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Poll
FootBrawl!
Rock!
22%
 22%  [ 12 ]
Suuuck!
35%
 35%  [ 19 ]
Meh...
24%
 24%  [ 13 ]
PIE!! (You know you want some!)
18%
 18%  [ 10 ]
Total Votes : 54


Craftnburn



Joined: Jul 29, 2005

Post   Posted: Mar 01, 2007 - 08:59 Reply with quote Back to top

http://fumbbl.com/FUMBBL.php?page=group&op=view&group=4265

FootBrawl! Rules ver 2.6 (Updates in blue)

An interesting twist on our favorite game. See what happens when Bloodbowl and Football (Soccer) mix...FootBrawl!


Team Creation

Team creation is per FUMBBL rules in the League division with the following specifics:
1. Any race may participate, however Secret Weapons (Bombs, Daggers, Chainsaws, etc.) are not allowed in FootBrawl!.
2. Teams must be unplayed prior to entering the FootBrawl! league.
3. Teams may not play games outside the FootBrawl! league.
4. There are no restrictions on Rerolls, Cheerleaders, Asst. Coaches, and Apothecaries etc. However FootBrawl! does not allow Wizards or Stars to participate.

Pre-game Lineup

Prior to each FootBrawl! match, both coaches must formalize their lineup for the upcoming match. Each player is assigned a FootBrawl! position which is represented by a specific color which must be clearly represented in the player image for each player (usually via background color). These positions remain fixed for the duration of the upcoming match. There are 5 positions in FootBrawl!: Forward, Defender, Midfielder, Goalkeeper, and Scorer.

A brief description of the FootBrawl! positions, their color, setup, and responsibilities:

Forward (Blue): Attempts to score, set up scores, and harass the opponents when on defense.
* Line up anywhere on the L.O.S. (see Setup)
* Must move into, and remain in, the opponents half of the field for the duration of play.

Defender (Orange): Attempts to force turnovers, prevent scoring, and get the ball upfield.
* Lines up at kickoff in the middle zone adjacent to the Goalkeeper’s box (see Setup).
* Must remain within their team’s half of the pitch for the duration of play.

Midfielder (Green): Two-way player, which can play both offense and defense.
* Lines up at kickoff in the middle zone anywhere except in the Goalkeeper’s box, its adjacent squares, or adjacent to the LOS (see Setup).
* Must remain in the middle zones for duration of play, but may enter either half of the pitch.

Goalkeeper (Yellow): Last defense against a score.
* Lines up at kickoff in a 7x3 Goalkeeper’s box in the middle zone adjacent to the Endzone (See Setup).
* May not be blocked/blitzed unless in possession of the ball.

Scorer (Red): Attempts to catch the ball for the score.
* Lines up at kickoff in the wide zones on the LOS (see Setup).
* Moves first each turn.
* Must move to the designated scoring squares (See Setup) as quickly as possible (GFIs not required).
* Must end each move adjacent to the sideline, the Endzone, or in the Endzone.
* May not leave the opposing Endzone once they have reached the designated Scoring squares (See Setup).
* May not leave the scoring squares except in the case of a Dead Ball (see Dead Ball) or Diving Catch.


IMPORTANT: A player’s FootBrawl! position will restrict the areas of the field in which that player may move. A player’s Bloodbowl position does not affect/restrict his assignment to a FootBrawl! position (though it may affect his performance).

EVEN MORE IMPORTANT: Should a player move into a prohibited (based on his FootBrawl! position) area of the field the opposing coach may call a penalty (see Calling Penalties).

Match Rules

Handicaps

All Bloodbowl handicaps are enforced as rolled during FootBrawl! games.

Setup

During setup for every kickoff, players must be lined up in designated areas according to their assigned FootBrawl! position, as shown in the diagram below.

[url=http://img2.freeimagehosting.net/uploads/th.9fc3a6f2ce.jpg]Image[/url]


Kickoff

All Touchbacks MUST be given to the Goalkeeper when possible.


Rules of Play


Movement

Restricted Areas (see Calling Penalties)
* Only Scorers may enter the opposing Endzone.
* Forwards may not move into their own team’s half of the pitch.
* Midfielders may not move into the wide zones.
* Defenders and Goalkeepers may not move into the opposing team’s half of the pitch.
* Forwards and Midfielders may not enter the opposing Goalkeeper’s box unless either the ball is located within the box, or the Goalkeeper is prone, or the Goalkeeper is outside the box.
* Tacklezones (see below)


Entering Tacklezones

Players may not voluntarily enter an opposing player’s TZ (Prone players do not have TZ) unless one of the following is true:
* The moving player is Blitzing.
* The moving player is using Pass Block, Shadowing, Diving Catch, or Frenzy.
* The moving player is a Goalkeeper.
* The moving player is a Scorer and the TZ covers an Endzone square.
* The non-moving player has possession of the ball.
* The non-moving player is adjacent to a Loose Ball.

