notbobby125
Joined: Feb 28, 2013
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  Posted:
Feb 28, 2014 - 22:58 |
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Pack Alpha: 0-1
Stats: MV: 5 ST: 5 AG: 2 AR: 8
Skills: Claw, Frenzy, Thick Skull, Unstable Transformation*
Skill access: S/GAP
Cost: 140,000
*Unstable Transformation: Before attempting any action, this player has a 1/6 chance of reverting back to their true form, losing 2 strength for the remainder of the drive.
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Werewolves: 0-4
Stats: MV: 8 ST: 3 AG: 3 AR: 8
Skills: Claw, Frenzy
Skill Access: GA/SP
Cost: 110K
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Pack Hunters: 0-2
Stats: MV: 7 ST: 3 AG: 3 AR: 8
Skills: Wrestle
Skill Access: GS/AP
Cost: 90K
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Pack Pups: 0-16
Stats: MV: 7 ST: 3 AG: 3 AR: 7
Skill Access: GA/SP
Cost: 50K
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Rerolls: 60K
Apoth: Yes |
Last edited by notbobby125 on %b %28, %2014 - %23:%Feb; edited 4 times in total |
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cameronhawkins
Joined: Aug 19, 2011
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  Posted:
Feb 28, 2014 - 23:00 |
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If you fix your formatting to make it more readable, you'll get more responses.
e.g.
0-16 Pygmy 5/2/3/6 Shadowing, Dodge, Right Stuff, Stunty A (GSP) 35k |
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pythrr
Joined: Mar 07, 2006
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  Posted:
Feb 28, 2014 - 23:03 |
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so you can have 5 werewolves (one huge) and loads of cheap linemen?
YES PLEASE!!!! |
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Nightbird
Joined: Aug 02, 2003
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  Posted:
Feb 28, 2014 - 23:08 |
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iambobby125 & i approve this roster. |
_________________ "If most of us remain ignorant of ourselves, it's because self-knowledge is painful
& we prefer the pleasures of illusion." ~Aldous Huxley |
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notbobby125
Joined: Feb 28, 2013
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  Posted:
Feb 28, 2014 - 23:10 |
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cameronhawkins wrote: | If you fix your formatting to make it more readable, you'll get more responses.
e.g.
0-16 Pygmy 5/2/3/6 Shadowing, Dodge, Right Stuff, Stunty A (GSP) 35k |
I changed it, is it more readable now? |
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Beerox
Joined: Feb 14, 2008
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  Posted:
Feb 28, 2014 - 23:10 |
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Best team ever?
In any case, Unstable Transformation made me lol |
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notbobby125
Joined: Feb 28, 2013
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  Posted:
Feb 28, 2014 - 23:19 |
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Beerox wrote: | Best team ever?
In any case, Unstable Transformation made me lol |
Glad you liked it.
Although, did you mean best as in "this team is interesting and would be fun to play" or "this team will crush anyone who even dares stand in it's way?"
I thought their lack of basic starting skills (besides two with wrestle), rather squishy nature, and lack of strength access would balance the speedy werewolves and the more reliable big guy. |
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chimp2010
Joined: Jul 01, 2011
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  Posted:
Feb 28, 2014 - 23:21 |
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chimp2010
Joined: Jul 01, 2011
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  Posted:
Feb 28, 2014 - 23:25 |
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If this roster were used then almost everyone would leave the wrestling pack hunters out and have a speedy 11 man 3rr killteam... |
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notbobby125
Joined: Feb 28, 2013
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  Posted:
Feb 28, 2014 - 23:32 |
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chimp2010 wrote: | Lol! Way too OP! |
Really? :/
The roster has some squishy linemen who are equal to Skaven, except they can get agility skills without rolling doubles, the team is reliant on blitz, but only has three players who can get guard reliably, the only skills they start with is frenzy and wrestle, and the positionals are fairly expensive. Also the big guy can turn into a slow linemen at any moment.
Should I up the price of rerolls or remove agility access of the linemen? |
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pythrr
Joined: Mar 07, 2006
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  Posted:
Feb 28, 2014 - 23:32 |
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yup
and 50k linemen with GA? oh hohoh! |
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notbobby125
Joined: Feb 28, 2013
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  Posted:
Feb 28, 2014 - 23:38 |
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pythrr wrote: | yup
and 50k linemen with GA? oh hohoh! |
Alright, I upped the price of rerolls and the werewolves by 10K each, and removed linemen's normal access to agility skills. |
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cameronhawkins
Joined: Aug 19, 2011
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  Posted:
Feb 28, 2014 - 23:41 |
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eh... Without Regen on the Werewolves, this team isn't particularly strong. The linemen are significantly inferior when compared to Amazon Linewomen. I'm inclined to say that they'd start out fairly weak (no ball handling skills, no block, not much Strength) and then develop in monstrosities.
However, I still don't quite see why this team needs to exist. (Some other teams–– like High Elves–– also fit into this category) Doesn't seem to do much cool.
I think A-access on the linemen is totally fine, though. In fact, that's one of the only cool things about the team, in my opinion. |
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Roland
Joined: May 12, 2004
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  Posted:
Feb 28, 2014 - 23:46 |
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harvestmouse
Joined: May 13, 2007
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  Posted:
Mar 01, 2014 - 02:48 |
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The werewolf roster is pretty easy or pretty difficult, depending on which way you look at it.
Rosters, don't necessarily need lots of different positionals to play well, and to be enjoyable; look at vamps and lizards for instance. 2 different and very contrasting players (ok the lizards also have a big guy).
And it's pretty easy to put werewolves in this niche too, as the wolf is such a good player. So the simple way is simply to make a vampire roster, but replace the vamps with wolves. I think having AV7 linos is important, as it makes then unreliable, then you're left with a whole bunch of frenziers. I also think you need to limit the wolves, 0-6 has been fine with me. Then it becomes one of those 2 player, contrast rosters, that's fun to play.
The problem arises, when you try to make a 2nd edition style team. These come with a neg trait, however with a neg trait the OPs roster is too weak. So you need to make the wolves with similar stats to the 2nd edition ones, but in doing so, you're changing a creature that already exists and has official stats, which is far from ideal.
One way, however maybe is to call them wolfmen. Werewolves seem to be a creature affected by chaos (in bloodbowl), but not chaotic, that have control of their form, or do not transform at all. Wolfmen could fit a niche, where they do not.
2nd ed Wolves had much better stats (but few or no skills). ST4 AG4, would be a must, and I'd go the second ed way, where you treated a transforming player as stunned, when the game begins, instead of:
"*Unstable Transformation: Before attempting any action, this player has a 1/6 chance of reverting back to their true form, losing 2 strength for the remainder of the drive."
Has potential problems for me (and impossible on a computer client, unless test mode), and also potentially slows down play. I do like the 'crumbling' aspect of the team though, compared to the 'getting stronger' style of 2nd ed. |
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