guano___
Joined: Jun 14, 2007
|
  Posted:
May 11, 2009 - 15:31 |
|
Launching the client from the Alphatest link in the overview, as is the way proposed in the news, there is nowhere to input neither password nor game name. Sure, there is the chat window (saying 'connection established'), but that is unresponsive. The only thing i can do when the client is loaded is checking the version and changing sounds and icons. |
|
|
Nighteye
Joined: Apr 19, 2004
|
  Posted:
May 11, 2009 - 15:53 |
|
guano___ wrote: | Launching the client from the Alphatest link in the overview, as is the way proposed in the news, there is nowhere to input neither password nor game name. Sure, there is the chat window (saying 'connection established'), but that is unresponsive. The only thing i can do when the client is loaded is checking the version and changing sounds and icons. |
This happens sometimes and requires Christer to restart the server. Until he notices it will be unplayable. |
|
|
gansus
Joined: Sep 02, 2003
|
  Posted:
May 11, 2009 - 18:43 |
|
THx for help, Ludo, but it seems problem is the one stated by guano and whose solution has been told by nighteye, because i got no display at all to fill. By the way, the "list matches" or something like that game does not work, right? |
|
|
gansus
Joined: Sep 02, 2003
|
  Posted:
May 11, 2009 - 18:44 |
|
My mistake, i just saw Kalimar's msg saying "List games" only shows the unfinished one |
|
|
Ludovicious
Joined: May 08, 2005
|
  Posted:
May 11, 2009 - 21:51 |
|
Np Gans But damn you linuxbrothers!!! Hoggie? I want to testplay this game |
|
|
Kalimar
Joined: Sep 22, 2006
|
  Posted:
Jun 01, 2009 - 22:00 |
|
|
Kalimar
Joined: Sep 22, 2006
|
  Posted:
Jun 09, 2009 - 13:58 |
|
|
zakatan
Joined: May 17, 2008
|
  Posted:
Oct 20, 2009 - 10:29 |
|
i was testing the new implemented skills with my darkies. they seemed to work just fine, but both me and my opponent agreed that the automove is as slow as moving them step by step. I think it would be nice to make automove faster |
_________________
|
|
CircularLogic
Joined: Aug 22, 2003
|
  Posted:
Oct 20, 2009 - 10:45 |
|
|
clarkin
Joined: Oct 15, 2007
|
  Posted:
Oct 20, 2009 - 10:46 |
|
clicking on a distant square to have the player automove all the way over to it |
|
|
zakatan
Joined: May 17, 2008
|
  Posted:
Oct 20, 2009 - 10:50 |
|
the client choses a no-dice path and then the player moves automatically |
_________________
|
|
CircularLogic
Joined: Aug 22, 2003
|
  Posted:
Oct 20, 2009 - 11:19 |
|
Does the client choose the 'least risk' path, too? |
|
|
Grumbledook
Joined: Aug 02, 2003
|
  Posted:
Oct 20, 2009 - 11:31 |
|
any moves that involve dice rolls you have to click yourself to make them do it |
|
|
zakatan
Joined: May 17, 2008
|
  Posted:
Oct 20, 2009 - 11:50 |
|
the client only suggests zero risk paths but it shows you which result do you need to move, if the move requires dice rolls. Just test it! |
_________________
|
|
Kalimar
Joined: Sep 22, 2006
|
  Posted:
Oct 20, 2009 - 13:51 |
|
Has anyone used "Throw Team-mate" yet?
How do you like the animation, how do you like the handling?
Have you tried to hit someone with the scattering thrown player?
Just being curious ... |
|
|
|