Note: If a square is within multiple opponents’ TZs, the move need only be legal with respect to ANY opponents’ TZs.

Blocking/Blitzing


Players may Block/Blitz an opposing player unless one of the following is true:
* The player being Blocked/Blitzed is a Scorer.
* The player being Blocked/Blitzed is Goalkeeper who is within the Goalkeepers box and not in possession of the ball.

Moving the ball

Players may handoff/pass the ball as per normal with the following restriction, Balls must be Passed to Scorers, handoffs are not allowed.

Dead Ball


A Loose Ball in the Endzone is considered a Dead Ball. If the ball is not within an opposing players TZ, a defending player MUST enter the Endzone, retrieve the Dead Ball, and exit the Endzone, as soon as possible. If the ball is within the TZ of a Scorer, then that scorer must, as soon as possible, move away from the ball, within the Endzone, to the Widezone area and end their move. The following turn the Scorer may return to their scoring squares. If a Dead Ball has not been cleared from the endzone prior to the scorer’s return, any player may attempt to pick up the ball, possibly resulting in a score (see Aberrant Scores).

Aberrant Scores

In FootBrawl! it can occasionally occur that a TD is scored by some other method than a pass to a Scorer (e.g. Dead Ball recovery, Pushes into the Endzone, etc.). If the score is not a result of an Illegal Motion or other penalty on the scoring player, then the TD stands and the game continues as normal. If the score is the result of an illegal move or other penalty then a Misconduct is called (See Calling Penalties).




Calling Penalties


There are several penalties that may occur during play. It is each coach’s responsibility to call a penalty on his or her opponent. The penalties, examples, and punishments are as follows:

Illegal Motion:
* Moving a player into a restricted (see Movement) area of the field when a non-restricted square is available.
* Entering the TZ of a player in violation of movement rules (see Movement)

Punishment: Offending player(s) must move, as soon as possible, to the nearest non-restricted square and immediately end his movement there. Team turn may continue.

Obstruction:
* Causing a player to fall as a result of a previous Illegal Motion (including failed dodge, any block in which the illegal player assists, or removes an assist).

Punishment: Offending player(s) must proceed immediately (Moved first) to the nearest corner of the board and end his current move there. Team turn may continue.

Interference:
* Entering the opposing Goalkeeper’s box when that Goalkeeper is upright, within the box, and not in possession of the ball.

Punishment: Offending player(s) must proceed immediately (Moved first) to the nearest corner of the board, and remain there 1 full team turn. Team turn may continue.

Illegal Defense:
* Entering the TZ of a Scorer who has not reached his designated scored point.
* Preventing a Scorer from proceeding unimpeded to his scoring point by blocking the Wide zone, or Endzone with TZs.

Punishment: Offending player(s) must proceed immediately toward the nearest corner of the board and remain there until the next kickoff. Team turn ends after offending players move.

Misconduct:
* Blocking/Blitzing a Scorer.
* Blocking/Blitzing the Goalkeeper when that Goalkeeper is in within the Goalkeeper's box and not in possession of the ball.
* Fouling a Goalkeeper or Scorer.
* Any action that results in a crowd push of a Goalkeeper or Scorer.
* Scoring an Aberrant Score as the result of an Illegal Motion or other penalty.

Punishment: Offending coach must concede the game.

Failure to comply with the appropriate punishment may result in team, coach and player being subject to sanctions which may include, after replay review, loss of league points, forced player or team retirement, or banishment from the league.


Last edited by Craftnburn on %b %24, %2007 - %03:%Mar; edited 27 times in total
pac



Joined: Oct 03, 2005

Post   Posted: Mar 01, 2007 - 12:11 Reply with quote Back to top

Why such strict positional rules in an imitation of a sport whose positional rules are loose to the point of being non-existent? (Goalkeeper is the only player to whom any special rules apply in football.)

Interesting ideas though. Smile

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kemimutt



Joined: Apr 21, 2004

Post   Posted: Mar 01, 2007 - 12:36 Reply with quote Back to top

What heppends if the ball is next to a player but on the ground (a common situation when failing catch rolls. Are you allowed to blitz and/or enter his TZ then?

Also, why are there no wingmen? If that is the correct term?
kemimutt



Joined: Apr 21, 2004

Post   Posted: Mar 01, 2007 - 12:38 Reply with quote Back to top

Elf-ball paradise!
PurpleChest



Joined: Oct 25, 2003

Post   Posted: Mar 01, 2007 - 13:02
FUMBBL Staff
Reply with quote Back to top

Yeah, you'd be insane to play any race other than woodies on this 'rule set'.

Very badly thought out IMHO.

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Craftnburn



Joined: Jul 29, 2005

Post   Posted: Mar 01, 2007 - 15:37 Reply with quote Back to top

kemimutt wrote:
What heppends if the ball is next to a player but on the ground (a common situation when failing catch rolls. Are you allowed to blitz and/or enter his TZ then?


