& we prefer the pleasures of illusion." ~Aldous Huxley
TrashMouse



Joined: Nov 28, 2009

Post   Posted: Oct 04, 2024 - 05:00 Reply with quote Back to top

Outside of the custom rules which cannot really be implemented, you can try them out in the PEBBL league.
Lorebass



Joined: Jun 25, 2010

Post   Posted: Oct 04, 2024 - 16:42
FUMBBL Staff
Reply with quote Back to top

Haha, the knight should have the "My Ball" trait. Never share the honor and glory!
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