Yes I forgot to mention that, I'll be ammending the rules to allow block/blitz for players next to the ball on the ground.

kemimutt wrote:
Also, why are there no wingmen? If that is the correct term?


I didn't think Bloodbowl's wide zones were really large enough to justify a dedicated position. Also the wide zones on setups need to be filled by the Scorers in order to avoid opposition at kickoff and still allow them to reach their scoring points quickly.


Last edited by Craftnburn on %b %01, %2007 - %15:%Mar; edited 2 times in total
Craftnburn



Joined: Jul 29, 2005

Post   Posted: Mar 01, 2007 - 15:41 Reply with quote Back to top

kemimutt wrote:
Elf-ball paradise!


PurpleChest wrote:
Yeah, you'd be insane to play any race other than woodies on this 'rule set'.


I'm not so sure.. yes Elves would be strong, but with the restrictions on player movement, even a single KO can make scoring difficult. And bear in mind that even the fast teams will take at least 2 turns to get their Scorers into position.

PurpleChest wrote:
Very badly thought out IMHO.


Thanks for the "friendly" feedback.


Last edited by Craftnburn on %b %01, %2007 - %16:%Mar; edited 1 time in total
Craftnburn



Joined: Jul 29, 2005

Post   Posted: Mar 01, 2007 - 15:49 Reply with quote Back to top

pac wrote:
Why such strict positional rules in an imitation of a sport whose positional rules are loose to the point of being non-existent? (Goalkeeper is the only player to whom any special rules apply in football.)


To reign in the ability of high AG teams to swarm the goal and score easily, or to block all passing lanes on defense. And becuase a Bloodbowl pitch isn't NEARLY as big as a Football field!

pac wrote:
Interesting ideas though. Smile


Thanks. Feel free to make a team and we can playtest it...

http://fumbbl.com/FUMBBL.php?page=group&op=view&group=4265


Last edited by Craftnburn on %b %01, %2007 - %17:%Mar; edited 1 time in total
JockMcRowdy



Joined: Jul 07, 2004

Post   Posted: Mar 01, 2007 - 15:52 Reply with quote Back to top

i like your enthusiasm, but this will never work Sad

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Craftnburn



Joined: Jul 29, 2005

Post   Posted: Mar 01, 2007 - 15:55 Reply with quote Back to top

JockMcRowdy wrote:
i like your enthusiasm, but this will never work Sad


Why not make a team and try it out.. It's not like it costs money! Wink
Walks_in_the_Sun



Joined: Apr 16, 2006

Post   Posted: Mar 01, 2007 - 17:57 Reply with quote Back to top

Might be good for a larf... it would be interesting to see if all the extra trouble is worth it and it is still fun, and if it gets old quickly or not.

Also, WE would be the top choice, but more for their MA than their AG - you need the speed to get around the enemy's non-ball-carrying players to get at his carrier.
Craftnburn



Joined: Jul 29, 2005

Post   Posted: Mar 01, 2007 - 18:25 Reply with quote Back to top

Walks_in_the_Sun wrote:
Might be good for a larf... it would be interesting to see if all the extra trouble is worth it and it is still fun, and if it gets old quickly or not.


I don't think it'll be that much trouble once you get a few games in and get comfortable with the play. Interested in making a team and trying it out?

Walks_in_the_Sun wrote:
Also, WE would be the top choice, but more for their MA than their AG - you need the speed to get around the enemy's non-ball-carrying players to get at his carrier.


Yeah, I can see WE being a popular choice, but I think people are underestimating the value of AV in this.. with the movement restrictions, you can quickly get outmanned by the defense if you get Stunned (or worse!).
Craftnburn



Joined: Jul 29, 2005

Post   Posted: Mar 01, 2007 - 18:40 Reply with quote Back to top

Walks_in_the_Sun wrote:
Also, WE would be the top choice, but more for their MA than their AG - you need the speed to get around the enemy's non-ball-carrying players to get at his carrier.


I can actually see Orcs as being pretty viable:

3 Blitzer Forwards
2 BoB Defensemen
2 Thrower Midfielders
1 Goblin Goalkeeper
3 Goblin Scorers.

Guess I'll find out...

http://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=336477
Craftnburn



Joined: Jul 29, 2005

Post   Posted: Mar 01, 2007 - 19:58 Reply with quote Back to top

I'm considering changing to 2 Forward, 2 Midfielder, and 3 Defensman positions (instead of 3,2,2) in an attempt to address the advantage of speed/agi teams.

That would mean at most 4 players on the attack, and up to 5 (3 D, 2 M) + Goalkeeper on defense. I'm not sure if this would help or hurt non AGI teams however.

Anyone have any thoughts on this?
Craftnburn



Joined: Jul 29, 2005

Post   Posted: Mar 01, 2007 - 20:14 Reply with quote Back to top

Another possible option is to restrict Midfielders to to the middle zone ONLY on the opposing half of the pitch (Goalkeeper box and endzones still excluded of course), allowing them free range on their own half.
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